My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Goblin Hut Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Sparky
Giant Snowball
Barbarians Minion Horde Goblin Hut
Zap
Minion Horde Goblin Hut Sparky
Barbarian Barrel
Barbarians Goblin Hut Wizard Sparky
The Log
Barbarians Goblin Hut Sparky
Earthquake
Barbarians Goblin Hut
Arrows
Minion Horde Goblin Hut
Royal Delivery
Barbarians Minion Horde Goblin Hut Wizard Sparky
Fireball
Barbarians Minion Horde Goblin Hut Wizard Sparky
Poison
Barbarians Minion Horde Goblin Hut Wizard Sparky
Lightning
Goblin Hut Wizard Sparky
Rocket
Barbarians Minion Horde Goblin Hut Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Barbarians Minion Horde Giant Goblin Hut Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mirror The Log Barbarians Minion Horde

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Minion Horde
Giant Mirror Sparky
Giant
Sparky Minion Horde Goblin Hut Wizard The Log
Goblin Hut
Giant Mirror The Log
Wizard
Giant Sparky
Mirror
The Log Minion Horde Goblin Hut Sparky
The Log
Mirror Giant Goblin Hut Sparky
Sparky
Giant Minion Horde Wizard Mirror The Log

Defense Synergies 1 9

Barbarians
Minion Horde
Minion Horde
Mirror Barbarians The Log Sparky
Giant
Goblin Hut
Wizard Mirror
Wizard
Goblin Hut The Log
Mirror
Minion Horde Goblin Hut The Log Sparky
The Log
Minion Horde Wizard Mirror Sparky
Sparky
Minion Horde Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Goblin Hut Wizard The Log Sparky
Barbarians Minion Horde Sparky Goblin Hut The Log
Barbarians Minion Horde Goblin Hut Sparky
Barbarians Minion Horde Goblin Hut Sparky
Barbarians The Log Sparky
The Log
Minion Horde Goblin Hut Wizard
Barbarians The Log Sparky
Barbarians Minion Horde Sparky Goblin Hut
Barbarians Minion Horde Sparky
Barbarians Minion Horde Goblin Hut Wizard The Log
Minion Horde Goblin Hut Wizard
Barbarians Minion Horde Goblin Hut Sparky Wizard The Log
Wizard Sparky Barbarians Minion Horde Goblin Hut The Log
Barbarians Sparky Minion Horde Goblin Hut
Barbarians Minion Horde Goblin Hut The Log Sparky
Barbarians Minion Horde Wizard Sparky Goblin Hut
Barbarians Minion Horde Goblin Hut Wizard The Log
Wizard The Log Barbarians Goblin Hut
Barbarians Sparky Goblin Hut
Wizard Barbarians Minion Horde The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblin Hut Sparky
Wizard The Log
Barbarians Minion Horde Goblin Hut The Log Sparky
Barbarians Minion Horde The Log Sparky
Barbarians Minion Horde Goblin Hut Sparky
Wizard Minion Horde Goblin Hut
Sparky Barbarians Minion Horde Goblin Hut
Barbarians Minion Horde Sparky
Minion Horde Barbarians Goblin Hut The Log Sparky
Barbarians Minion Horde Goblin Hut Sparky
Barbarians Minion Horde Goblin Hut Sparky
Barbarians The Log
Barbarians Minion Horde Wizard Sparky
Wizard Barbarians Minion Horde Sparky
Barbarians Goblin Hut Sparky Minion Horde The Log
Barbarians Minion Horde Goblin Hut Wizard The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log Sparky
The Log
Minion Horde Goblin Hut The Log Sparky
Barbarians The Log Sparky
Wizard Minion Horde The Log Sparky
Wizard Minion Horde
Minion Horde Wizard The Log Sparky
The Log Wizard
The Log Wizard
Minion Horde Sparky
Minion Horde Wizard The Log Sparky
Wizard
Goblin Hut The Log Sparky
Minion Horde
Goblin Hut The Log Sparky
Minion Horde Goblin Hut Wizard The Log Sparky
Minion Horde Goblin Hut Wizard The Log Sparky
Sparky
Minion Horde Sparky
Wizard The Log Sparky
Wizard The Log
Minion Horde The Log Sparky
Wizard
The Log Sparky
Barbarians Minion Horde The Log
The Log Wizard Sparky
Minion Horde
The Log Wizard Sparky
Wizard The Log Sparky
The Log Sparky
Minion Horde Wizard Sparky
Minion Horde Goblin Hut Wizard
Minion Horde Sparky
Minion Horde Wizard The Log Sparky
Minion Horde Sparky
Minion Horde Sparky
Wizard The Log Sparky
Minion Horde Barbarians Goblin Hut
Wizard
The Log
Minion Horde Wizard Sparky
The Log Wizard
Sparky
Minion Horde Sparky
Minion Horde The Log Sparky
The Log Sparky

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