My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Barbarian Hut Elixir Collector Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Sparky
Giant Snowball
Witch
Zap
Witch Sparky
Barbarian Barrel
Wizard Barbarian Hut Witch Sparky
The Log
Mini P.E.K.K.A Barbarian Hut Witch Sparky
Earthquake
Barbarian Hut Elixir Collector Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Wizard Witch Sparky
Fireball
Wizard Barbarian Hut Elixir Collector Witch Sparky
Poison
Wizard Barbarian Hut Elixir Collector Witch Sparky
Lightning
Mini P.E.K.K.A Wizard Barbarian Hut Elixir Collector Witch Sparky
Rocket
Wizard Barbarian Hut Elixir Collector Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Elixir Collector Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mini P.E.K.K.A Giant Wizard Witch Rocket Barbarian Hut Elixir Collector Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

19 Mini P.E.K.K.A Giant Wizard Witch

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Giant Sparky Wizard
Giant
Mini P.E.K.K.A Sparky Wizard Rocket Barbarian Hut Witch
Wizard
Mini P.E.K.K.A Giant Sparky
Rocket
Giant
Barbarian Hut
Giant
Elixir Collector
Witch
Giant
Sparky
Mini P.E.K.K.A Giant Wizard

Defense Synergies 0 2

Mini P.E.K.K.A
Wizard Witch
Giant
Wizard
Mini P.E.K.K.A
Rocket
Barbarian Hut
Elixir Collector
Witch
Mini P.E.K.K.A
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Hut Wizard Sparky
Mini P.E.K.K.A Barbarian Hut Sparky Witch
Mini P.E.K.K.A Rocket Barbarian Hut Witch Sparky
Mini P.E.K.K.A Barbarian Hut Witch Sparky
Mini P.E.K.K.A Rocket Sparky
Rocket Wizard Barbarian Hut Witch
Rocket Barbarian Hut Sparky
Mini P.E.K.K.A Barbarian Hut Witch Sparky
Mini P.E.K.K.A Sparky
Witch Wizard
Wizard Barbarian Hut Witch
Mini P.E.K.K.A Barbarian Hut Sparky Wizard Rocket Witch
Wizard Rocket Barbarian Hut Sparky Mini P.E.K.K.A Witch
Mini P.E.K.K.A Barbarian Hut Sparky
Rocket Barbarian Hut Mini P.E.K.K.A Sparky
Wizard Barbarian Hut Sparky Mini P.E.K.K.A Witch
Wizard Barbarian Hut Witch
Wizard Witch Barbarian Hut
Mini P.E.K.K.A Barbarian Hut Sparky
Wizard Mini P.E.K.K.A Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Barbarian Hut Witch Sparky
Mini P.E.K.K.A Wizard Rocket
Mini P.E.K.K.A Rocket Barbarian Hut Witch Sparky
Mini P.E.K.K.A Rocket Barbarian Hut Sparky
Barbarian Hut Mini P.E.K.K.A Witch Sparky
Wizard Rocket Witch
Mini P.E.K.K.A Rocket Sparky Barbarian Hut Witch
Mini P.E.K.K.A Barbarian Hut Sparky
Rocket Mini P.E.K.K.A Barbarian Hut Witch Sparky
Witch Barbarian Hut Sparky
Mini P.E.K.K.A Witch Sparky
Rocket
Mini P.E.K.K.A Rocket Wizard Barbarian Hut Witch Sparky
Wizard Barbarian Hut Witch Sparky
Witch Sparky Mini P.E.K.K.A Rocket Barbarian Hut
Mini P.E.K.K.A Wizard Barbarian Hut Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Barbarian Hut Sparky
Rocket Barbarian Hut Sparky
Rocket Barbarian Hut Sparky
Wizard Rocket Sparky
Wizard Rocket Witch
Wizard Witch Sparky
Wizard Barbarian Hut
Wizard
Rocket Mini P.E.K.K.A Sparky
Rocket Wizard Sparky
Wizard Rocket
Rocket Barbarian Hut Sparky
Rocket
Barbarian Hut Sparky
Rocket Wizard Barbarian Hut Witch Sparky
Wizard Rocket Barbarian Hut Sparky
Rocket Sparky
Mini P.E.K.K.A Rocket Sparky
Rocket Mini P.E.K.K.A Wizard Sparky
Rocket Wizard Witch
Rocket Sparky
Rocket Wizard
Rocket Sparky
Rocket Barbarian Hut
Wizard Witch Sparky
Witch
Wizard Witch Sparky
Wizard Witch Sparky
Rocket Sparky
Wizard Witch Sparky
Rocket Wizard Witch
Mini P.E.K.K.A Sparky
Wizard Rocket Sparky
Rocket Sparky
Sparky
Rocket Wizard Sparky
Rocket Barbarian Hut Witch
Rocket Wizard Witch
Mini P.E.K.K.A Wizard Rocket Sparky
Wizard
Rocket Sparky
Sparky
Rocket Witch Sparky
Rocket Witch
Rocket Witch Sparky

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