My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Army Miner
Giant Snowball
Bats Goblin Gang Skeleton Army Miner
Zap
Bats Goblin Gang Mortar Skeleton Army
Barbarian Barrel
Goblin Gang Mortar Skeleton Army Royal Ghost
The Log
Goblin Gang Skeleton Army
Earthquake
Goblin Gang Mortar Skeleton Army
Arrows
Bats Goblin Gang Skeleton Army
Royal Delivery
Bats Goblin Gang Skeleton Army Miner Royal Ghost
Fireball
Goblin Gang Mortar Skeleton Army
Poison
Bats Goblin Gang Mortar Skeleton Army
Lightning
Mortar
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Miner Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Goblin Gang Skeleton Army Miner Royal Ghost Mortar

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Goblin Gang

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Zap Mortar
Zap
Miner Bats Mortar The Log Royal Ghost
Goblin Gang
Miner Mortar Royal Ghost
Mortar
Miner Bats Zap Goblin Gang The Log
Skeleton Army
The Log
Zap Mortar Miner
Miner
Bats Zap Goblin Gang Mortar The Log Royal Ghost
Royal Ghost
Zap Goblin Gang Miner

Defense Synergies 0 18

Bats
Zap Mortar The Log
Zap
Bats Goblin Gang Mortar Skeleton Army The Log Miner Royal Ghost
Goblin Gang
Zap Mortar Skeleton Army The Log Miner
Mortar
Bats Zap Goblin Gang Skeleton Army The Log
Skeleton Army
Zap Goblin Gang Mortar The Log
The Log
Bats Zap Goblin Gang Mortar Skeleton Army Miner Royal Ghost
Miner
Zap Goblin Gang The Log
Royal Ghost
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar The Log
Skeleton Army Bats Zap Goblin Gang Mortar The Log
Goblin Gang Mortar Skeleton Army Bats
Skeleton Army Bats Goblin Gang Mortar
Skeleton Army The Log
Goblin Gang Skeleton Army The Log Bats Zap Royal Ghost
Bats Zap Goblin Gang Mortar
Zap The Log
Goblin Gang Mortar Skeleton Army
Goblin Gang Skeleton Army Miner Royal Ghost
Bats Goblin Gang Skeleton Army Zap The Log Royal Ghost
Bats Zap Goblin Gang
Mortar Skeleton Army Bats Zap Goblin Gang The Log
Skeleton Army Bats Zap Goblin Gang Mortar The Log Royal Ghost
Skeleton Army Goblin Gang Mortar
Skeleton Army Zap Goblin Gang Mortar The Log
Bats Goblin Gang Mortar Skeleton Army
Mortar Bats Zap Goblin Gang Skeleton Army The Log Royal Ghost
Zap Mortar The Log Bats Royal Ghost
Mortar
Goblin Gang Skeleton Army Royal Ghost Bats The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Royal Ghost
Zap Goblin Gang Mortar The Log Miner Royal Ghost
Goblin Gang Skeleton Army Bats Zap The Log
Goblin Gang Skeleton Army Bats Zap The Log
Goblin Gang Skeleton Army
Bats Zap Goblin Gang
Goblin Gang Skeleton Army Bats
Skeleton Army
Zap Bats Mortar Skeleton Army The Log
Goblin Gang Skeleton Army
Bats
Skeleton Army Zap The Log
Skeleton Army Goblin Gang
Skeleton Army
Goblin Gang Skeleton Army Bats Zap Mortar The Log
Bats Zap The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar The Log Royal Ghost
Mortar Zap The Log Miner Royal Ghost
The Log Miner
The Log
Zap Mortar The Log
Bats Zap
Mortar The Log
The Log Zap
The Log Miner Zap Mortar
Bats Goblin Gang
Miner Zap Mortar The Log
Zap
Mortar The Log Miner
Mortar
Zap Mortar The Log
Zap Mortar The Log
Mortar The Log
Mortar
Bats
Zap Mortar The Log
Zap Mortar The Log Miner
The Log
The Log
Zap Mortar The Log
Zap The Log Mortar
Mortar The Log Miner Zap Royal Ghost
Zap Mortar The Log Miner
Miner Zap Mortar The Log
Bats Zap
Zap Bats
Zap Mortar The Log Miner
Zap
The Log
Zap Bats Goblin Gang Skeleton Army
Zap
The Log
Miner Goblin Gang
The Log Zap Mortar
Zap
Zap Bats Goblin Gang The Log
Bats Zap
Zap Mortar The Log Miner Royal Ghost

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