My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Miner
Giant Snowball
Goblins Archers Barbarians Miner
Zap
Goblins Archers
Barbarian Barrel
Goblins Archers Tesla Barbarians
The Log
Goblins Archers Barbarians
Earthquake
Archers Tesla Barbarians
Arrows
Goblins Archers
Royal Delivery
Goblins Archers Barbarians Miner
Fireball
Archers Tesla Barbarians
Poison
Archers Barbarians
Lightning
Tesla
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap The Log Archers Miner Tesla Fireball Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Zap The Log Archers

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner Zap Archers
Zap
Fireball Miner Goblins Archers The Log
Archers
Goblins Zap Miner
Tesla
Barbarians
Fireball
Zap The Log Miner
The Log
Zap Fireball Miner
Miner
Goblins Zap Archers Fireball The Log

Defense Synergies 3 14

Goblins
Zap Archers Tesla The Log
Zap
Fireball Goblins Archers Tesla Barbarians The Log Miner
Archers
Goblins Zap Tesla The Log
Tesla
The Log Goblins Zap Archers Fireball
Barbarians
Zap
Fireball
Zap The Log Tesla Miner
The Log
Tesla Fireball Goblins Zap Archers Miner
Miner
Zap Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball The Log
Barbarians Goblins Zap Tesla The Log
Tesla Barbarians Goblins Archers
Tesla Barbarians Goblins
Barbarians Fireball The Log
Fireball The Log Goblins Zap Archers Tesla
Tesla Zap Archers Fireball
Zap Tesla Barbarians Fireball The Log
Tesla Barbarians Goblins
Goblins Archers Tesla Barbarians Miner
Goblins Archers Barbarians Zap Tesla Fireball The Log
Tesla Zap Archers Fireball
Tesla Barbarians Zap Fireball The Log
Fireball Goblins Zap Tesla Barbarians The Log
Barbarians Tesla
Barbarians Zap Tesla Fireball The Log
Tesla Barbarians Goblins Fireball
Tesla Fireball Goblins Zap Archers Barbarians The Log
Zap The Log Archers Tesla Barbarians Fireball
Barbarians Tesla
Goblins Archers Tesla Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Zap Archers Tesla Fireball
Fireball Zap Archers Tesla The Log Miner
Barbarians Goblins Zap The Log
Zap Tesla Barbarians Fireball The Log
Barbarians Tesla
Fireball Zap Archers Tesla
Goblins Archers Tesla Barbarians Fireball
Tesla Barbarians
Zap Goblins Barbarians Fireball The Log
Tesla Barbarians
Tesla Barbarians
Zap Barbarians Fireball The Log
Barbarians Tesla Fireball
Archers Tesla Barbarians Fireball
Tesla Barbarians Goblins Zap Archers Fireball The Log
Zap Archers Tesla Barbarians Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log Miner
Fireball The Log Miner
Barbarians Fireball The Log
Fireball Zap The Log
Fireball Zap
Archers The Log
Fireball The Log Zap
Fireball The Log Miner Zap
Goblins Fireball
Miner Zap Fireball The Log
Fireball Zap Archers
Fireball The Log Miner
Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Zap Archers Fireball The Log
Zap Fireball The Log Miner
Fireball The Log
Fireball
The Log
Zap Barbarians Fireball The Log
Zap The Log Fireball
Fireball The Log Miner Zap
Fireball Zap The Log Miner
Fireball Miner Zap The Log
Zap Archers Fireball
Zap Fireball
Fireball
Zap Fireball The Log Miner
Zap Fireball
Fireball The Log
Zap Archers Barbarians Fireball
Fireball Zap Archers
The Log Fireball
Fireball Miner
The Log Zap Fireball
Zap Fireball
Zap Fireball The Log
Zap Fireball
Zap Fireball The Log Miner

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