My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Battle Ram Giant Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Giant Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Giant Princess Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Giant Guards
Giant Snowball
Archers Battle Ram Guards Princess
Zap
Archers Battle Ram Guards Princess
Barbarian Barrel
Archers Knight Battle Ram Guards Princess
The Log
Archers Battle Ram Guards Princess
Earthquake
Archers Guards
Arrows
Archers Guards Princess
Royal Delivery
Archers Knight Battle Ram Guards Princess
Fireball
Archers Battle Ram Princess
Poison
Archers Guards Princess
Lightning
Knight Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Tornado Princess

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Guards Tornado Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Guards Tornado Princess Battle Ram Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Knight Guards Tornado

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Battle Ram Giant Mega Knight
Knight
Archers Battle Ram Princess
Battle Ram
Knight Archers Tornado Princess
Giant
Archers Guards Tornado Princess
Guards
Giant
Tornado
Battle Ram Giant Princess Mega Knight
Princess
Knight Battle Ram Giant Tornado Mega Knight
Mega Knight
Archers Tornado Princess

Defense Synergies 2 8

Archers
Knight Guards Tornado Mega Knight
Knight
Archers Princess Tornado
Battle Ram
Giant
Guards
Archers Princess
Tornado
Archers Knight Princess Mega Knight
Princess
Knight Guards Tornado Mega Knight
Mega Knight
Archers Tornado Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Knight Mega Knight
Tornado Mega Knight Archers Knight
Knight Guards Mega Knight
Tornado Princess Mega Knight
Tornado Archers Guards Mega Knight
Tornado Archers Princess
Mega Knight
Tornado Princess
Knight Guards Tornado Archers Mega Knight
Archers Guards Knight Tornado Princess Mega Knight
Archers Tornado Princess
Mega Knight Knight Guards
Mega Knight Guards Tornado Princess
Knight Mega Knight
Tornado Mega Knight
Mega Knight Knight Tornado
Mega Knight Archers Knight Guards Tornado
Tornado Archers Knight Guards Princess Mega Knight
Tornado
Mega Knight Archers Knight Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Mega Knight Archers
Archers Knight Mega Knight
Guards Mega Knight Knight
Guards Mega Knight Knight Tornado
Knight Guards Mega Knight
Archers Tornado Princess
Guards Archers Knight
Mega Knight Knight
Mega Knight Knight Tornado
Guards
Mega Knight Knight Guards
Mega Knight Guards Tornado
Mega Knight Knight Guards
Archers Princess Mega Knight
Guards Archers Knight Tornado
Mega Knight Archers Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Guards
Tornado Princess
Knight Guards
Mega Knight
Tornado Princess
Archers Tornado Princess
Tornado Princess
Tornado
Guards Tornado
Knight Tornado Princess
Archers Tornado Princess
Knight Princess
Princess
Princess
Princess
Princess Mega Knight
Tornado
Archers Princess Mega Knight
Tornado Princess Mega Knight
Mega Knight
Tornado Princess
Tornado
Tornado Princess Mega Knight
Tornado Princess
Tornado Princess Mega Knight
Tornado
Archers Tornado Princess
Guards
Mega Knight
Princess
Mega Knight
Princess
Archers Guards Princess
Archers Tornado Princess
Knight Princess Mega Knight
Princess
Tornado
Mega Knight
Guards Tornado Princess
Tornado Princess
Tornado Princess Mega Knight

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