My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Elixir Collector Giant Skeleton X-Bow Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang X-Bow Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Skeleton X-Bow Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Giant Skeleton
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang X-Bow
Barbarian Barrel
Goblin Gang Tesla Giant Skeleton X-Bow Royal Ghost Magic Archer
The Log
Goblin Gang Giant Skeleton X-Bow
Earthquake
Goblin Gang Tesla Elixir Collector X-Bow
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Giant Skeleton Royal Ghost Magic Archer
Fireball
Goblin Gang Tesla Elixir Collector X-Bow Magic Archer
Poison
Bats Goblin Gang Elixir Collector X-Bow Magic Archer
Lightning
Tesla Elixir Collector X-Bow Magic Archer
Rocket
Elixir Collector X-Bow Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Collector Giant Skeleton Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Royal Ghost Tesla Magic Archer Elixir Collector Giant Skeleton X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Gang Royal Ghost Tesla

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton X-Bow
Goblin Gang
Giant Skeleton X-Bow Royal Ghost
Tesla
Elixir Collector
Giant Skeleton
Bats Goblin Gang X-Bow Magic Archer
X-Bow
Bats Goblin Gang Giant Skeleton
Royal Ghost
Goblin Gang Magic Archer
Magic Archer
Giant Skeleton Royal Ghost

Defense Synergies 2 8

Bats
Tesla Giant Skeleton X-Bow
Goblin Gang
Tesla Giant Skeleton X-Bow Magic Archer
Tesla
Goblin Gang X-Bow Bats Magic Archer
Elixir Collector
Giant Skeleton
Bats Goblin Gang Magic Archer
X-Bow
Tesla Bats Goblin Gang
Royal Ghost
Magic Archer
Goblin Gang Tesla Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla X-Bow Magic Archer
Bats Goblin Gang Tesla X-Bow
Goblin Gang Tesla Bats Giant Skeleton
Tesla Bats Goblin Gang
Giant Skeleton X-Bow
Goblin Gang Bats Tesla X-Bow Royal Ghost Magic Archer
Bats Tesla Goblin Gang X-Bow Magic Archer
Tesla Giant Skeleton X-Bow Magic Archer
Tesla Goblin Gang X-Bow
Goblin Gang Tesla Giant Skeleton Royal Ghost
Bats Goblin Gang Tesla Giant Skeleton X-Bow Royal Ghost Magic Archer
Tesla Bats Goblin Gang Magic Archer
Tesla Bats Goblin Gang Giant Skeleton X-Bow
Bats Goblin Gang Tesla X-Bow Royal Ghost Magic Archer
Goblin Gang Tesla X-Bow
Goblin Gang Tesla X-Bow
Tesla Bats Goblin Gang X-Bow
Tesla Bats Goblin Gang X-Bow Royal Ghost Magic Archer
Bats Tesla Giant Skeleton Royal Ghost Magic Archer
Tesla
Goblin Gang Royal Ghost Bats Tesla Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla Giant Skeleton X-Bow Royal Ghost
Goblin Gang Tesla X-Bow Royal Ghost Magic Archer
Goblin Gang Giant Skeleton Bats
Goblin Gang Giant Skeleton Bats Tesla X-Bow
Giant Skeleton Goblin Gang Tesla
Bats Goblin Gang Tesla Magic Archer
Goblin Gang Bats Tesla Giant Skeleton
Giant Skeleton Tesla
Giant Skeleton Bats X-Bow Magic Archer
Goblin Gang Tesla
Bats Tesla Giant Skeleton
Giant Skeleton
Giant Skeleton Goblin Gang Tesla
Tesla Magic Archer
Goblin Gang Tesla Bats Giant Skeleton X-Bow Magic Archer
Bats Tesla Giant Skeleton Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Giant Skeleton X-Bow Royal Ghost
X-Bow Royal Ghost Magic Archer
Giant Skeleton X-Bow Magic Archer
Giant Skeleton
Magic Archer
Bats Magic Archer
Magic Archer
X-Bow Magic Archer
X-Bow
Bats Goblin Gang X-Bow
X-Bow Magic Archer
Magic Archer
Magic Archer
X-Bow Magic Archer
X-Bow Magic Archer
X-Bow Magic Archer
Magic Archer X-Bow
Bats
X-Bow Magic Archer
X-Bow Magic Archer
Giant Skeleton X-Bow Magic Archer
X-Bow
X-Bow
Magic Archer
X-Bow Royal Ghost Magic Archer
X-Bow Magic Archer
X-Bow Magic Archer
Bats X-Bow Magic Archer
Bats
X-Bow Magic Archer
Magic Archer
Giant Skeleton
Magic Archer
Bats Goblin Gang X-Bow Magic Archer
Magic Archer
Goblin Gang Magic Archer
Magic Archer
Giant Skeleton
Bats Goblin Gang Giant Skeleton Magic Archer
Bats Magic Archer
Giant Skeleton X-Bow Royal Ghost Magic Archer

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