My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Zappies Wizard Balloon P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Army Balloon
Giant Snowball
Bomber Zappies Skeleton Army Balloon Lumberjack
Zap
Bomber Zappies Skeleton Army Balloon
Barbarian Barrel
Bomber Zappies Wizard Skeleton Army Lumberjack
The Log
Bomber Zappies Skeleton Army Lumberjack
Earthquake
Bomber Zappies Skeleton Army
Arrows
Bomber Zappies Skeleton Army
Royal Delivery
Bomber Zappies Wizard Skeleton Army Balloon P.E.K.K.A Lumberjack
Fireball
Bomber Zappies Wizard Skeleton Army Balloon Lumberjack
Poison
Bomber Zappies Wizard Skeleton Army Balloon
Lightning
Wizard Balloon Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Skeleton Army Zappies Lumberjack Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Skeleton Army Zappies

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap P.E.K.K.A Lumberjack
Zap
Balloon P.E.K.K.A Bomber Zappies Lumberjack
Zappies
Zap Balloon P.E.K.K.A Lumberjack
Wizard
Balloon P.E.K.K.A Lumberjack
Skeleton Army
Balloon
Zap Lumberjack Zappies Wizard
P.E.K.K.A
Zap Bomber Zappies Wizard Lumberjack
Lumberjack
Balloon Bomber Zap Zappies Wizard P.E.K.K.A

Defense Synergies 0 13

Bomber
Zap P.E.K.K.A
Zap
Bomber Zappies Skeleton Army P.E.K.K.A Lumberjack
Zappies
Zap Skeleton Army P.E.K.K.A Lumberjack
Wizard
Skeleton Army P.E.K.K.A Lumberjack
Skeleton Army
Zap Zappies Wizard Lumberjack
Balloon
P.E.K.K.A
Bomber Zap Zappies Wizard
Lumberjack
Zap Zappies Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Zappies Wizard
Skeleton Army P.E.K.K.A Lumberjack Bomber Zap Zappies
Skeleton Army P.E.K.K.A Lumberjack Bomber Zappies
Skeleton Army P.E.K.K.A Lumberjack Bomber Zappies
Bomber Skeleton Army P.E.K.K.A Lumberjack
Skeleton Army Bomber Zap Zappies Lumberjack
Zap Zappies Wizard
Zap P.E.K.K.A
Zappies P.E.K.K.A Skeleton Army Lumberjack
Skeleton Army Bomber Zappies Lumberjack
Skeleton Army Bomber Zap Zappies Wizard Lumberjack
Zap Zappies Wizard
Skeleton Army P.E.K.K.A Lumberjack Bomber Zap Zappies Wizard
Bomber Wizard Skeleton Army Zap Zappies P.E.K.K.A Lumberjack
Skeleton Army P.E.K.K.A Zappies Lumberjack
Skeleton Army Zap Zappies P.E.K.K.A Lumberjack
Wizard Bomber Zappies Skeleton Army P.E.K.K.A Lumberjack
Bomber Zap Zappies Wizard Skeleton Army Lumberjack
Zap Wizard Bomber Zappies Lumberjack
P.E.K.K.A Zappies Lumberjack
Bomber Wizard Skeleton Army Zappies P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap Zappies P.E.K.K.A
Bomber Zap Wizard Lumberjack
Zappies Skeleton Army P.E.K.K.A Lumberjack Zap
Skeleton Army P.E.K.K.A Lumberjack Zap Zappies
P.E.K.K.A Zappies Skeleton Army Lumberjack
Wizard Zap Zappies
Skeleton Army P.E.K.K.A Zappies Lumberjack
P.E.K.K.A Zappies Skeleton Army Lumberjack
Zap P.E.K.K.A Zappies Skeleton Army
P.E.K.K.A Zappies Skeleton Army
P.E.K.K.A Zappies Lumberjack
Skeleton Army P.E.K.K.A Zap
Skeleton Army P.E.K.K.A Zappies Wizard Lumberjack
Wizard Bomber Zappies Skeleton Army
Zappies Skeleton Army Bomber Zap P.E.K.K.A Lumberjack
Bomber Zap Zappies Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Bomber Wizard Zap
Wizard Zap
Bomber Wizard
Zap Wizard
Zap Wizard
Lumberjack
Zap Wizard
Zap Wizard
Zap
Bomber Zap Wizard
Wizard
Bomber
Bomber Zap Wizard
Bomber Zap Wizard
Wizard
Zap
Zap Bomber Wizard
Zap Wizard
Zap Wizard
Zap
Zap Wizard
Zap Zappies Wizard
Bomber Zap Wizard
Zap Zappies
P.E.K.K.A
Wizard
Zap Zappies Skeleton Army
Zap Zappies Wizard
Wizard Lumberjack
Bomber Zap Wizard
Zap
P.E.K.K.A
Zap Zappies
Zap Zappies
Zap

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