My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider Lumberjack
Zap
Goblin Gang Inferno Tower
Barbarian Barrel
Goblin Gang Inferno Tower Wizard Lumberjack
The Log
Goblin Gang Hog Rider Lumberjack
Earthquake
Goblin Gang Hog Rider Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Hog Rider Wizard Lumberjack
Fireball
Goblin Gang Hog Rider Inferno Tower Wizard Lumberjack
Poison
Goblin Gang Inferno Tower Wizard
Lightning
Inferno Tower Wizard Lumberjack
Rocket
Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Fireball Hog Rider Lumberjack Inferno Tower Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Fireball Hog Rider

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Lumberjack Mega Knight
Goblin Gang
Hog Rider
Fireball
Zap Hog Rider Mega Knight
Hog Rider
Zap Goblin Gang Fireball Wizard Lumberjack Mega Knight
Inferno Tower
Wizard
Hog Rider Lumberjack Mega Knight
Lumberjack
Zap Hog Rider Wizard Mega Knight
Mega Knight
Zap Fireball Hog Rider Wizard Lumberjack

Defense Synergies 3 11

Zap
Fireball Mega Knight Goblin Gang Inferno Tower Lumberjack
Goblin Gang
Inferno Tower Zap Lumberjack
Fireball
Zap Inferno Tower Lumberjack Mega Knight
Hog Rider
Inferno Tower
Goblin Gang Zap Fireball Lumberjack Mega Knight
Wizard
Lumberjack Mega Knight
Lumberjack
Zap Goblin Gang Fireball Inferno Tower Wizard
Mega Knight
Zap Fireball Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower Wizard
Inferno Tower Lumberjack Zap Goblin Gang Mega Knight
Goblin Gang Inferno Tower Lumberjack Mega Knight
Inferno Tower Lumberjack Goblin Gang Mega Knight
Fireball Lumberjack Mega Knight
Goblin Gang Fireball Zap Lumberjack Mega Knight
Inferno Tower Zap Goblin Gang Fireball Wizard
Zap Fireball Inferno Tower Mega Knight
Inferno Tower Goblin Gang Lumberjack
Goblin Gang Inferno Tower Lumberjack Mega Knight
Goblin Gang Zap Fireball Wizard Lumberjack Mega Knight
Inferno Tower Zap Goblin Gang Fireball Wizard
Inferno Tower Lumberjack Mega Knight Zap Goblin Gang Fireball Wizard
Fireball Wizard Mega Knight Zap Goblin Gang Lumberjack
Inferno Tower Goblin Gang Lumberjack Mega Knight
Inferno Tower Zap Goblin Gang Fireball Lumberjack Mega Knight
Wizard Mega Knight Goblin Gang Fireball Inferno Tower Lumberjack
Fireball Mega Knight Zap Goblin Gang Wizard Lumberjack
Zap Wizard Fireball Lumberjack Mega Knight
Inferno Tower Lumberjack
Goblin Gang Wizard Mega Knight Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Mega Knight Zap Fireball Inferno Tower
Fireball Zap Goblin Gang Wizard Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight Zap Inferno Tower
Goblin Gang Lumberjack Mega Knight Zap Fireball Inferno Tower
Inferno Tower Goblin Gang Lumberjack Mega Knight
Fireball Wizard Zap Goblin Gang
Goblin Gang Fireball Inferno Tower Lumberjack
Inferno Tower Mega Knight Lumberjack
Zap Mega Knight Fireball Inferno Tower
Inferno Tower Goblin Gang
Mega Knight Inferno Tower Lumberjack
Mega Knight Zap Fireball
Mega Knight Goblin Gang Fireball Inferno Tower Wizard Lumberjack
Wizard Fireball Mega Knight
Goblin Gang Inferno Tower Zap Fireball Lumberjack
Mega Knight Zap Fireball Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Wizard Zap Mega Knight
Fireball Wizard Zap
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Goblin Gang Fireball Lumberjack
Zap Fireball Wizard
Fireball Zap Wizard
Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard Mega Knight
Fireball
Zap Fireball Wizard Mega Knight
Zap Fireball Wizard Mega Knight
Fireball Mega Knight
Fireball Wizard
Zap Fireball
Zap Fireball Wizard Mega Knight
Fireball Zap Wizard
Fireball Zap Wizard Mega Knight
Fireball Zap
Zap Fireball Wizard
Zap Fireball Wizard
Fireball
Zap Fireball Wizard Mega Knight
Zap Fireball
Mega Knight
Fireball Wizard
Zap Goblin Gang Fireball
Fireball Zap Wizard
Fireball
Fireball Goblin Gang Wizard Lumberjack Mega Knight
Zap Fireball Wizard
Zap Fireball
Mega Knight
Zap Goblin Gang Fireball
Zap Fireball
Zap Fireball Mega Knight

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