My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Tombstone Wizard Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Skeleton Army
Giant Snowball
Minion Horde Tombstone Skeleton Army
Zap
Minion Horde Royal Giant Tombstone Skeleton Army
Barbarian Barrel
Tombstone Wizard Skeleton Army Ice Wizard
The Log
Royal Giant Tombstone Skeleton Army
Earthquake
Tombstone Skeleton Army
Arrows
Minion Horde Tombstone Skeleton Army
Royal Delivery
Minion Horde Wizard Skeleton Army Ice Wizard
Fireball
Minion Horde Tombstone Wizard Skeleton Army Ice Wizard
Poison
Minion Horde Tombstone Wizard Skeleton Army Ice Wizard
Lightning
Tombstone Wizard Ice Wizard
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Tombstone Skeleton Army Ice Wizard Minion Horde Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Tombstone Skeleton Army

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Minion Horde Royal Giant The Log Ice Wizard
Minion Horde
Zap Royal Giant
Royal Giant
Ice Wizard Zap Minion Horde Wizard The Log
Tombstone
Wizard
Royal Giant
Skeleton Army
The Log
Zap Royal Giant
Ice Wizard
Royal Giant Zap

Defense Synergies 0 16

Zap
Minion Horde Tombstone Skeleton Army The Log Ice Wizard
Minion Horde
Zap Tombstone The Log Ice Wizard
Royal Giant
Tombstone
Zap Minion Horde Wizard Ice Wizard
Wizard
Tombstone Skeleton Army The Log Ice Wizard
Skeleton Army
Zap Wizard The Log Ice Wizard
The Log
Zap Minion Horde Wizard Skeleton Army Ice Wizard
Ice Wizard
Zap Minion Horde Tombstone Wizard Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Tombstone Wizard The Log
Minion Horde Skeleton Army Zap Tombstone The Log Ice Wizard
Minion Horde Skeleton Army Tombstone Ice Wizard
Minion Horde Skeleton Army Tombstone Ice Wizard
Tombstone Skeleton Army The Log
Skeleton Army The Log Zap Ice Wizard
Minion Horde Zap Tombstone Wizard Ice Wizard
Zap The Log
Minion Horde Tombstone Skeleton Army Ice Wizard
Skeleton Army Minion Horde Ice Wizard
Minion Horde Skeleton Army Ice Wizard Zap Tombstone Wizard The Log
Minion Horde Zap Wizard Ice Wizard
Minion Horde Tombstone Skeleton Army Zap Wizard The Log Ice Wizard
Wizard Skeleton Army Zap Minion Horde Tombstone The Log
Skeleton Army Minion Horde Tombstone
Minion Horde Skeleton Army Zap The Log
Minion Horde Wizard Tombstone Skeleton Army
Tombstone Zap Minion Horde Wizard Skeleton Army The Log Ice Wizard
Zap Wizard The Log Tombstone Ice Wizard
Wizard Skeleton Army Minion Horde The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Tombstone
Zap Wizard The Log
Tombstone Skeleton Army Zap Minion Horde The Log
Skeleton Army Zap Minion Horde The Log
Minion Horde Tombstone Skeleton Army
Wizard Zap Minion Horde Ice Wizard
Skeleton Army Minion Horde Tombstone Ice Wizard
Minion Horde Skeleton Army
Zap Minion Horde Tombstone Skeleton Army The Log
Minion Horde Tombstone Skeleton Army
Minion Horde Tombstone
Skeleton Army Zap The Log
Skeleton Army Minion Horde Tombstone Wizard
Wizard Minion Horde Skeleton Army
Tombstone Skeleton Army Zap Minion Horde The Log
Zap Minion Horde Wizard The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log
Zap The Log Ice Wizard
Minion Horde The Log
The Log
Wizard Zap Minion Horde The Log
Wizard Zap Minion Horde Ice Wizard
Minion Horde Wizard The Log
The Log Zap Wizard Ice Wizard
The Log Zap Wizard
Minion Horde
Zap Minion Horde Wizard The Log
Zap Wizard
The Log
Minion Horde
Zap The Log
Zap Minion Horde Wizard The Log
Minion Horde Wizard The Log
Minion Horde
Zap Wizard The Log
Zap Wizard The Log
Minion Horde The Log
Wizard
The Log
Zap Minion Horde The Log
Zap The Log Wizard Ice Wizard
Minion Horde
The Log Zap Wizard Ice Wizard
Zap Wizard The Log
Zap The Log
Zap Minion Horde Wizard Ice Wizard
Zap Minion Horde Wizard
Minion Horde
Zap Minion Horde Wizard The Log
Zap Minion Horde
Minion Horde
Wizard The Log
Zap Minion Horde Tombstone Skeleton Army
Zap Wizard Ice Wizard
The Log
Minion Horde Wizard
The Log Zap Wizard
Zap
Minion Horde
Zap Minion Horde The Log
Zap
Zap The Log

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