My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Elite Barbarians Hog Rider
Giant Snowball
Goblin Gang Musketeer Hog Rider
Zap
Goblin Gang Royal Giant
Barbarian Barrel
Goblin Gang Elite Barbarians Musketeer Wizard
The Log
Goblin Gang Royal Giant Elite Barbarians Musketeer Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Musketeer Hog Rider Wizard
Fireball
Goblin Gang Elite Barbarians Musketeer Hog Rider Wizard
Poison
Goblin Gang Musketeer Wizard
Lightning
Elite Barbarians Musketeer Wizard
Rocket
Elite Barbarians Musketeer Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Goblin Gang Musketeer Hog Rider Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Goblin Gang Musketeer

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Royal Giant Musketeer
Goblin Gang
Hog Rider Royal Giant
Royal Giant
Zap Goblin Gang Elite Barbarians Musketeer Hog Rider Wizard
Elite Barbarians
Zap Rage Royal Giant Hog Rider Wizard
Musketeer
Hog Rider Zap Royal Giant
Hog Rider
Zap Goblin Gang Musketeer Rage Royal Giant Elite Barbarians Wizard
Wizard
Royal Giant Elite Barbarians Hog Rider Rage
Rage
Elite Barbarians Hog Rider Wizard

Defense Synergies 1 4

Zap
Goblin Gang Elite Barbarians Musketeer
Goblin Gang
Musketeer Zap
Royal Giant
Elite Barbarians
Zap Wizard
Musketeer
Goblin Gang Zap
Hog Rider
Wizard
Elite Barbarians
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Wizard
Elite Barbarians Zap Goblin Gang Musketeer
Goblin Gang Elite Barbarians Musketeer
Elite Barbarians Goblin Gang Musketeer
Elite Barbarians
Goblin Gang Zap Musketeer
Musketeer Zap Goblin Gang Wizard
Zap Musketeer
Goblin Gang Elite Barbarians Musketeer
Goblin Gang Elite Barbarians Musketeer
Goblin Gang Zap Musketeer Wizard
Musketeer Zap Goblin Gang Wizard
Zap Goblin Gang Elite Barbarians Musketeer Wizard
Wizard Zap Goblin Gang
Elite Barbarians Goblin Gang
Zap Goblin Gang Elite Barbarians
Wizard Goblin Gang Elite Barbarians Musketeer
Zap Goblin Gang Elite Barbarians Musketeer Wizard
Zap Wizard Musketeer
Elite Barbarians Musketeer
Goblin Gang Wizard Elite Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians
Zap Goblin Gang Elite Barbarians Musketeer Wizard
Goblin Gang Zap Elite Barbarians Musketeer
Goblin Gang Zap Elite Barbarians Musketeer
Goblin Gang Elite Barbarians Musketeer
Wizard Zap Goblin Gang Musketeer
Goblin Gang Elite Barbarians Musketeer
Elite Barbarians
Zap Elite Barbarians
Goblin Gang Musketeer
Elite Barbarians Musketeer
Zap Elite Barbarians
Elite Barbarians Goblin Gang Wizard
Wizard Musketeer
Goblin Gang Elite Barbarians Zap Musketeer
Zap Elite Barbarians Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer
Musketeer
Wizard Zap
Wizard Zap Musketeer
Musketeer Wizard
Zap Wizard
Zap Wizard
Goblin Gang Elite Barbarians Musketeer
Zap Musketeer Wizard
Zap Musketeer Wizard
Elite Barbarians Musketeer
Musketeer
Zap Elite Barbarians Musketeer
Zap Musketeer Wizard
Musketeer Wizard
Zap Musketeer Wizard
Zap Wizard
Musketeer
Wizard
Musketeer
Zap Musketeer
Zap Wizard
Zap Musketeer Wizard
Zap Musketeer Wizard
Zap Musketeer
Elite Barbarians Zap Musketeer Wizard
Zap Musketeer Wizard
Elite Barbarians
Zap Musketeer Wizard
Zap
Wizard
Zap Goblin Gang Musketeer
Zap Musketeer Wizard
Goblin Gang Musketeer Wizard
Zap Musketeer Wizard
Zap
Elite Barbarians Musketeer
Zap Goblin Gang Elite Barbarians Musketeer
Zap Musketeer
Zap Musketeer

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