My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Elite Barbarians Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Elite Barbarians
Giant Snowball
Goblin Gang Dart Goblin
Zap
Goblin Gang Royal Giant Dart Goblin
Barbarian Barrel
Goblin Gang Elite Barbarians Dart Goblin Wizard
The Log
Goblin Gang Royal Giant Elite Barbarians Dart Goblin
Earthquake
Goblin Gang
Arrows
Goblin Gang Dart Goblin
Royal Delivery
Goblin Gang Elite Barbarians Dart Goblin Wizard
Fireball
Goblin Gang Elite Barbarians Dart Goblin Wizard
Poison
Goblin Gang Dart Goblin Wizard
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Dart Goblin Wizard Royal Giant Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Dart Goblin

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Royal Giant Dart Goblin The Log
Goblin Gang
Royal Giant Dart Goblin
Royal Giant
Dart Goblin Lightning Zap Goblin Gang Elite Barbarians Wizard The Log
Elite Barbarians
Zap Royal Giant Dart Goblin Wizard The Log
Dart Goblin
Royal Giant Zap Goblin Gang Elite Barbarians The Log
Wizard
Royal Giant Elite Barbarians
Lightning
Royal Giant
The Log
Zap Royal Giant Elite Barbarians Dart Goblin

Defense Synergies 0 12

Zap
Goblin Gang Elite Barbarians Dart Goblin The Log
Goblin Gang
Zap Dart Goblin The Log
Royal Giant
Elite Barbarians
Zap Dart Goblin Wizard The Log
Dart Goblin
Zap Goblin Gang Elite Barbarians The Log
Wizard
Elite Barbarians The Log
Lightning
The Log
The Log
Zap Goblin Gang Elite Barbarians Dart Goblin Wizard Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Dart Goblin Wizard The Log
Elite Barbarians Zap Goblin Gang Dart Goblin The Log
Goblin Gang Elite Barbarians Dart Goblin Lightning
Elite Barbarians Goblin Gang Dart Goblin
Lightning Elite Barbarians The Log
Goblin Gang The Log Zap Dart Goblin
Dart Goblin Lightning Zap Goblin Gang Wizard
Lightning Zap Dart Goblin The Log
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Dart Goblin
Goblin Gang Dart Goblin Zap Wizard The Log
Zap Goblin Gang Dart Goblin Wizard
Zap Goblin Gang Elite Barbarians Wizard Lightning The Log
Wizard Zap Goblin Gang Dart Goblin The Log
Elite Barbarians Goblin Gang
Zap Goblin Gang Elite Barbarians Lightning The Log
Wizard Goblin Gang Elite Barbarians
Zap Goblin Gang Elite Barbarians Dart Goblin Wizard The Log
Zap Wizard The Log Dart Goblin
Elite Barbarians Dart Goblin
Goblin Gang Wizard Elite Barbarians Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians
Zap Goblin Gang Elite Barbarians Wizard Lightning The Log
Goblin Gang Zap Elite Barbarians Lightning The Log
Goblin Gang Lightning Zap Elite Barbarians The Log
Goblin Gang Elite Barbarians
Wizard Zap Goblin Gang Dart Goblin
Goblin Gang Elite Barbarians Dart Goblin Lightning
Elite Barbarians
Zap Lightning Elite Barbarians The Log
Goblin Gang Dart Goblin
Elite Barbarians Dart Goblin
Lightning Zap Elite Barbarians The Log
Elite Barbarians Lightning Goblin Gang Wizard
Wizard Dart Goblin
Goblin Gang Elite Barbarians Zap Dart Goblin Lightning The Log
Zap Elite Barbarians Dart Goblin Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Dart Goblin The Log
Zap Dart Goblin The Log
Lightning Dart Goblin The Log
Lightning Dart Goblin The Log
Wizard Zap The Log
Wizard Zap Dart Goblin
Dart Goblin Wizard The Log
The Log Zap Dart Goblin Wizard Lightning
The Log Zap Dart Goblin Wizard Lightning
Lightning Goblin Gang Elite Barbarians
Lightning Zap Dart Goblin Wizard The Log
Lightning Zap Dart Goblin Wizard
Lightning Elite Barbarians Dart Goblin The Log
Lightning Dart Goblin
Lightning Zap Elite Barbarians Dart Goblin The Log
Lightning Zap Dart Goblin Wizard The Log
Lightning Dart Goblin Wizard The Log
Lightning
Lightning
Lightning Zap Dart Goblin Wizard The Log
Lightning Zap Dart Goblin Wizard The Log
Lightning The Log
Lightning Wizard
Lightning The Log
Lightning Zap The Log
Zap The Log Wizard
The Log Zap Dart Goblin Wizard Lightning
Lightning Zap Wizard The Log
Lightning Zap Dart Goblin The Log
Elite Barbarians Lightning Zap Dart Goblin Wizard
Zap Lightning Dart Goblin Wizard
Lightning Elite Barbarians
Lightning Zap Dart Goblin Wizard The Log
Zap Lightning
Wizard Lightning The Log
Zap Lightning Goblin Gang Dart Goblin
Lightning Zap Dart Goblin Wizard
The Log
Lightning Goblin Gang Dart Goblin Wizard
The Log Zap Dart Goblin Wizard Lightning
Lightning Zap
Elite Barbarians Dart Goblin
Zap Goblin Gang Elite Barbarians Dart Goblin Lightning The Log
Zap Dart Goblin Lightning
Lightning Zap Dart Goblin The Log

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