My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Royal Giant Skeleton Army
Giant Snowball
Archers Minions Cannon Musketeer Skeleton Army
Zap
Archers Minions Cannon Royal Giant Skeleton Army
Barbarian Barrel
Archers Cannon Musketeer Skeleton Army
The Log
Archers Cannon Royal Giant Musketeer Skeleton Army
Earthquake
Archers Cannon Skeleton Army
Arrows
Archers Minions Skeleton Army
Royal Delivery
Archers Minions Musketeer Skeleton Army
Fireball
Archers Minions Cannon Musketeer Skeleton Army
Poison
Archers Minions Cannon Musketeer Skeleton Army
Lightning
Cannon Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Minions Cannon Skeleton Army Musketeer Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Minions

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Archers Minions Royal Giant Musketeer The Log
Archers
Zap Royal Giant
Minions
Royal Giant Zap
Cannon
Royal Giant
Minions Zap Archers Musketeer The Log
Musketeer
Zap Royal Giant The Log
Skeleton Army
The Log
Zap Royal Giant Musketeer

Defense Synergies 4 15

Zap
Cannon Archers Minions Musketeer Skeleton Army The Log
Archers
Zap Minions Cannon Skeleton Army The Log
Minions
Zap Archers Cannon Musketeer The Log
Cannon
Zap Musketeer The Log Archers Minions Skeleton Army
Royal Giant
Musketeer
Cannon The Log Zap Minions Skeleton Army
Skeleton Army
Zap Archers Cannon Musketeer The Log
The Log
Cannon Musketeer Zap Archers Minions Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Cannon Musketeer The Log
Skeleton Army Zap Minions Cannon Musketeer The Log
Cannon Skeleton Army Archers Minions Musketeer
Cannon Skeleton Army Minions Musketeer
Skeleton Army The Log
Skeleton Army The Log Zap Archers Minions Cannon Musketeer
Minions Musketeer Zap Archers Cannon
Zap Cannon Musketeer The Log
Cannon Minions Musketeer Skeleton Army
Skeleton Army Archers Cannon Musketeer
Archers Minions Skeleton Army Zap Cannon Musketeer The Log
Minions Musketeer Zap Archers
Cannon Skeleton Army Zap Minions Musketeer The Log
Skeleton Army Zap Minions Cannon The Log
Skeleton Army Cannon
Skeleton Army Zap Cannon The Log
Minions Cannon Musketeer Skeleton Army
Cannon Zap Archers Minions Musketeer Skeleton Army The Log
Zap The Log Archers Minions Cannon Musketeer
Cannon Musketeer
Skeleton Army Archers Minions Cannon Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Archers
Zap Archers Musketeer The Log
Skeleton Army Zap Minions Musketeer The Log
Skeleton Army Zap Musketeer The Log
Cannon Musketeer Skeleton Army
Zap Archers Minions Musketeer
Skeleton Army Archers Minions Musketeer
Skeleton Army
Zap Minions Skeleton Army The Log
Cannon Musketeer Skeleton Army
Minions Musketeer
Skeleton Army Zap The Log
Skeleton Army Cannon
Archers Cannon Musketeer Skeleton Army
Skeleton Army Zap Archers Minions Musketeer The Log
Minions Zap Archers Cannon Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Musketeer The Log
The Log
Musketeer The Log
Zap The Log
Zap Minions Musketeer
Archers Musketeer The Log
The Log Zap
The Log Zap
Minions Musketeer
Zap Musketeer The Log
Zap Archers Musketeer
Musketeer The Log
Minions Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Musketeer The Log
Minions
Zap Archers Musketeer The Log
Zap The Log
Minions Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log
The Log Zap Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Zap Archers Musketeer
Zap Minions Musketeer
Zap Musketeer The Log
Zap
The Log
Zap Archers Minions Musketeer Skeleton Army
Zap Archers Musketeer
The Log
Musketeer
The Log Zap Musketeer
Zap
Musketeer
Zap Minions Musketeer The Log
Zap Musketeer
Zap Musketeer The Log

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