My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Army Graveyard
Giant Snowball
Fire Spirit Skeleton Army Graveyard
Zap
Fire Spirit Inferno Tower Skeleton Army Graveyard
Barbarian Barrel
Fire Spirit Inferno Tower Skeleton Army Graveyard
The Log
Fire Spirit Skeleton Army Graveyard
Earthquake
Inferno Tower Skeleton Army Graveyard
Arrows
Fire Spirit Skeleton Army Graveyard
Royal Delivery
Fire Spirit Skeleton Army Graveyard
Fireball
Inferno Tower Skeleton Army
Poison
Inferno Tower Skeleton Army Graveyard
Lightning
Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Skeleton Army Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Skeleton Army Tornado Fireball Giant Inferno Tower Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Skeleton Army Tornado

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Giant
Zap
Fireball Giant Tornado Graveyard Fire Spirit
Fireball
Zap Tornado Graveyard Giant
Giant
Zap Graveyard Fire Spirit Fireball Tornado
Inferno Tower
Skeleton Army
Tornado
Zap Fireball Giant Graveyard
Graveyard
Zap Fireball Giant Tornado

Defense Synergies 3 8

Fire Spirit
Zap Inferno Tower Tornado
Zap
Fireball Fire Spirit Inferno Tower Skeleton Army Tornado
Fireball
Zap Tornado Inferno Tower
Giant
Inferno Tower
Skeleton Army Fire Spirit Zap Fireball Tornado
Skeleton Army
Inferno Tower Zap
Tornado
Fireball Fire Spirit Zap Inferno Tower
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower
Inferno Tower Skeleton Army Zap
Inferno Tower Skeleton Army Tornado Fire Spirit
Inferno Tower Skeleton Army
Fireball Skeleton Army Tornado
Fireball Skeleton Army Tornado Fire Spirit Zap
Inferno Tower Tornado Fire Spirit Zap Fireball
Zap Fireball Inferno Tower
Inferno Tower Skeleton Army Tornado
Skeleton Army Tornado Fire Spirit Inferno Tower
Skeleton Army Zap Fireball Tornado
Inferno Tower Zap Fireball Tornado
Inferno Tower Skeleton Army Fire Spirit Zap Fireball
Fire Spirit Fireball Skeleton Army Zap Tornado
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Tornado Zap Fireball
Fireball Inferno Tower Skeleton Army Tornado
Fire Spirit Fireball Zap Skeleton Army Tornado
Zap Tornado Fire Spirit Fireball
Inferno Tower Tornado
Skeleton Army Fire Spirit Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Fireball Inferno Tower
Fireball Zap
Skeleton Army Zap Inferno Tower
Skeleton Army Zap Fireball Inferno Tower Tornado
Inferno Tower Skeleton Army
Fire Spirit Fireball Zap Tornado
Skeleton Army Fireball Inferno Tower
Inferno Tower Skeleton Army
Zap Fireball Inferno Tower Skeleton Army Tornado
Inferno Tower Skeleton Army
Inferno Tower
Skeleton Army Zap Fireball Tornado
Skeleton Army Fireball Inferno Tower
Fireball Skeleton Army
Inferno Tower Skeleton Army Zap Fireball Tornado
Zap Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado
Fireball
Fireball
Fireball Fire Spirit Zap
Fireball Fire Spirit Zap Tornado
Fire Spirit Tornado
Fireball Fire Spirit Zap Tornado
Fireball Zap Tornado
Fire Spirit Fireball Tornado
Zap Fireball Tornado
Fireball Fire Spirit Zap Tornado
Fire Spirit Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball Tornado
Fire Spirit Zap Fireball
Fire Spirit Zap Fireball Tornado
Fireball
Fireball Tornado
Tornado
Zap Fireball
Zap Tornado Fire Spirit Fireball
Fireball Zap Tornado
Fireball Zap Tornado
Fireball Zap Tornado
Fire Spirit Zap Fireball Tornado
Zap Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Fire Spirit Fireball Skeleton Army
Fireball Fire Spirit Zap Tornado
Fireball
Fireball
Zap Fireball
Zap Fireball Tornado
Zap Fireball Tornado
Zap Fireball Tornado
Zap Fireball Tornado

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