My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Witch Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Witch Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Mega Minion Witch
Zap
Witch
Barbarian Barrel
Witch Ice Wizard Electro Wizard
The Log
Mini P.E.K.K.A Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mega Minion Mini P.E.K.K.A Witch Ice Wizard Electro Wizard
Fireball
Mega Minion Witch Ice Wizard Electro Wizard
Poison
Mega Minion Witch Ice Wizard Electro Wizard
Lightning
Mega Minion Mini P.E.K.K.A Witch Ice Wizard Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Mini P.E.K.K.A Rocket Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Mega Minion Ice Wizard Mini P.E.K.K.A Electro Wizard Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Mega Minion Ice Wizard

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mega Minion Mini P.E.K.K.A
Mega Minion
Arrows
Mini P.E.K.K.A
Arrows The Log Ice Wizard Electro Wizard
Rocket
Witch
The Log
Mini P.E.K.K.A
Ice Wizard
Mini P.E.K.K.A
Electro Wizard
Mini P.E.K.K.A

Defense Synergies 2 15

Arrows
Mega Minion Mini P.E.K.K.A Ice Wizard
Mega Minion
Arrows Witch The Log Ice Wizard Electro Wizard
Mini P.E.K.K.A
The Log Electro Wizard Arrows Witch Ice Wizard
Rocket
The Log
Witch
Mega Minion Mini P.E.K.K.A The Log Ice Wizard Electro Wizard
The Log
Mini P.E.K.K.A Mega Minion Rocket Witch Ice Wizard Electro Wizard
Ice Wizard
Arrows Mega Minion Mini P.E.K.K.A Witch The Log
Electro Wizard
Mini P.E.K.K.A Mega Minion Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mega Minion The Log Electro Wizard
Mini P.E.K.K.A Mega Minion Witch The Log Ice Wizard Electro Wizard
Mini P.E.K.K.A Rocket Witch Mega Minion Ice Wizard Electro Wizard
Mini P.E.K.K.A Witch Mega Minion Ice Wizard Electro Wizard
Arrows Mini P.E.K.K.A Rocket The Log
Arrows The Log Mega Minion Ice Wizard Electro Wizard
Mega Minion Rocket Electro Wizard Arrows Witch Ice Wizard
Rocket Arrows The Log Electro Wizard
Mini P.E.K.K.A Witch Ice Wizard
Mini P.E.K.K.A Ice Wizard Electro Wizard
Witch Ice Wizard Electro Wizard Arrows Mega Minion The Log
Arrows Mega Minion Witch Ice Wizard Electro Wizard
Mini P.E.K.K.A Rocket Witch The Log Ice Wizard Electro Wizard
Rocket Arrows Mega Minion Mini P.E.K.K.A Witch The Log Electro Wizard
Mini P.E.K.K.A Electro Wizard
Rocket Mini P.E.K.K.A The Log Electro Wizard
Arrows Mini P.E.K.K.A Witch Electro Wizard
Arrows Mega Minion Witch The Log Ice Wizard Electro Wizard
Arrows Witch The Log Mega Minion Ice Wizard Electro Wizard
Mini P.E.K.K.A Electro Wizard
Arrows Mini P.E.K.K.A Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Witch Electro Wizard
Electro Wizard Arrows Mega Minion Mini P.E.K.K.A Rocket The Log
Mini P.E.K.K.A Rocket Witch The Log Electro Wizard
Mini P.E.K.K.A Rocket The Log Electro Wizard
Mini P.E.K.K.A Witch
Arrows Rocket Witch Ice Wizard Electro Wizard
Mini P.E.K.K.A Rocket Mega Minion Witch Ice Wizard Electro Wizard
Mini P.E.K.K.A
Rocket Electro Wizard Mega Minion Mini P.E.K.K.A Witch The Log
Witch Mega Minion
Mega Minion Mini P.E.K.K.A Witch
Rocket Arrows The Log Electro Wizard
Mini P.E.K.K.A Rocket Witch
Witch
Witch Electro Wizard Mega Minion Mini P.E.K.K.A Rocket The Log
Arrows Mega Minion Mini P.E.K.K.A Witch The Log Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket The Log
Arrows The Log Ice Wizard Electro Wizard
Rocket Arrows The Log
Arrows Rocket The Log
Rocket Arrows The Log
Arrows Mega Minion Rocket Witch Ice Wizard
Arrows Witch The Log
Arrows The Log Ice Wizard
Arrows The Log
Rocket Mini P.E.K.K.A Electro Wizard
Rocket Arrows The Log Electro Wizard
Arrows Rocket
Rocket The Log
Arrows Rocket
Arrows The Log
Rocket Arrows Witch The Log
Arrows Rocket The Log
Arrows Rocket
Mini P.E.K.K.A Rocket
Rocket Arrows Mega Minion Mini P.E.K.K.A The Log Electro Wizard
Rocket Arrows Witch The Log
Rocket The Log
Rocket Arrows
Rocket The Log
Rocket Arrows The Log
Arrows The Log Witch Ice Wizard
Mega Minion Witch
Arrows The Log Witch Ice Wizard Electro Wizard
Arrows Witch The Log
Rocket Arrows The Log
Arrows Witch Ice Wizard Electro Wizard
Rocket Electro Wizard Mega Minion Witch
Mega Minion Mini P.E.K.K.A
Arrows Rocket The Log
Rocket Arrows Electro Wizard
Rocket Arrows The Log
Electro Wizard Rocket Witch
Rocket Arrows Mega Minion Witch Ice Wizard Electro Wizard
Arrows The Log
Mega Minion Mini P.E.K.K.A Rocket Electro Wizard
Arrows The Log
Rocket Arrows
Mega Minion
Rocket Witch The Log Electro Wizard
Rocket Witch Electro Wizard
Rocket Witch The Log Electro Wizard

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