My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Goblin Gang Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Goblin Gang Mortar

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang
Giant Snowball
Fire Spirit Archers Goblin Gang
Zap
Fire Spirit Archers Goblin Gang Mortar
Barbarian Barrel
Fire Spirit Archers Knight Goblin Gang Mortar Tesla
The Log
Fire Spirit Archers Goblin Gang
Earthquake
Archers Goblin Gang Mortar Tesla
Arrows
Fire Spirit Archers Goblin Gang
Royal Delivery
Fire Spirit Archers Knight Goblin Gang
Fireball
Archers Goblin Gang Mortar Tesla
Poison
Archers Goblin Gang Mortar
Lightning
Knight Mortar Tesla
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Mortar The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Archers Knight Goblin Gang Mortar Tesla

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Archers

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Knight Mortar
Zap
Fire Spirit Archers Knight Mortar The Log
Archers
Knight Zap Mortar
Knight
Archers Goblin Gang Mortar Fire Spirit Zap The Log
Goblin Gang
Knight Mortar
Mortar
Knight Fire Spirit Zap Archers Goblin Gang The Log
Tesla
The Log
Zap Knight Mortar

Defense Synergies 6 18

Fire Spirit
Knight Zap The Log
Zap
Fire Spirit Archers Knight Goblin Gang Mortar Tesla The Log
Archers
Knight Zap Goblin Gang Mortar Tesla The Log
Knight
Fire Spirit Archers Goblin Gang Tesla Zap Mortar The Log
Goblin Gang
Knight Tesla Zap Archers Mortar The Log
Mortar
Zap Archers Knight Goblin Gang Tesla The Log
Tesla
Knight Goblin Gang The Log Zap Archers Mortar
The Log
Tesla Fire Spirit Zap Archers Knight Goblin Gang Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mortar Tesla The Log
Zap Knight Goblin Gang Mortar Tesla The Log
Goblin Gang Mortar Tesla Fire Spirit Archers Knight
Tesla Knight Goblin Gang Mortar
The Log
Goblin Gang The Log Fire Spirit Zap Archers Tesla
Tesla Fire Spirit Zap Archers Goblin Gang Mortar
Zap Tesla The Log
Tesla Goblin Gang Mortar
Knight Goblin Gang Fire Spirit Archers Tesla
Archers Goblin Gang Zap Knight Tesla The Log
Tesla Zap Archers Goblin Gang
Mortar Tesla Fire Spirit Zap Knight Goblin Gang The Log
Fire Spirit Zap Goblin Gang Mortar Tesla The Log
Knight Goblin Gang Mortar Tesla
Zap Goblin Gang Mortar Tesla The Log
Tesla Knight Goblin Gang Mortar
Fire Spirit Mortar Tesla Zap Archers Knight Goblin Gang The Log
Zap Mortar The Log Fire Spirit Archers Knight Tesla
Mortar Tesla
Goblin Gang Fire Spirit Archers Knight Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Archers Tesla
Zap Archers Knight Goblin Gang Mortar Tesla The Log
Goblin Gang Zap Knight The Log
Goblin Gang Zap Knight Tesla The Log
Knight Goblin Gang Tesla
Fire Spirit Zap Archers Goblin Gang Tesla
Goblin Gang Archers Knight Tesla
Knight Tesla
Zap Knight Mortar The Log
Goblin Gang Tesla
Knight Tesla
Zap The Log
Knight Goblin Gang Tesla
Archers Tesla
Goblin Gang Tesla Zap Archers Knight Mortar The Log
Zap Archers Tesla The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar The Log
Mortar Zap The Log
The Log
Knight The Log
Fire Spirit Zap Mortar The Log
Fire Spirit Zap
Fire Spirit Archers Mortar The Log
The Log Fire Spirit Zap
The Log Zap Mortar
Fire Spirit Goblin Gang
Zap Knight Mortar The Log
Fire Spirit Zap Archers
Fire Spirit Knight Mortar The Log
Mortar
Zap Mortar The Log
Zap Mortar The Log
Mortar The Log
Mortar
Fire Spirit Zap Archers Mortar The Log
Fire Spirit Zap Mortar The Log
The Log
The Log
Zap Mortar The Log
Zap The Log Fire Spirit Mortar
Mortar The Log Zap
Zap Mortar The Log
Zap Mortar The Log
Fire Spirit Zap Archers
Zap
Zap Mortar The Log
Zap
The Log
Zap Fire Spirit Archers Goblin Gang
Fire Spirit Zap Archers
The Log
Knight Goblin Gang
The Log Zap Mortar
Zap
Zap Goblin Gang The Log
Zap
Zap Mortar The Log

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