My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Bandit Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Valkyrie Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Bandit Night Witch
Giant Snowball
Fire Spirit Baby Dragon Night Witch
Zap
Fire Spirit Bandit Night Witch
Barbarian Barrel
Fire Spirit Elite Barbarians Valkyrie Wizard Bandit Night Witch
The Log
Fire Spirit Elite Barbarians Bandit
Earthquake
Arrows
Fire Spirit Night Witch
Royal Delivery
Fire Spirit Elite Barbarians Valkyrie Wizard Baby Dragon Bandit Night Witch
Fireball
Elite Barbarians Wizard Baby Dragon Bandit Night Witch
Poison
Wizard Night Witch
Lightning
Elite Barbarians Valkyrie Wizard Baby Dragon Bandit Night Witch
Rocket
Elite Barbarians Valkyrie Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Wizard Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Baby Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Bandit Valkyrie Baby Dragon Night Witch Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Bandit Valkyrie

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Elite Barbarians Baby Dragon Bandit
Elite Barbarians
Valkyrie Fire Spirit Wizard The Log Bandit
Valkyrie
Fire Spirit Elite Barbarians Wizard Baby Dragon Bandit
Wizard
Elite Barbarians Valkyrie Bandit
Baby Dragon
Fire Spirit Valkyrie Bandit
The Log
Elite Barbarians Bandit
Bandit
Fire Spirit Elite Barbarians Valkyrie Wizard Baby Dragon The Log
Night Witch

Defense Synergies 1 15

Fire Spirit
Valkyrie The Log
Elite Barbarians
Valkyrie Wizard The Log
Valkyrie
Elite Barbarians Fire Spirit Wizard Baby Dragon The Log Bandit Night Witch
Wizard
Elite Barbarians Valkyrie The Log Bandit
Baby Dragon
Valkyrie The Log Bandit
The Log
Fire Spirit Elite Barbarians Valkyrie Wizard Baby Dragon Bandit Night Witch
Bandit
Valkyrie Wizard Baby Dragon The Log
Night Witch
Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Baby Dragon The Log
Elite Barbarians Valkyrie The Log Bandit Night Witch
Fire Spirit Elite Barbarians Valkyrie Bandit Night Witch
Elite Barbarians Night Witch Valkyrie Bandit
Elite Barbarians Valkyrie The Log
The Log Fire Spirit Valkyrie Baby Dragon Bandit Night Witch
Fire Spirit Wizard Baby Dragon Night Witch
Valkyrie Baby Dragon The Log Bandit
Elite Barbarians Night Witch
Elite Barbarians Fire Spirit Valkyrie Bandit Night Witch
Valkyrie Wizard Baby Dragon The Log Bandit Night Witch
Wizard Baby Dragon Night Witch
Night Witch Fire Spirit Elite Barbarians Valkyrie Wizard The Log Bandit
Fire Spirit Valkyrie Wizard Baby Dragon The Log Night Witch
Elite Barbarians Bandit
Elite Barbarians The Log Bandit
Wizard Elite Barbarians Valkyrie Night Witch
Fire Spirit Elite Barbarians Valkyrie Wizard Baby Dragon The Log Bandit Night Witch
Valkyrie Wizard Baby Dragon The Log Fire Spirit Bandit
Elite Barbarians
Valkyrie Wizard Fire Spirit Elite Barbarians Baby Dragon The Log Bandit Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Bandit
Bandit Elite Barbarians Valkyrie Wizard Baby Dragon The Log
Bandit Elite Barbarians Valkyrie The Log
Valkyrie Elite Barbarians The Log Bandit Night Witch
Elite Barbarians Valkyrie Bandit Night Witch
Fire Spirit Wizard Baby Dragon
Elite Barbarians Valkyrie Bandit Night Witch
Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Baby Dragon The Log Bandit
Elite Barbarians Valkyrie
Elite Barbarians Valkyrie The Log
Elite Barbarians Valkyrie Wizard Bandit Night Witch
Wizard Valkyrie Baby Dragon
Elite Barbarians Valkyrie Baby Dragon The Log Night Witch
Valkyrie Elite Barbarians Wizard Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon The Log Bandit
Baby Dragon The Log Bandit
Baby Dragon The Log Bandit
Valkyrie The Log
Wizard Fire Spirit Valkyrie Baby Dragon The Log
Wizard Fire Spirit Baby Dragon
Fire Spirit Wizard Baby Dragon The Log
The Log Fire Spirit Wizard Baby Dragon
The Log Wizard Bandit
Fire Spirit Elite Barbarians Night Witch
Valkyrie Wizard The Log Bandit
Fire Spirit Wizard Baby Dragon
Fire Spirit Elite Barbarians Baby Dragon The Log Bandit
Baby Dragon Bandit
Elite Barbarians Baby Dragon The Log
Wizard Baby Dragon The Log Bandit
Wizard Baby Dragon The Log Bandit
Night Witch
Fire Spirit Wizard Baby Dragon The Log Bandit
Fire Spirit Valkyrie Wizard Baby Dragon The Log
Baby Dragon The Log Night Witch
Wizard
The Log
Baby Dragon The Log
The Log Fire Spirit Valkyrie Wizard Baby Dragon
The Log Wizard Baby Dragon Bandit
Wizard Baby Dragon The Log Bandit
Baby Dragon The Log Bandit
Elite Barbarians Fire Spirit Wizard Baby Dragon Night Witch
Wizard
Elite Barbarians Night Witch
Wizard The Log Bandit Night Witch
Wizard The Log
Fire Spirit Bandit Night Witch
Fire Spirit Wizard Baby Dragon
The Log
Valkyrie Wizard Baby Dragon
The Log Wizard Baby Dragon
Elite Barbarians
Elite Barbarians Baby Dragon The Log
Baby Dragon The Log Bandit

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