My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Elixir Collector Witch Golem Royal Ghost Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Golem Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Clone
Giant Snowball
Bats Clone Witch Lumberjack
Zap
Bats Clone Witch
Barbarian Barrel
Valkyrie Clone Witch Royal Ghost Lumberjack
The Log
Clone Witch Lumberjack
Earthquake
Elixir Collector Clone Witch
Arrows
Bats Clone Witch
Royal Delivery
Bats Valkyrie Clone Witch Royal Ghost Lumberjack
Fireball
Elixir Collector Clone Witch Lumberjack
Poison
Bats Elixir Collector Clone Witch
Lightning
Valkyrie Elixir Collector Witch Lumberjack
Rocket
Valkyrie Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Elixir Collector Clone Golem Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Clone Royal Ghost Valkyrie Lumberjack Witch Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Clone Royal Ghost Valkyrie

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Clone Golem Lumberjack
Valkyrie
Bats Lumberjack Witch Royal Ghost
Elixir Collector
Clone
Golem Bats Witch Lumberjack
Witch
Valkyrie Clone Golem Royal Ghost Lumberjack
Golem
Clone Bats Witch Lumberjack
Royal Ghost
Valkyrie Witch Lumberjack
Lumberjack
Valkyrie Bats Clone Witch Golem Royal Ghost

Defense Synergies 0 6

Bats
Valkyrie Lumberjack
Valkyrie
Bats Witch Lumberjack
Elixir Collector
Clone
Witch
Valkyrie Royal Ghost Lumberjack
Golem
Royal Ghost
Witch
Lumberjack
Bats Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Lumberjack Bats Valkyrie Witch
Witch Lumberjack Bats Valkyrie
Witch Lumberjack Bats Valkyrie
Valkyrie Lumberjack
Bats Valkyrie Royal Ghost Lumberjack
Bats Witch
Valkyrie
Witch Lumberjack
Valkyrie Royal Ghost Lumberjack
Bats Valkyrie Witch Royal Ghost Lumberjack
Bats Witch
Lumberjack Bats Valkyrie Witch
Valkyrie Bats Witch Royal Ghost Lumberjack
Lumberjack
Lumberjack
Bats Valkyrie Witch Lumberjack
Bats Valkyrie Witch Royal Ghost Lumberjack
Valkyrie Witch Bats Royal Ghost Lumberjack
Lumberjack
Valkyrie Royal Ghost Bats Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Witch Royal Ghost
Valkyrie Royal Ghost Lumberjack
Lumberjack Bats Valkyrie Witch
Valkyrie Lumberjack Bats
Valkyrie Witch Lumberjack
Bats Witch
Bats Valkyrie Witch Lumberjack
Valkyrie Lumberjack
Bats Valkyrie Witch
Witch
Bats Valkyrie Witch Lumberjack
Valkyrie
Valkyrie Witch Lumberjack
Valkyrie Witch
Witch Bats Valkyrie Lumberjack
Bats Valkyrie Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Royal Ghost
Royal Ghost
Valkyrie
Valkyrie
Bats Witch
Witch
Bats Lumberjack
Valkyrie
Witch
Bats
Valkyrie Witch
Valkyrie Witch
Witch
Witch Royal Ghost
Witch
Bats Witch
Bats Witch
Bats Witch
Witch
Valkyrie Lumberjack
Bats Witch
Bats Witch
Witch Royal Ghost

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