My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Musketeer Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mini P.E.K.K.A Hog Rider Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider
Giant Snowball
Spear Goblins Musketeer Hog Rider Baby Dragon
Zap
Spear Goblins
Barbarian Barrel
Spear Goblins Musketeer
The Log
Spear Goblins Mini P.E.K.K.A Musketeer Hog Rider
Earthquake
Spear Goblins Hog Rider
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Mini P.E.K.K.A Musketeer Hog Rider Baby Dragon P.E.K.K.A
Fireball
Musketeer Hog Rider Baby Dragon
Poison
Spear Goblins Musketeer
Lightning
Mini P.E.K.K.A Musketeer Baby Dragon
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Mini P.E.K.K.A Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Arrows Mini P.E.K.K.A Musketeer Hog Rider Baby Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Zap Arrows Mini P.E.K.K.A

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Zap Mini P.E.K.K.A Baby Dragon
Zap
Arrows Hog Rider P.E.K.K.A Spear Goblins Mini P.E.K.K.A Musketeer Baby Dragon
Arrows
Zap Hog Rider P.E.K.K.A Mini P.E.K.K.A
Mini P.E.K.K.A
Spear Goblins Zap Arrows Musketeer Hog Rider Baby Dragon
Musketeer
Hog Rider Zap Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Hog Rider
Spear Goblins Zap Arrows Musketeer Mini P.E.K.K.A Baby Dragon
Baby Dragon
Spear Goblins Zap Mini P.E.K.K.A Musketeer Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Arrows Musketeer Baby Dragon

Defense Synergies 1 17

Spear Goblins
Zap Arrows Mini P.E.K.K.A Musketeer Baby Dragon P.E.K.K.A
Zap
Mini P.E.K.K.A Spear Goblins Arrows Musketeer Baby Dragon P.E.K.K.A
Arrows
Spear Goblins Zap Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Zap Spear Goblins Arrows Musketeer Baby Dragon
Musketeer
Spear Goblins Zap Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Hog Rider
Baby Dragon
Spear Goblins Zap Mini P.E.K.K.A Musketeer P.E.K.K.A
P.E.K.K.A
Spear Goblins Zap Arrows Musketeer Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Musketeer Baby Dragon
Mini P.E.K.K.A P.E.K.K.A Zap Musketeer
Mini P.E.K.K.A P.E.K.K.A Musketeer
Mini P.E.K.K.A P.E.K.K.A Musketeer
Arrows Mini P.E.K.K.A P.E.K.K.A
Arrows Spear Goblins Zap Musketeer Baby Dragon
Musketeer Spear Goblins Zap Arrows Baby Dragon
Zap Arrows Musketeer Baby Dragon P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Musketeer
Spear Goblins Mini P.E.K.K.A Musketeer
Spear Goblins Zap Arrows Musketeer Baby Dragon
Arrows Musketeer Spear Goblins Zap Baby Dragon
Mini P.E.K.K.A P.E.K.K.A Zap Musketeer
Zap Arrows Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Zap Mini P.E.K.K.A P.E.K.K.A
Arrows Mini P.E.K.K.A Musketeer P.E.K.K.A
Arrows Spear Goblins Zap Musketeer Baby Dragon
Zap Arrows Baby Dragon Spear Goblins Musketeer
Mini P.E.K.K.A P.E.K.K.A Musketeer
Spear Goblins Arrows Mini P.E.K.K.A Musketeer Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Spear Goblins Zap P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Musketeer Baby Dragon
P.E.K.K.A Spear Goblins Zap Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A P.E.K.K.A Zap Musketeer
P.E.K.K.A Mini P.E.K.K.A Musketeer
Arrows Zap Musketeer Baby Dragon
Mini P.E.K.K.A P.E.K.K.A Spear Goblins Musketeer
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Spear Goblins Mini P.E.K.K.A Baby Dragon
P.E.K.K.A Musketeer
P.E.K.K.A Mini P.E.K.K.A Musketeer
P.E.K.K.A Zap Arrows
Mini P.E.K.K.A P.E.K.K.A
Musketeer Baby Dragon
Spear Goblins Zap Mini P.E.K.K.A Musketeer Baby Dragon P.E.K.K.A
Arrows Zap Mini P.E.K.K.A Musketeer Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Baby Dragon
Arrows Zap Musketeer Baby Dragon
Arrows Baby Dragon
Arrows Musketeer
Zap Arrows Baby Dragon
Arrows Spear Goblins Zap Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Zap Baby Dragon
Arrows Zap
Mini P.E.K.K.A Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer Baby Dragon
Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Zap Arrows Musketeer Baby Dragon
Spear Goblins Zap Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows
Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Musketeer Baby Dragon
Zap Arrows Baby Dragon
Musketeer Baby Dragon
Arrows
Musketeer
Zap Arrows Musketeer Baby Dragon
Zap Arrows Baby Dragon
Arrows Zap Musketeer Baby Dragon
Zap Arrows Musketeer Baby Dragon
Zap Arrows Musketeer Baby Dragon
Zap Arrows Musketeer Baby Dragon
Zap Musketeer
Mini P.E.K.K.A
Zap Arrows Musketeer
Zap Arrows
P.E.K.K.A
Arrows
Zap Spear Goblins Musketeer
Zap Arrows Musketeer Baby Dragon
Arrows
Mini P.E.K.K.A Musketeer Baby Dragon
Arrows Zap Musketeer Baby Dragon
Zap Arrows
Musketeer P.E.K.K.A
Zap Musketeer Baby Dragon
Zap Musketeer
Zap Musketeer Baby Dragon

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