My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Executioner P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Miner Bandit
Giant Snowball
Miner
Zap
Dark Prince Bandit
Barbarian Barrel
Dark Prince Executioner Bandit Electro Wizard
The Log
Dark Prince Bandit
Earthquake
Arrows
Royal Delivery
Dark Prince Executioner P.E.K.K.A Miner Bandit Electro Wizard
Fireball
Executioner Bandit Electro Wizard
Poison
Executioner Electro Wizard
Lightning
Dark Prince Executioner Bandit Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Dark Prince Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Dark Prince Executioner P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Miner Bandit Dark Prince Electro Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Tornado Miner Bandit

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Miner Electro Wizard Dark Prince Executioner Bandit
Tornado
Zap Executioner P.E.K.K.A Dark Prince
Dark Prince
Zap Tornado Executioner Miner Bandit Electro Wizard
Executioner
Tornado Zap Dark Prince P.E.K.K.A Miner Bandit
P.E.K.K.A
Zap Tornado Electro Wizard Executioner
Miner
Zap Dark Prince Executioner Bandit Electro Wizard
Bandit
Zap Dark Prince Executioner Miner Electro Wizard
Electro Wizard
Zap P.E.K.K.A Dark Prince Miner Bandit

Defense Synergies 3 14

Zap
Electro Wizard Tornado Dark Prince Executioner P.E.K.K.A Miner Bandit
Tornado
Executioner P.E.K.K.A Zap Dark Prince Electro Wizard
Dark Prince
Zap Tornado Executioner Bandit Electro Wizard
Executioner
Tornado Zap Dark Prince Bandit
P.E.K.K.A
Tornado Zap Electro Wizard
Miner
Zap
Bandit
Zap Dark Prince Executioner Electro Wizard
Electro Wizard
Zap Tornado Dark Prince P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner Electro Wizard
P.E.K.K.A Zap Dark Prince Executioner Bandit Electro Wizard
Tornado P.E.K.K.A Dark Prince Executioner Bandit Electro Wizard
P.E.K.K.A Dark Prince Bandit Electro Wizard
Tornado Dark Prince P.E.K.K.A
Tornado Zap Dark Prince Executioner Bandit Electro Wizard
Tornado Electro Wizard Zap Executioner
Zap P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Tornado
Tornado Dark Prince Miner Bandit Electro Wizard
Executioner Electro Wizard Zap Tornado Dark Prince Bandit
Executioner Zap Tornado Electro Wizard
P.E.K.K.A Zap Dark Prince Bandit Electro Wizard
Executioner Zap Tornado Dark Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Tornado Zap P.E.K.K.A Bandit Electro Wizard
Tornado Dark Prince Executioner P.E.K.K.A Electro Wizard
Zap Tornado Dark Prince Executioner Bandit Electro Wizard
Zap Tornado Executioner Dark Prince Bandit Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Dark Prince Executioner P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Zap Executioner Miner
P.E.K.K.A Bandit Zap Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Zap Tornado Bandit Electro Wizard
P.E.K.K.A Dark Prince Executioner Bandit
Executioner Zap Tornado Electro Wizard
Dark Prince P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Dark Prince
Zap P.E.K.K.A Electro Wizard Tornado Dark Prince Bandit
P.E.K.K.A
P.E.K.K.A Dark Prince
P.E.K.K.A Zap Tornado Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Executioner Bandit
Executioner
Electro Wizard Zap Tornado Dark Prince Executioner P.E.K.K.A
Executioner Zap Dark Prince P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Tornado Executioner Miner Bandit Electro Wizard
Miner Bandit
Dark Prince
Executioner Zap Dark Prince
Executioner Zap Tornado
Tornado Executioner
Zap Tornado Executioner
Miner Zap Tornado Bandit
Tornado Electro Wizard
Miner Zap Tornado Dark Prince Bandit Electro Wizard
Zap Tornado Executioner
Executioner Miner Bandit
Bandit
Zap
Zap Executioner Bandit
Executioner Bandit
Tornado
Zap Dark Prince Executioner Bandit Electro Wizard
Zap Tornado Miner
Tornado
Tornado
Zap
Zap Tornado Dark Prince Executioner
Miner Zap Tornado Executioner Bandit Electro Wizard
Zap Tornado Miner Bandit
Miner Zap Tornado Bandit
Zap Tornado Executioner Electro Wizard
Zap Electro Wizard
Zap Miner Bandit
Zap Electro Wizard
P.E.K.K.A
Zap Electro Wizard Dark Prince Bandit
Zap Tornado Executioner Electro Wizard
Miner Dark Prince Executioner Electro Wizard
Zap Executioner
Zap Tornado
Dark Prince Executioner P.E.K.K.A
Zap Tornado Electro Wizard
Zap Tornado Executioner Electro Wizard
Zap Tornado Dark Prince Executioner Miner Bandit Electro Wizard

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