My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon X-Bow P.E.K.K.A Royal Ghost Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon X-Bow P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Night Witch
Giant Snowball
Guards Baby Dragon Night Witch
Zap
Guards X-Bow Night Witch
Barbarian Barrel
Guards X-Bow Royal Ghost Night Witch
The Log
Guards X-Bow
Earthquake
Guards X-Bow
Arrows
Guards Night Witch
Royal Delivery
Guards Baby Dragon P.E.K.K.A Royal Ghost Night Witch
Fireball
Baby Dragon X-Bow Night Witch
Poison
Guards X-Bow Night Witch
Lightning
Baby Dragon X-Bow Night Witch
Rocket
X-Bow Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Baby Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Baby Dragon P.E.K.K.A Royal Ghost Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Tornado Royal Ghost Baby Dragon Night Witch X-Bow P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Guards Tornado Royal Ghost

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado X-Bow P.E.K.K.A Guards Baby Dragon Royal Ghost Night Witch
Guards
Zap X-Bow
Tornado
Zap Baby Dragon P.E.K.K.A Night Witch
Baby Dragon
Tornado Zap P.E.K.K.A
X-Bow
Zap Guards
P.E.K.K.A
Zap Tornado Baby Dragon Night Witch
Royal Ghost
Zap
Night Witch
Zap Tornado P.E.K.K.A

Defense Synergies 1 12

Zap
Guards Tornado Baby Dragon X-Bow P.E.K.K.A Royal Ghost Night Witch
Guards
Zap Baby Dragon X-Bow
Tornado
P.E.K.K.A Zap Baby Dragon X-Bow
Baby Dragon
Zap Guards Tornado P.E.K.K.A
X-Bow
Zap Guards Tornado
P.E.K.K.A
Tornado Zap Baby Dragon
Royal Ghost
Zap
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon X-Bow
P.E.K.K.A Zap X-Bow Night Witch
Tornado P.E.K.K.A Night Witch
P.E.K.K.A Night Witch Guards
Tornado X-Bow P.E.K.K.A
Tornado Zap Guards Baby Dragon X-Bow Royal Ghost Night Witch
Tornado Zap Baby Dragon X-Bow Night Witch
Zap Baby Dragon X-Bow P.E.K.K.A
P.E.K.K.A Tornado X-Bow Night Witch
Guards Tornado Royal Ghost Night Witch
Guards Zap Tornado Baby Dragon X-Bow Royal Ghost Night Witch
Zap Tornado Baby Dragon Night Witch
P.E.K.K.A Night Witch Zap Guards X-Bow
Zap Guards Tornado Baby Dragon X-Bow P.E.K.K.A Royal Ghost Night Witch
P.E.K.K.A X-Bow
Tornado Zap X-Bow P.E.K.K.A
Tornado X-Bow P.E.K.K.A Night Witch
Zap Guards Tornado Baby Dragon X-Bow Royal Ghost Night Witch
Zap Tornado Baby Dragon Guards Royal Ghost
P.E.K.K.A Tornado
Royal Ghost Guards Baby Dragon P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap X-Bow P.E.K.K.A Royal Ghost
Zap Baby Dragon X-Bow Royal Ghost
Guards P.E.K.K.A Zap
Guards P.E.K.K.A Zap Tornado X-Bow Night Witch
P.E.K.K.A Guards Night Witch
Zap Tornado Baby Dragon
Guards P.E.K.K.A Night Witch
P.E.K.K.A
Zap P.E.K.K.A Tornado Baby Dragon X-Bow
P.E.K.K.A Guards
P.E.K.K.A Guards
P.E.K.K.A Zap Guards Tornado
P.E.K.K.A Guards Night Witch
Baby Dragon
Guards Zap Tornado Baby Dragon X-Bow P.E.K.K.A Night Witch
Zap Baby Dragon P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Baby Dragon X-Bow Royal Ghost
Zap Tornado Baby Dragon X-Bow Royal Ghost
Baby Dragon X-Bow
Guards
Zap Baby Dragon
Zap Tornado Baby Dragon
Tornado Baby Dragon
X-Bow Zap Tornado Baby Dragon
Zap Tornado X-Bow
Guards Tornado X-Bow Night Witch
Zap Tornado X-Bow
Zap Tornado Baby Dragon
Baby Dragon
Baby Dragon X-Bow
Zap Baby Dragon X-Bow
X-Bow Zap Baby Dragon
Baby Dragon X-Bow
Tornado
Night Witch
Zap Baby Dragon X-Bow
Zap Tornado Baby Dragon X-Bow
Baby Dragon X-Bow Night Witch
Tornado
Tornado X-Bow
Zap Baby Dragon X-Bow
Zap Tornado Baby Dragon
X-Bow Zap Tornado Baby Dragon Royal Ghost
Zap Tornado Baby Dragon X-Bow
Zap Tornado Baby Dragon X-Bow
Zap Tornado Baby Dragon X-Bow Night Witch
Zap Guards
Night Witch
Zap X-Bow Night Witch
Zap
P.E.K.K.A
Zap Guards X-Bow Night Witch
Zap Tornado Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Tornado
P.E.K.K.A
Zap Guards Tornado Baby Dragon
Zap Tornado
Zap Tornado Baby Dragon X-Bow Royal Ghost

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