My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Valkyrie Witch Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Mega Minion Hog Rider Witch Lumberjack
Zap
Witch
Barbarian Barrel
Elite Barbarians Valkyrie Witch Ice Wizard Lumberjack
The Log
Elite Barbarians Hog Rider Witch Lumberjack
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Mega Minion Valkyrie Hog Rider Witch Ice Wizard Lumberjack
Fireball
Elite Barbarians Mega Minion Hog Rider Witch Ice Wizard Lumberjack
Poison
Mega Minion Witch Ice Wizard
Lightning
Elite Barbarians Mega Minion Valkyrie Witch Ice Wizard Lumberjack
Rocket
Elite Barbarians Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Valkyrie Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Ice Wizard Valkyrie Hog Rider Lumberjack Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Mega Minion Ice Wizard Valkyrie

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mega Minion Hog Rider Valkyrie Witch Ice Wizard Lumberjack
Elite Barbarians
Zap Valkyrie Hog Rider Lumberjack
Mega Minion
Zap Valkyrie
Valkyrie
Elite Barbarians Hog Rider Lumberjack Zap Mega Minion Witch
Hog Rider
Zap Valkyrie Elite Barbarians Witch Lumberjack
Witch
Zap Valkyrie Hog Rider Lumberjack
Ice Wizard
Zap Lumberjack
Lumberjack
Valkyrie Zap Elite Barbarians Hog Rider Witch Ice Wizard

Defense Synergies 2 16

Zap
Mega Minion Elite Barbarians Valkyrie Witch Ice Wizard Lumberjack
Elite Barbarians
Valkyrie Zap Mega Minion
Mega Minion
Zap Elite Barbarians Valkyrie Witch Ice Wizard Lumberjack
Valkyrie
Elite Barbarians Zap Mega Minion Witch Ice Wizard Lumberjack
Hog Rider
Witch
Zap Mega Minion Valkyrie Ice Wizard Lumberjack
Ice Wizard
Zap Mega Minion Valkyrie Witch Lumberjack
Lumberjack
Zap Mega Minion Valkyrie Witch Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Valkyrie
Elite Barbarians Lumberjack Zap Mega Minion Valkyrie Witch Ice Wizard
Witch Lumberjack Elite Barbarians Mega Minion Valkyrie Ice Wizard
Elite Barbarians Witch Lumberjack Mega Minion Valkyrie Ice Wizard
Elite Barbarians Valkyrie Lumberjack
Zap Mega Minion Valkyrie Ice Wizard Lumberjack
Mega Minion Zap Witch Ice Wizard
Zap Valkyrie
Witch Elite Barbarians Ice Wizard Lumberjack
Elite Barbarians Valkyrie Ice Wizard Lumberjack
Valkyrie Witch Ice Wizard Zap Mega Minion Lumberjack
Mega Minion Zap Witch Ice Wizard
Lumberjack Zap Elite Barbarians Valkyrie Witch Ice Wizard
Valkyrie Zap Mega Minion Witch Lumberjack
Elite Barbarians Lumberjack
Zap Elite Barbarians Lumberjack
Elite Barbarians Valkyrie Witch Lumberjack
Zap Elite Barbarians Mega Minion Valkyrie Witch Ice Wizard Lumberjack
Zap Valkyrie Witch Mega Minion Ice Wizard Lumberjack
Elite Barbarians Lumberjack
Valkyrie Elite Barbarians Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap Elite Barbarians Witch
Zap Elite Barbarians Mega Minion Valkyrie Lumberjack
Lumberjack Zap Elite Barbarians Valkyrie Witch
Valkyrie Lumberjack Zap Elite Barbarians
Elite Barbarians Valkyrie Witch Lumberjack
Zap Witch Ice Wizard
Elite Barbarians Mega Minion Valkyrie Witch Ice Wizard Lumberjack
Elite Barbarians Valkyrie Lumberjack
Zap Elite Barbarians Mega Minion Valkyrie Witch
Witch Mega Minion
Elite Barbarians Mega Minion Valkyrie Witch Lumberjack
Zap Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Witch Lumberjack
Valkyrie Witch
Elite Barbarians Witch Zap Mega Minion Valkyrie Lumberjack
Valkyrie Zap Elite Barbarians Mega Minion Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Ice Wizard
Valkyrie
Zap Valkyrie
Zap Mega Minion Witch Ice Wizard
Witch
Zap Ice Wizard
Zap
Elite Barbarians Lumberjack
Zap Valkyrie
Zap
Elite Barbarians
Zap Elite Barbarians
Zap Witch
Zap Mega Minion
Zap Valkyrie Witch
Zap
Zap Valkyrie Witch Ice Wizard
Mega Minion Witch
Zap Witch Ice Wizard
Zap Witch
Zap
Elite Barbarians Zap Witch Ice Wizard
Zap Mega Minion Witch
Elite Barbarians Mega Minion
Zap
Zap
Zap Witch
Zap Mega Minion Witch Ice Wizard
Mega Minion Valkyrie Lumberjack
Zap
Zap
Elite Barbarians Mega Minion
Zap Elite Barbarians Witch
Zap Witch
Zap Witch

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