My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Minion Horde Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Royal Giant
Giant Snowball
Minions Barbarians Minion Horde
Zap
Minions Mortar Minion Horde Royal Giant
Barbarian Barrel
Mortar Barbarians
The Log
Barbarians Royal Giant
Earthquake
Mortar Barbarians
Arrows
Minions Minion Horde
Royal Delivery
Minions Barbarians Minion Horde
Fireball
Minions Mortar Barbarians Minion Horde
Poison
Minions Mortar Barbarians Minion Horde
Lightning
Mortar
Rocket
Mortar Barbarians Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Mortar Fireball Barbarians Minion Horde Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Minions Mortar

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Fireball Mortar
Minions
Royal Giant Mortar
Mortar
Royal Giant Arrows Minions Fireball The Log
Barbarians
Minion Horde
Royal Giant
Royal Giant
Arrows Minions Mortar Fireball Minion Horde The Log
Fireball
Arrows Royal Giant Mortar The Log
The Log
Mortar Royal Giant Fireball

Defense Synergies 1 9

Arrows
Mortar Barbarians Fireball
Minions
Mortar The Log
Mortar
Arrows Minions Fireball The Log
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians The Log
Royal Giant
Fireball
The Log Arrows Mortar
The Log
Fireball Minions Mortar Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mortar Minion Horde Fireball The Log
Barbarians Minion Horde Minions Mortar The Log
Mortar Barbarians Minion Horde Minions
Barbarians Minion Horde Minions Mortar
Arrows Barbarians Fireball The Log
Arrows Fireball The Log Minions
Minions Minion Horde Arrows Mortar Fireball
Arrows Barbarians Fireball The Log
Barbarians Minion Horde Minions Mortar
Barbarians Minion Horde
Minions Barbarians Minion Horde Arrows Fireball The Log
Arrows Minions Minion Horde Fireball
Mortar Barbarians Minion Horde Minions Fireball The Log
Fireball Arrows Minions Mortar Barbarians Minion Horde The Log
Barbarians Mortar Minion Horde
Barbarians Minion Horde Mortar Fireball The Log
Barbarians Minion Horde Arrows Minions Mortar Fireball
Arrows Mortar Fireball Minions Barbarians Minion Horde The Log
Arrows Mortar The Log Minions Barbarians Fireball
Barbarians Mortar
Arrows Minions Barbarians Minion Horde Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball
Fireball Arrows Mortar The Log
Barbarians Minions Minion Horde The Log
Barbarians Minion Horde Fireball The Log
Barbarians Minion Horde
Arrows Fireball Minions Minion Horde
Minions Barbarians Minion Horde Fireball
Barbarians Minion Horde
Minion Horde Minions Mortar Barbarians Fireball The Log
Barbarians Minion Horde
Minions Barbarians Minion Horde
Arrows Barbarians Fireball The Log
Barbarians Minion Horde Fireball
Barbarians Minion Horde Fireball
Barbarians Minions Mortar Minion Horde Fireball The Log
Arrows Minions Barbarians Minion Horde Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Mortar Minion Horde The Log
Arrows Mortar Fireball The Log
Arrows Minion Horde Fireball The Log
Arrows Barbarians Fireball The Log
Fireball Arrows Mortar Minion Horde The Log
Arrows Fireball Minions Minion Horde
Arrows Mortar Minion Horde The Log
Arrows Fireball The Log
Arrows Fireball The Log Mortar
Minions Minion Horde Fireball
Arrows Mortar Minion Horde Fireball The Log
Fireball Arrows
Mortar Fireball The Log
Arrows Minions Mortar Minion Horde Fireball
Arrows Mortar Fireball The Log
Arrows Mortar Minion Horde Fireball The Log
Arrows Mortar Minion Horde Fireball The Log
Arrows Mortar Fireball
Minions Minion Horde
Arrows Mortar Fireball The Log
Arrows Mortar Fireball The Log
Minions Minion Horde Fireball The Log
Arrows Fireball
The Log
Arrows Mortar Barbarians Minion Horde Fireball The Log
Arrows The Log Mortar Fireball
Minion Horde
Arrows Mortar Fireball The Log
Fireball Arrows Mortar The Log
Fireball Arrows Mortar The Log
Arrows Minion Horde Fireball
Minions Minion Horde Fireball
Minion Horde Fireball
Arrows Mortar Minion Horde Fireball The Log
Arrows Minion Horde Fireball
Minion Horde
Arrows Fireball The Log
Minion Horde Minions Barbarians Fireball
Fireball Arrows
Arrows The Log Fireball
Fireball Minion Horde
Arrows The Log Mortar Fireball
Arrows Fireball
Minion Horde
Minions Minion Horde Fireball The Log
Fireball
Mortar Fireball The Log

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