My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Good

3 problems 1 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Guards
Giant Snowball
Bomber Guards
Zap
Bomber Guards
Barbarian Barrel
Bomber Knight Elite Barbarians Guards Ice Wizard
The Log
Bomber Elite Barbarians Guards
Earthquake
Bomber Guards
Arrows
Bomber Guards
Royal Delivery
Bomber Knight Elite Barbarians Guards Ice Wizard
Fireball
Bomber Elite Barbarians Ice Wizard
Poison
Bomber Guards Ice Wizard
Lightning
Knight Elite Barbarians Ice Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Rocket The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rocket Guards Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Arrows Knight Guards Ice Wizard Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Arrows Knight

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Elite Barbarians
Arrows
Elite Barbarians Knight
Knight
Bomber Arrows Elite Barbarians The Log Ice Wizard
Elite Barbarians
Arrows Bomber Knight The Log
Rocket
Guards
The Log
The Log
Knight Elite Barbarians Guards
Ice Wizard
Knight

Defense Synergies 2 10

Bomber
Knight Guards The Log
Arrows
Knight Ice Wizard
Knight
Bomber Ice Wizard Arrows The Log
Elite Barbarians
The Log
Rocket
The Log
Guards
Bomber The Log Ice Wizard
The Log
Bomber Knight Elite Barbarians Rocket Guards Ice Wizard
Ice Wizard
Knight Arrows Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Knight The Log
Elite Barbarians Bomber Knight The Log Ice Wizard
Rocket Bomber Knight Elite Barbarians Ice Wizard
Elite Barbarians Bomber Knight Guards Ice Wizard
Bomber Arrows Elite Barbarians Rocket The Log
Arrows The Log Bomber Guards Ice Wizard
Rocket Arrows Ice Wizard
Rocket Arrows The Log
Elite Barbarians Ice Wizard
Knight Elite Barbarians Guards Bomber Ice Wizard
Guards Ice Wizard Bomber Arrows Knight The Log
Arrows Ice Wizard
Bomber Knight Elite Barbarians Rocket Guards The Log Ice Wizard
Bomber Rocket Arrows Guards The Log
Elite Barbarians Knight
Rocket Elite Barbarians The Log
Bomber Arrows Knight Elite Barbarians
Arrows Bomber Knight Elite Barbarians Guards The Log Ice Wizard
Arrows The Log Bomber Knight Guards Ice Wizard
Elite Barbarians
Bomber Arrows Knight Elite Barbarians Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Elite Barbarians
Bomber Arrows Knight Elite Barbarians Rocket The Log
Guards Knight Elite Barbarians Rocket The Log
Rocket Guards Knight Elite Barbarians The Log
Knight Elite Barbarians Guards
Arrows Rocket Ice Wizard
Rocket Guards Knight Elite Barbarians Ice Wizard
Knight Elite Barbarians
Rocket Knight Elite Barbarians The Log
Guards
Knight Elite Barbarians Guards
Rocket Arrows Elite Barbarians Guards The Log
Elite Barbarians Rocket Knight Guards
Bomber
Elite Barbarians Guards Bomber Knight Rocket The Log
Arrows Bomber Elite Barbarians The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Rocket Guards The Log
Arrows The Log Ice Wizard
Rocket Arrows The Log
Arrows Knight Rocket Guards The Log
Bomber Rocket Arrows The Log
Arrows Rocket Ice Wizard
Bomber Arrows The Log
Arrows The Log Ice Wizard
Arrows The Log
Rocket Elite Barbarians Guards
Rocket Arrows Knight The Log
Arrows Rocket
Rocket Knight Elite Barbarians The Log
Arrows Rocket
Arrows Elite Barbarians The Log
Rocket Bomber Arrows The Log
Arrows Rocket The Log
Arrows Rocket
Bomber Rocket
Rocket Bomber Arrows The Log
Rocket Bomber Arrows The Log
Rocket The Log
Rocket Arrows
Rocket The Log
Rocket Arrows The Log
Arrows The Log Bomber Ice Wizard
Arrows The Log Ice Wizard
Arrows The Log
Rocket Arrows The Log
Elite Barbarians Arrows Ice Wizard
Rocket Guards
Elite Barbarians
Bomber Arrows Rocket The Log
Rocket Arrows
Rocket Arrows The Log
Rocket Guards
Rocket Arrows Ice Wizard
Arrows The Log
Knight Rocket
Arrows The Log Bomber
Rocket Arrows
Elite Barbarians
Elite Barbarians Rocket Guards The Log
Rocket
Rocket The Log

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