My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Baby Dragon Witch Giant Skeleton Golem Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Baby Dragon Giant Skeleton Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Sparky
Giant Snowball
Barbarians Baby Dragon Witch
Zap
Witch Sparky
Barbarian Barrel
Barbarians Witch Giant Skeleton Sparky
The Log
Barbarians Witch Giant Skeleton Sparky
Earthquake
Barbarians Elixir Collector Witch
Arrows
Witch
Royal Delivery
Barbarians Baby Dragon Witch Giant Skeleton Sparky
Fireball
Barbarians Elixir Collector Baby Dragon Witch Sparky
Poison
Barbarians Elixir Collector Witch Sparky
Lightning
Elixir Collector Baby Dragon Witch Sparky
Rocket
Barbarians Elixir Collector Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Baby Dragon Giant Skeleton Golem Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Baby Dragon Barbarians Witch Elixir Collector Giant Skeleton Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Zap Baby Dragon Barbarians Witch

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Sparky Baby Dragon Witch Giant Skeleton Golem
Barbarians
Elixir Collector
Baby Dragon
Golem Zap Witch Giant Skeleton Sparky
Witch
Zap Baby Dragon Giant Skeleton Golem
Giant Skeleton
Zap Baby Dragon Witch Sparky
Golem
Baby Dragon Zap Witch Sparky
Sparky
Zap Baby Dragon Giant Skeleton Golem

Defense Synergies 0 8

Zap
Barbarians Baby Dragon Witch Giant Skeleton Sparky
Barbarians
Zap
Elixir Collector
Baby Dragon
Zap Witch Giant Skeleton
Witch
Zap Baby Dragon Giant Skeleton
Giant Skeleton
Zap Baby Dragon Witch
Golem
Sparky
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon Sparky
Barbarians Sparky Zap Witch
Barbarians Witch Sparky Giant Skeleton
Barbarians Witch Sparky
Barbarians Giant Skeleton Sparky
Zap Baby Dragon
Zap Baby Dragon Witch
Zap Barbarians Baby Dragon Giant Skeleton Sparky
Barbarians Witch Sparky
Barbarians Giant Skeleton Sparky
Barbarians Witch Zap Baby Dragon Giant Skeleton
Zap Baby Dragon Witch
Barbarians Sparky Zap Witch Giant Skeleton
Sparky Zap Barbarians Baby Dragon Witch
Barbarians Sparky
Barbarians Zap Sparky
Barbarians Sparky Witch
Zap Barbarians Baby Dragon Witch
Zap Baby Dragon Witch Barbarians Giant Skeleton
Barbarians Sparky
Barbarians Baby Dragon Witch Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Witch Giant Skeleton Sparky
Zap Baby Dragon
Barbarians Giant Skeleton Zap Witch Sparky
Giant Skeleton Zap Barbarians Sparky
Barbarians Giant Skeleton Witch Sparky
Zap Baby Dragon Witch
Sparky Barbarians Witch Giant Skeleton
Giant Skeleton Barbarians Sparky
Zap Giant Skeleton Barbarians Baby Dragon Witch Sparky
Witch Barbarians Sparky
Barbarians Witch Giant Skeleton Sparky
Zap Barbarians Giant Skeleton
Barbarians Giant Skeleton Witch Sparky
Barbarians Baby Dragon Witch Sparky
Barbarians Witch Sparky Zap Baby Dragon Giant Skeleton
Zap Barbarians Baby Dragon Witch Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Giant Skeleton Sparky
Zap Baby Dragon
Baby Dragon Giant Skeleton Sparky
Barbarians Giant Skeleton Sparky
Zap Baby Dragon Sparky
Zap Baby Dragon Witch
Baby Dragon Witch Sparky
Zap Baby Dragon
Zap
Sparky
Zap Sparky
Zap Baby Dragon
Baby Dragon Sparky
Baby Dragon
Zap Baby Dragon Sparky
Zap Baby Dragon Witch Sparky
Baby Dragon Sparky
Sparky
Sparky
Zap Baby Dragon Sparky
Zap Baby Dragon Witch
Baby Dragon Giant Skeleton Sparky
Sparky
Zap Barbarians Baby Dragon
Zap Baby Dragon Witch Sparky
Witch
Zap Baby Dragon Witch Sparky
Zap Baby Dragon Witch Sparky
Zap Baby Dragon Sparky
Zap Baby Dragon Witch Sparky
Zap Witch
Sparky
Zap Sparky
Zap Sparky
Giant Skeleton Sparky
Sparky
Zap Barbarians Witch
Zap Baby Dragon Witch
Baby Dragon Sparky
Zap Baby Dragon
Zap Giant Skeleton Sparky
Sparky
Zap Baby Dragon Witch Giant Skeleton Sparky
Zap Witch
Zap Baby Dragon Witch Giant Skeleton Sparky

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