My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Royal Giant Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Royal Giant Skeleton Army
Giant Snowball
Bats Minion Horde Furnace Skeleton Army
Zap
Bats Minion Horde Royal Giant Furnace Skeleton Army
Barbarian Barrel
Knight Furnace Skeleton Army
The Log
Royal Giant Furnace Skeleton Army
Earthquake
Furnace Skeleton Army
Arrows
Bats Minion Horde Furnace Skeleton Army
Royal Delivery
Bats Knight Minion Horde Skeleton Army
Fireball
Minion Horde Furnace Skeleton Army
Poison
Bats Minion Horde Furnace Skeleton Army
Lightning
Knight Furnace
Rocket
Minion Horde Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Skeleton Army Fireball Furnace Minion Horde Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Skeleton Army

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Royal Giant Zap
Zap
Fireball Bats Knight Minion Horde Royal Giant Furnace
Knight
Bats Zap Minion Horde Fireball Furnace
Minion Horde
Zap Knight Royal Giant
Royal Giant
Bats Fireball Furnace Zap Minion Horde
Fireball
Zap Royal Giant Knight
Furnace
Royal Giant Zap Knight
Skeleton Army

Defense Synergies 2 10

Bats
Knight Zap
Zap
Fireball Bats Knight Minion Horde Furnace Skeleton Army
Knight
Bats Zap Minion Horde Fireball Furnace Skeleton Army
Minion Horde
Zap Knight
Royal Giant
Fireball
Zap Knight
Furnace
Zap Knight Skeleton Army
Skeleton Army
Zap Knight Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minion Horde Fireball
Minion Horde Skeleton Army Bats Zap Knight Furnace
Minion Horde Furnace Skeleton Army Bats Knight
Minion Horde Skeleton Army Bats Knight Furnace
Fireball Skeleton Army
Fireball Skeleton Army Bats Zap Furnace
Bats Minion Horde Furnace Zap Fireball
Zap Fireball
Minion Horde Furnace Skeleton Army
Knight Skeleton Army Minion Horde
Bats Minion Horde Skeleton Army Zap Knight Fireball Furnace
Minion Horde Bats Zap Fireball Furnace
Minion Horde Furnace Skeleton Army Bats Zap Knight Fireball
Fireball Skeleton Army Bats Zap Minion Horde Furnace
Skeleton Army Knight Minion Horde Furnace
Minion Horde Skeleton Army Zap Fireball Furnace
Minion Horde Bats Knight Fireball Furnace Skeleton Army
Fireball Bats Zap Knight Minion Horde Furnace Skeleton Army
Zap Furnace Bats Knight Fireball
Skeleton Army Bats Knight Minion Horde Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap Fireball Furnace
Fireball Zap Knight
Skeleton Army Bats Zap Knight Minion Horde Furnace
Skeleton Army Bats Zap Knight Minion Horde Fireball
Knight Minion Horde Skeleton Army
Fireball Furnace Bats Zap Minion Horde
Skeleton Army Bats Knight Minion Horde Fireball Furnace
Knight Minion Horde Skeleton Army
Zap Minion Horde Bats Knight Fireball Skeleton Army
Minion Horde Skeleton Army
Bats Knight Minion Horde
Skeleton Army Zap Fireball
Skeleton Army Knight Minion Horde Fireball
Minion Horde Fireball Furnace Skeleton Army
Skeleton Army Bats Zap Knight Minion Horde Fireball Furnace
Bats Zap Minion Horde Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Minion Horde
Fireball Zap
Minion Horde Fireball
Knight Fireball
Fireball Zap Minion Horde Furnace
Fireball Bats Zap Minion Horde Furnace
Minion Horde Furnace
Fireball Zap
Fireball Zap
Bats Minion Horde Fireball
Zap Knight Minion Horde Fireball
Fireball Zap
Knight Fireball
Minion Horde Fireball
Zap Fireball Furnace
Zap Minion Horde Fireball Furnace
Minion Horde Fireball Furnace
Fireball
Bats Minion Horde
Zap Fireball
Zap Fireball
Minion Horde Fireball
Fireball
Zap Minion Horde Fireball
Zap Fireball Furnace
Minion Horde
Fireball Zap
Fireball Zap
Fireball Zap
Bats Zap Minion Horde Fireball Furnace
Zap Bats Minion Horde Fireball
Minion Horde Fireball
Zap Minion Horde Fireball
Zap Minion Horde Fireball
Minion Horde
Fireball
Zap Minion Horde Bats Fireball Skeleton Army
Fireball Zap
Fireball
Fireball Knight Minion Horde
Zap Fireball
Zap Fireball
Minion Horde
Zap Bats Minion Horde Fireball
Bats Zap Fireball
Zap Fireball

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