My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Hog Rider Miner
Giant Snowball
Spear Goblins Minions Hog Rider Miner
Zap
Spear Goblins Minions
Barbarian Barrel
Spear Goblins Ice Wizard
The Log
Spear Goblins Mini P.E.K.K.A Hog Rider
Earthquake
Spear Goblins Hog Rider
Arrows
Spear Goblins Minions
Royal Delivery
Spear Goblins Minions Mini P.E.K.K.A Hog Rider Miner Ice Wizard
Fireball
Minions Hog Rider Ice Wizard
Poison
Spear Goblins Minions Ice Wizard
Lightning
Mini P.E.K.K.A Ice Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Minions Miner Ice Wizard Fireball Mini P.E.K.K.A Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Minions Miner

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Miner Mini P.E.K.K.A
Minions
Hog Rider Miner Mini P.E.K.K.A
Fireball
Hog Rider The Log Miner
Mini P.E.K.K.A
Spear Goblins Minions Hog Rider The Log Ice Wizard
Hog Rider
Spear Goblins Minions Fireball The Log Mini P.E.K.K.A
The Log
Hog Rider Fireball Mini P.E.K.K.A Miner
Miner
Spear Goblins Minions Fireball The Log
Ice Wizard
Mini P.E.K.K.A

Defense Synergies 2 12

Spear Goblins
Minions Mini P.E.K.K.A The Log Ice Wizard
Minions
Spear Goblins The Log Ice Wizard
Fireball
The Log Mini P.E.K.K.A Miner Ice Wizard
Mini P.E.K.K.A
The Log Spear Goblins Fireball Ice Wizard
Hog Rider
The Log
Fireball Mini P.E.K.K.A Spear Goblins Minions Miner Ice Wizard
Miner
Fireball The Log
Ice Wizard
Spear Goblins Minions Fireball Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Fireball The Log
Mini P.E.K.K.A Minions The Log Ice Wizard
Mini P.E.K.K.A Minions Ice Wizard
Mini P.E.K.K.A Minions Ice Wizard
Fireball Mini P.E.K.K.A The Log
Fireball The Log Spear Goblins Minions Ice Wizard
Minions Spear Goblins Fireball Ice Wizard
Fireball The Log
Mini P.E.K.K.A Minions Ice Wizard
Spear Goblins Mini P.E.K.K.A Miner Ice Wizard
Minions Ice Wizard Spear Goblins Fireball The Log
Minions Spear Goblins Fireball Ice Wizard
Mini P.E.K.K.A Minions Fireball The Log Ice Wizard
Fireball Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A The Log
Minions Fireball Mini P.E.K.K.A
Fireball Spear Goblins Minions The Log Ice Wizard
The Log Spear Goblins Minions Fireball Ice Wizard
Mini P.E.K.K.A
Spear Goblins Minions Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Spear Goblins Fireball
Fireball Mini P.E.K.K.A The Log Miner
Spear Goblins Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A Fireball The Log
Mini P.E.K.K.A
Fireball Minions Ice Wizard
Mini P.E.K.K.A Spear Goblins Minions Fireball Ice Wizard
Mini P.E.K.K.A
Spear Goblins Minions Fireball Mini P.E.K.K.A The Log
Minions Mini P.E.K.K.A
Fireball The Log
Mini P.E.K.K.A Fireball
Fireball
Spear Goblins Minions Fireball Mini P.E.K.K.A The Log
Minions Fireball Mini P.E.K.K.A The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Miner Ice Wizard
Fireball The Log Miner
Fireball The Log
Fireball The Log
Fireball Spear Goblins Minions Ice Wizard
The Log
Fireball The Log Ice Wizard
Fireball The Log Miner
Minions Fireball Mini P.E.K.K.A
Miner Fireball The Log
Fireball
Fireball The Log Miner
Minions Fireball
Fireball The Log
Spear Goblins Fireball The Log
Fireball The Log
Fireball
Minions Mini P.E.K.K.A
Fireball Mini P.E.K.K.A The Log
Fireball The Log Miner
Minions Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Ice Wizard
Fireball The Log Miner Ice Wizard
Fireball The Log Miner
Fireball Miner The Log
Fireball Ice Wizard
Minions Fireball
Fireball Mini P.E.K.K.A
Fireball The Log Miner
Fireball
Fireball The Log
Spear Goblins Minions Fireball
Fireball Ice Wizard
The Log Fireball
Fireball Miner Mini P.E.K.K.A
The Log Fireball
Fireball
Minions Fireball The Log
Fireball
Fireball The Log Miner

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