My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Guards
Giant Snowball
Minions Guards Lumberjack
Zap
Minions Royal Giant Inferno Tower Guards
Barbarian Barrel
Inferno Tower Guards Lumberjack
The Log
Royal Giant Guards Lumberjack
Earthquake
Inferno Tower Guards
Arrows
Minions Guards
Royal Delivery
Minions Guards Lumberjack
Fireball
Minions Inferno Tower Lumberjack
Poison
Minions Inferno Tower Guards
Lightning
Inferno Tower Lumberjack
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Guards Fireball Lumberjack Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Minions Guards

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Fireball Lumberjack
Minions
Royal Giant Lumberjack
Royal Giant
Arrows Minions Fireball Guards The Log Lumberjack
Fireball
Arrows Royal Giant The Log
Inferno Tower
Guards
Royal Giant The Log Lumberjack
The Log
Royal Giant Fireball Guards Lumberjack
Lumberjack
Arrows Minions Royal Giant Guards The Log

Defense Synergies 3 12

Arrows
Fireball Inferno Tower Lumberjack
Minions
Inferno Tower The Log Lumberjack
Royal Giant
Fireball
The Log Arrows Inferno Tower Lumberjack
Inferno Tower
Guards The Log Arrows Minions Fireball Lumberjack
Guards
Inferno Tower The Log Lumberjack
The Log
Fireball Inferno Tower Minions Guards Lumberjack
Lumberjack
Arrows Minions Fireball Inferno Tower Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Inferno Tower The Log
Inferno Tower Lumberjack Minions The Log
Inferno Tower Lumberjack Minions
Inferno Tower Lumberjack Minions Guards
Arrows Fireball The Log Lumberjack
Arrows Fireball The Log Minions Guards Lumberjack
Minions Inferno Tower Arrows Fireball
Arrows Fireball Inferno Tower The Log
Inferno Tower Minions Lumberjack
Guards Inferno Tower Lumberjack
Minions Guards Arrows Fireball The Log Lumberjack
Arrows Minions Inferno Tower Fireball
Inferno Tower Lumberjack Minions Fireball Guards The Log
Fireball Arrows Minions Guards The Log Lumberjack
Inferno Tower Lumberjack
Inferno Tower Fireball The Log Lumberjack
Arrows Minions Fireball Inferno Tower Lumberjack
Arrows Fireball Minions Guards The Log Lumberjack
Arrows The Log Minions Fireball Guards Lumberjack
Inferno Tower Lumberjack
Arrows Minions Fireball Guards The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Fireball Inferno Tower
Fireball Arrows The Log Lumberjack
Guards Lumberjack Minions Inferno Tower The Log
Guards Lumberjack Fireball Inferno Tower The Log
Inferno Tower Guards Lumberjack
Arrows Fireball Minions
Guards Minions Fireball Inferno Tower Lumberjack
Inferno Tower Lumberjack
Minions Fireball Inferno Tower The Log
Inferno Tower Guards
Minions Inferno Tower Guards Lumberjack
Arrows Fireball Guards The Log
Fireball Inferno Tower Guards Lumberjack
Fireball
Inferno Tower Guards Minions Fireball The Log Lumberjack
Arrows Minions Fireball Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Guards The Log
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball Guards The Log
Fireball Arrows The Log
Arrows Fireball Minions
Arrows The Log
Arrows Fireball The Log
Arrows Fireball The Log
Minions Fireball Guards Lumberjack
Arrows Fireball The Log
Fireball Arrows
Fireball The Log
Arrows Minions Fireball
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball
Minions
Arrows Fireball The Log
Arrows Fireball The Log
Minions Fireball The Log
Arrows Fireball
The Log
Arrows Fireball The Log
Arrows The Log Fireball
Arrows Fireball The Log
Fireball Arrows The Log
Fireball Arrows The Log
Arrows Fireball
Minions Fireball Guards
Fireball
Arrows Fireball The Log
Arrows Fireball
Arrows Fireball The Log
Minions Fireball Guards
Fireball Arrows
Arrows The Log Fireball
Fireball Lumberjack
Arrows The Log Fireball
Arrows Fireball
Minions Fireball Guards The Log
Fireball
Fireball The Log

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