My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mortar Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Inferno Dragon
Giant Snowball
Fire Spirit Guards Inferno Dragon
Zap
Fire Spirit Mortar Guards Inferno Dragon
Barbarian Barrel
Fire Spirit Mortar Guards Electro Wizard
The Log
Fire Spirit Mini P.E.K.K.A Guards
Earthquake
Mortar Guards
Arrows
Fire Spirit Guards
Royal Delivery
Fire Spirit Mini P.E.K.K.A Guards Electro Wizard Inferno Dragon
Fireball
Mortar Electro Wizard Inferno Dragon
Poison
Mortar Guards Electro Wizard
Lightning
Mortar Mini P.E.K.K.A Electro Wizard Inferno Dragon
Rocket
Mortar Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Mortar Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Rocket Guards Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Guards Mortar Mini P.E.K.K.A Electro Wizard Inferno Dragon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Guards Mortar

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mortar Mini P.E.K.K.A Inferno Dragon
Mortar
Fire Spirit Rocket The Log
Mini P.E.K.K.A
Fire Spirit The Log Electro Wizard
Rocket
Mortar
Guards
The Log
The Log
Mortar Mini P.E.K.K.A Guards
Electro Wizard
Mini P.E.K.K.A
Inferno Dragon
Fire Spirit

Defense Synergies 2 14

Fire Spirit
Mini P.E.K.K.A The Log Electro Wizard
Mortar
Guards The Log Electro Wizard Inferno Dragon
Mini P.E.K.K.A
The Log Electro Wizard Fire Spirit Guards
Rocket
The Log
Guards
Mortar Mini P.E.K.K.A The Log Electro Wizard
The Log
Mini P.E.K.K.A Fire Spirit Mortar Rocket Guards Electro Wizard Inferno Dragon
Electro Wizard
Mini P.E.K.K.A Fire Spirit Mortar Guards The Log Inferno Dragon
Inferno Dragon
Mortar The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mortar The Log Electro Wizard
Mini P.E.K.K.A Inferno Dragon Mortar The Log Electro Wizard
Mortar Mini P.E.K.K.A Rocket Fire Spirit Electro Wizard Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Mortar Guards Electro Wizard
Mini P.E.K.K.A Rocket The Log
The Log Fire Spirit Guards Electro Wizard
Rocket Electro Wizard Inferno Dragon Fire Spirit Mortar
Rocket The Log Electro Wizard
Mini P.E.K.K.A Inferno Dragon Mortar
Guards Fire Spirit Mini P.E.K.K.A Electro Wizard
Guards Electro Wizard The Log
Inferno Dragon Electro Wizard
Mortar Mini P.E.K.K.A Fire Spirit Rocket Guards The Log Electro Wizard
Fire Spirit Rocket Mortar Mini P.E.K.K.A Guards The Log Electro Wizard
Mini P.E.K.K.A Inferno Dragon Mortar Electro Wizard
Rocket Mortar Mini P.E.K.K.A The Log Electro Wizard Inferno Dragon
Mortar Mini P.E.K.K.A Electro Wizard
Fire Spirit Mortar Guards The Log Electro Wizard
Mortar The Log Fire Spirit Guards Electro Wizard Inferno Dragon
Mini P.E.K.K.A Mortar Electro Wizard Inferno Dragon
Fire Spirit Mini P.E.K.K.A Guards The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Electro Wizard
Electro Wizard Mortar Mini P.E.K.K.A Rocket The Log Inferno Dragon
Guards Mini P.E.K.K.A Rocket The Log Electro Wizard
Mini P.E.K.K.A Rocket Guards The Log Electro Wizard
Mini P.E.K.K.A Guards Inferno Dragon
Fire Spirit Rocket Electro Wizard
Mini P.E.K.K.A Rocket Guards Electro Wizard
Mini P.E.K.K.A Inferno Dragon
Rocket Electro Wizard Mortar Mini P.E.K.K.A The Log Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Guards
Rocket Guards The Log Electro Wizard
Mini P.E.K.K.A Rocket Guards
Guards Electro Wizard Mortar Mini P.E.K.K.A Rocket The Log Inferno Dragon
Mini P.E.K.K.A The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Rocket Guards The Log
Mortar The Log Electro Wizard
Rocket The Log
Rocket Guards The Log
Rocket Fire Spirit Mortar The Log
Fire Spirit Rocket
Fire Spirit Mortar The Log
The Log Fire Spirit
The Log Mortar
Rocket Fire Spirit Mini P.E.K.K.A Guards Electro Wizard
Rocket Mortar The Log Electro Wizard
Fire Spirit Rocket
Rocket Fire Spirit Mortar The Log
Mortar Rocket
Mortar The Log
Rocket Mortar The Log
Mortar Rocket The Log
Mortar Rocket
Mini P.E.K.K.A Rocket
Rocket Fire Spirit Mortar Mini P.E.K.K.A The Log Electro Wizard
Rocket Fire Spirit Mortar The Log
Rocket The Log
Rocket
Rocket The Log
Rocket Mortar The Log
The Log Fire Spirit Mortar
Inferno Dragon
Mortar The Log Electro Wizard
Mortar The Log
Rocket Mortar The Log
Fire Spirit Electro Wizard
Rocket Electro Wizard Guards
Mini P.E.K.K.A
Mortar Rocket The Log
Rocket Electro Wizard
Rocket The Log
Electro Wizard Fire Spirit Rocket Guards
Rocket Fire Spirit Electro Wizard
The Log
Mini P.E.K.K.A Rocket Electro Wizard
The Log Mortar
Rocket
Rocket Guards The Log Electro Wizard
Rocket Electro Wizard
Mortar Rocket The Log Electro Wizard

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