My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla Mega Minion X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Barbarians Mega Minion
Zap
Archers X-Bow
Barbarian Barrel
Archers Knight Tesla Barbarians X-Bow
The Log
Archers Barbarians X-Bow
Earthquake
Archers Tesla Barbarians X-Bow
Arrows
Archers
Royal Delivery
Archers Knight Barbarians Mega Minion
Fireball
Archers Tesla Barbarians Mega Minion X-Bow
Poison
Archers Barbarians Mega Minion X-Bow
Lightning
Knight Tesla Mega Minion X-Bow
Rocket
Barbarians X-Bow

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Mega Minion Tesla Fireball Barbarians X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Mega Minion

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows X-Bow
Arrows
Fireball Archers Knight Mega Minion X-Bow
Knight
Archers Mega Minion X-Bow Arrows Fireball
Tesla
Barbarians
Mega Minion
Knight Arrows Fireball X-Bow
Fireball
Arrows X-Bow Knight Mega Minion
X-Bow
Knight Fireball Archers Arrows Mega Minion

Defense Synergies 6 12

Archers
Knight Tesla Mega Minion X-Bow
Arrows
Knight Tesla Barbarians Mega Minion Fireball
Knight
Archers Tesla Mega Minion X-Bow Arrows Fireball
Tesla
Knight X-Bow Archers Arrows Mega Minion Fireball
Barbarians
Arrows
Mega Minion
Knight Archers Arrows Tesla X-Bow
Fireball
X-Bow Arrows Knight Tesla
X-Bow
Knight Tesla Fireball Archers Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Mega Minion Fireball X-Bow
Barbarians Knight Tesla Mega Minion X-Bow
Tesla Barbarians Archers Knight Mega Minion
Tesla Barbarians Knight Mega Minion
Arrows Barbarians Fireball X-Bow
Arrows Fireball Archers Tesla Mega Minion X-Bow
Tesla Mega Minion Archers Arrows Fireball X-Bow
Arrows Tesla Barbarians Fireball X-Bow
Tesla Barbarians X-Bow
Knight Archers Tesla Barbarians
Archers Barbarians Arrows Knight Tesla Mega Minion Fireball X-Bow
Arrows Tesla Mega Minion Archers Fireball
Tesla Barbarians Knight Fireball X-Bow
Fireball Arrows Tesla Barbarians Mega Minion X-Bow
Barbarians Knight Tesla X-Bow
Barbarians Tesla Fireball X-Bow
Tesla Barbarians Arrows Knight Fireball X-Bow
Arrows Tesla Fireball Archers Knight Barbarians Mega Minion X-Bow
Arrows Archers Knight Tesla Barbarians Mega Minion Fireball
Barbarians Tesla
Archers Arrows Knight Tesla Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Archers Tesla Fireball X-Bow
Fireball Archers Arrows Knight Tesla Mega Minion X-Bow
Barbarians Knight
Knight Tesla Barbarians Fireball X-Bow
Barbarians Knight Tesla
Arrows Fireball Archers Tesla
Archers Knight Tesla Barbarians Mega Minion Fireball
Knight Tesla Barbarians
Knight Barbarians Mega Minion Fireball X-Bow
Tesla Barbarians Mega Minion
Knight Tesla Barbarians Mega Minion
Arrows Barbarians Fireball
Barbarians Knight Tesla Fireball
Archers Tesla Barbarians Fireball
Tesla Barbarians Archers Knight Mega Minion Fireball X-Bow
Arrows Archers Tesla Barbarians Mega Minion Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight X-Bow
Arrows Fireball X-Bow
Arrows Fireball X-Bow
Arrows Knight Barbarians Fireball
Fireball Arrows
Arrows Fireball Mega Minion
Archers Arrows
Arrows Fireball X-Bow
Arrows Fireball X-Bow
Fireball X-Bow
Arrows Knight Fireball X-Bow
Fireball Archers Arrows
Knight Fireball
Arrows Fireball X-Bow
Arrows Fireball X-Bow
X-Bow Arrows Fireball
Arrows Fireball X-Bow
Arrows Fireball
Archers Arrows Mega Minion Fireball X-Bow
Arrows Fireball X-Bow
Fireball X-Bow
Arrows Fireball
X-Bow
Arrows Barbarians Fireball X-Bow
Arrows Fireball
Mega Minion
Arrows Fireball X-Bow
Fireball Arrows X-Bow
Fireball Arrows X-Bow
Archers Arrows Fireball X-Bow
Mega Minion Fireball
Mega Minion Fireball
Arrows Fireball X-Bow
Arrows Fireball
Arrows Fireball
Archers Barbarians Fireball X-Bow
Fireball Archers Arrows Mega Minion
Arrows Fireball
Fireball Knight Mega Minion
Arrows Fireball
Arrows Fireball
Mega Minion
Fireball
Fireball
Fireball X-Bow

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