My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Graveyard Sparky
Giant Snowball
Bats Graveyard
Zap
Bats Graveyard Sparky
Barbarian Barrel
Wizard Graveyard Sparky
The Log
Mini P.E.K.K.A Graveyard Sparky
Earthquake
Graveyard
Arrows
Bats Graveyard
Royal Delivery
Bats Mini P.E.K.K.A Wizard Graveyard Sparky
Fireball
Wizard Sparky
Poison
Bats Wizard Graveyard Sparky
Lightning
Mini P.E.K.K.A Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Mini P.E.K.K.A Giant Wizard Graveyard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Arrows Mini P.E.K.K.A

Attack Synergies 8 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Mini P.E.K.K.A Graveyard Sparky
Arrows
Giant Graveyard Sparky Mini P.E.K.K.A
Mini P.E.K.K.A
Giant Sparky Bats Arrows Wizard The Log Graveyard
Giant
Bats Arrows Mini P.E.K.K.A Graveyard Sparky Wizard The Log
Wizard
Mini P.E.K.K.A Giant Sparky
The Log
Mini P.E.K.K.A Giant Graveyard Sparky
Graveyard
Arrows Giant Bats Mini P.E.K.K.A The Log Sparky
Sparky
Arrows Mini P.E.K.K.A Giant Bats Wizard The Log Graveyard

Defense Synergies 1 8

Bats
Mini P.E.K.K.A The Log Sparky
Arrows
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A
The Log Bats Arrows Wizard
Giant
Wizard
Mini P.E.K.K.A The Log
The Log
Mini P.E.K.K.A Bats Wizard Sparky
Graveyard
Sparky
Bats Arrows The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Sparky
Mini P.E.K.K.A Sparky Bats The Log
Mini P.E.K.K.A Sparky Bats
Mini P.E.K.K.A Sparky Bats
Arrows Mini P.E.K.K.A The Log Sparky
Arrows The Log Bats
Bats Arrows Wizard
Arrows The Log Sparky
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Sparky
Bats Arrows Wizard The Log
Arrows Bats Wizard
Mini P.E.K.K.A Sparky Bats Wizard The Log
Wizard Sparky Bats Arrows Mini P.E.K.K.A The Log
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A The Log Sparky
Wizard Sparky Bats Arrows Mini P.E.K.K.A
Arrows Bats Wizard The Log
Arrows Wizard The Log Bats
Mini P.E.K.K.A Sparky
Wizard Bats Arrows Mini P.E.K.K.A The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Sparky
Arrows Mini P.E.K.K.A Wizard The Log
Bats Mini P.E.K.K.A The Log Sparky
Mini P.E.K.K.A Bats The Log Sparky
Mini P.E.K.K.A Sparky
Arrows Wizard Bats
Mini P.E.K.K.A Sparky Bats
Mini P.E.K.K.A Sparky
Bats Mini P.E.K.K.A The Log Sparky
Sparky
Bats Mini P.E.K.K.A Sparky
Arrows The Log
Mini P.E.K.K.A Wizard Sparky
Wizard Sparky
Sparky Bats Mini P.E.K.K.A The Log
Bats Arrows Mini P.E.K.K.A Wizard The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log Sparky
Arrows The Log
Arrows The Log Sparky
Arrows The Log Sparky
Wizard Arrows The Log Sparky
Arrows Wizard Bats
Arrows Wizard The Log Sparky
Arrows The Log Wizard
Arrows The Log Wizard
Bats Mini P.E.K.K.A Sparky
Arrows Wizard The Log Sparky
Arrows Wizard
The Log Sparky
Arrows
Arrows The Log Sparky
Arrows Wizard The Log Sparky
Arrows Wizard The Log Sparky
Arrows Sparky
Bats Mini P.E.K.K.A Sparky
Arrows Mini P.E.K.K.A Wizard The Log Sparky
Arrows Wizard The Log
The Log Sparky
Arrows Wizard
The Log Sparky
Arrows The Log
Arrows The Log Wizard Sparky
Arrows The Log Wizard Sparky
Arrows Wizard The Log Sparky
Arrows The Log Sparky
Bats Arrows Wizard Sparky
Bats Wizard
Mini P.E.K.K.A Sparky
Arrows Wizard The Log Sparky
Arrows Sparky
Sparky
Arrows Wizard The Log Sparky
Bats
Arrows Wizard
Arrows The Log
Mini P.E.K.K.A Wizard Sparky
Arrows The Log Wizard
Arrows Sparky
Sparky
Bats The Log Sparky
Bats
The Log Sparky

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