My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Giant Elite Barbarians
Giant Snowball
Fire Spirit Minions Goblin Gang
Zap
Fire Spirit Minions Goblin Gang Royal Giant
Barbarian Barrel
Fire Spirit Goblin Gang Elite Barbarians Executioner
The Log
Fire Spirit Goblin Gang Royal Giant Elite Barbarians
Earthquake
Goblin Gang
Arrows
Fire Spirit Minions Goblin Gang
Royal Delivery
Fire Spirit Minions Goblin Gang Elite Barbarians Executioner
Fireball
Minions Goblin Gang Elite Barbarians Executioner
Poison
Minions Goblin Gang Executioner
Lightning
Elite Barbarians Executioner
Rocket
Elite Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Goblin Gang Fireball Executioner Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Minions Goblin Gang

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Elite Barbarians
Zap
Elite Barbarians Fireball Fire Spirit Minions Royal Giant Executioner
Minions
Royal Giant Zap Elite Barbarians
Goblin Gang
Royal Giant
Royal Giant
Fire Spirit Minions Fireball Zap Goblin Gang Elite Barbarians Executioner
Elite Barbarians
Zap Fire Spirit Minions Royal Giant Fireball
Fireball
Zap Royal Giant Elite Barbarians
Executioner
Zap Royal Giant

Defense Synergies 1 5

Fire Spirit
Zap
Zap
Fireball Fire Spirit Minions Goblin Gang Elite Barbarians Executioner
Minions
Zap
Goblin Gang
Zap
Royal Giant
Elite Barbarians
Zap
Fireball
Zap
Executioner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Executioner
Elite Barbarians Zap Minions Goblin Gang Executioner
Goblin Gang Fire Spirit Minions Elite Barbarians Executioner
Elite Barbarians Minions Goblin Gang
Elite Barbarians Fireball
Goblin Gang Fireball Fire Spirit Zap Minions Executioner
Minions Fire Spirit Zap Goblin Gang Fireball Executioner
Zap Fireball
Minions Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Fire Spirit
Minions Goblin Gang Executioner Zap Fireball
Minions Executioner Zap Goblin Gang Fireball
Fire Spirit Zap Minions Goblin Gang Elite Barbarians Fireball
Fire Spirit Fireball Executioner Zap Minions Goblin Gang
Elite Barbarians Goblin Gang
Zap Goblin Gang Elite Barbarians Fireball
Minions Goblin Gang Elite Barbarians Fireball Executioner
Fire Spirit Fireball Zap Minions Goblin Gang Elite Barbarians Executioner
Zap Executioner Fire Spirit Minions Fireball
Elite Barbarians
Goblin Gang Fire Spirit Minions Elite Barbarians Fireball Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Fireball
Fireball Zap Goblin Gang Elite Barbarians Executioner
Goblin Gang Zap Minions Elite Barbarians
Goblin Gang Zap Elite Barbarians Fireball
Goblin Gang Elite Barbarians Executioner
Fire Spirit Fireball Executioner Zap Minions Goblin Gang
Goblin Gang Minions Elite Barbarians Fireball
Elite Barbarians
Zap Minions Elite Barbarians Fireball
Goblin Gang
Minions Elite Barbarians
Zap Elite Barbarians Fireball
Elite Barbarians Goblin Gang Fireball Executioner
Fireball Executioner
Goblin Gang Elite Barbarians Zap Minions Fireball Executioner
Minions Executioner Zap Elite Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Executioner
Fireball
Fireball
Fireball Executioner Fire Spirit Zap
Fireball Executioner Fire Spirit Zap Minions
Fire Spirit Executioner
Fireball Fire Spirit Zap Executioner
Fireball Zap
Fire Spirit Minions Goblin Gang Elite Barbarians Fireball
Zap Fireball
Fireball Fire Spirit Zap Executioner
Fire Spirit Elite Barbarians Fireball Executioner
Minions Fireball
Zap Elite Barbarians Fireball
Zap Fireball Executioner
Fireball Executioner
Fireball
Minions
Fire Spirit Zap Fireball Executioner
Fire Spirit Zap Fireball
Minions Fireball
Fireball
Zap Fireball
Zap Fire Spirit Fireball Executioner
Fireball Zap Executioner
Fireball Zap
Fireball Zap
Elite Barbarians Fire Spirit Zap Fireball Executioner
Zap Minions Fireball
Elite Barbarians Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Fire Spirit Minions Goblin Gang Fireball
Fireball Fire Spirit Zap Executioner
Fireball
Fireball Goblin Gang Executioner
Zap Fireball Executioner
Zap Fireball
Elite Barbarians Executioner
Zap Minions Goblin Gang Elite Barbarians Fireball
Zap Fireball Executioner
Zap Fireball Executioner

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