My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram
Giant Snowball
Goblin Gang Battle Ram
Zap
Goblin Gang Battle Ram
Barbarian Barrel
Goblin Gang Battle Ram Executioner Electro Wizard
The Log
Goblin Gang Battle Ram
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Battle Ram Executioner P.E.K.K.A Electro Wizard
Fireball
Goblin Gang Battle Ram Executioner Electro Wizard
Poison
Goblin Gang Executioner Electro Wizard
Lightning
Battle Ram Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Tornado Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Tornado Battle Ram Electro Wizard Executioner Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Tornado Battle Ram

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Battle Ram P.E.K.K.A
Battle Ram
The Log Goblin Gang Tornado Lightning P.E.K.K.A Electro Wizard
Tornado
Executioner P.E.K.K.A Battle Ram The Log
Executioner
Tornado P.E.K.K.A The Log
Lightning
Battle Ram
P.E.K.K.A
Tornado Electro Wizard Goblin Gang Battle Ram Executioner The Log
The Log
Battle Ram Tornado Executioner P.E.K.K.A
Electro Wizard
P.E.K.K.A Battle Ram

Defense Synergies 3 9

Goblin Gang
P.E.K.K.A The Log Electro Wizard
Battle Ram
Tornado
Executioner P.E.K.K.A The Log Electro Wizard
Executioner
Tornado The Log
Lightning
The Log
P.E.K.K.A
Tornado The Log Goblin Gang Electro Wizard
The Log
P.E.K.K.A Goblin Gang Tornado Executioner Lightning Electro Wizard
Electro Wizard
Goblin Gang Tornado P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Executioner The Log Electro Wizard
P.E.K.K.A Goblin Gang Executioner The Log Electro Wizard
Goblin Gang Tornado P.E.K.K.A Executioner Lightning Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Lightning Tornado P.E.K.K.A The Log
Goblin Gang Tornado The Log Executioner Electro Wizard
Tornado Lightning Electro Wizard Goblin Gang Executioner
Lightning P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblin Gang Tornado
Goblin Gang Tornado Electro Wizard
Goblin Gang Executioner Electro Wizard Tornado The Log
Executioner Goblin Gang Tornado Electro Wizard
P.E.K.K.A Goblin Gang Lightning The Log Electro Wizard
Executioner Goblin Gang Tornado P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Tornado Goblin Gang Lightning P.E.K.K.A The Log Electro Wizard
Goblin Gang Tornado Executioner P.E.K.K.A Electro Wizard
Goblin Gang Tornado Executioner The Log Electro Wizard
Tornado Executioner The Log Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Goblin Gang Executioner P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang P.E.K.K.A Electro Wizard
Electro Wizard Goblin Gang Executioner Lightning The Log
Goblin Gang P.E.K.K.A Lightning The Log Electro Wizard
Goblin Gang Lightning P.E.K.K.A Tornado The Log Electro Wizard
P.E.K.K.A Goblin Gang Executioner
Executioner Goblin Gang Tornado Electro Wizard
Goblin Gang P.E.K.K.A Lightning Electro Wizard
P.E.K.K.A
Lightning P.E.K.K.A Electro Wizard Tornado The Log
P.E.K.K.A Goblin Gang
P.E.K.K.A
Lightning P.E.K.K.A Tornado The Log Electro Wizard
Lightning P.E.K.K.A Goblin Gang Executioner
Executioner
Goblin Gang Electro Wizard Tornado Executioner Lightning P.E.K.K.A The Log
Executioner P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning The Log
Tornado Executioner The Log Electro Wizard
Lightning The Log
Lightning The Log
Executioner The Log
Executioner Tornado
Tornado Executioner The Log
The Log Tornado Executioner Lightning
The Log Tornado Lightning
Lightning Goblin Gang Tornado Electro Wizard
Lightning Tornado The Log Electro Wizard
Lightning Tornado Executioner
Lightning Executioner The Log
Lightning
Lightning The Log
Lightning Executioner The Log
Lightning Executioner The Log
Lightning Tornado
Lightning
Lightning Executioner The Log Electro Wizard
Lightning Tornado The Log
Lightning The Log
Lightning Tornado
Tornado Lightning The Log
Lightning The Log
Tornado The Log Executioner
The Log Tornado Executioner Lightning Electro Wizard
Lightning Tornado The Log
Lightning Tornado The Log
Lightning Tornado Executioner Electro Wizard
Lightning Electro Wizard
Lightning
Lightning The Log
Lightning Electro Wizard
P.E.K.K.A
Lightning The Log
Lightning Electro Wizard Goblin Gang
Lightning Tornado Executioner Electro Wizard
The Log
Lightning Goblin Gang Executioner Electro Wizard
The Log Executioner Lightning
Lightning Tornado
Executioner P.E.K.K.A
Goblin Gang Tornado Lightning The Log Electro Wizard
Tornado Executioner Lightning Electro Wizard
Lightning Tornado Executioner The Log Electro Wizard

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