My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Elite Barbarians
Giant Snowball
Minions Mega Minion
Zap
Minions Royal Giant
Barbarian Barrel
Elite Barbarians Electro Wizard
The Log
Royal Giant Elite Barbarians
Earthquake
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Mega Minion Electro Wizard
Fireball
Minions Elite Barbarians Mega Minion Electro Wizard
Poison
Minions Mega Minion Electro Wizard
Lightning
Elite Barbarians Mega Minion Electro Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Mega Minion Fireball Electro Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Mega Minion

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mega Minion Fireball Electro Wizard Minions Royal Giant The Log
Minions
Royal Giant Zap Elite Barbarians
Royal Giant
Minions Fireball Zap Elite Barbarians Mega Minion The Log Electro Wizard
Elite Barbarians
Zap Minions Royal Giant Fireball The Log
Mega Minion
Zap Royal Giant Fireball
Fireball
Zap Royal Giant Elite Barbarians Mega Minion The Log Electro Wizard
The Log
Zap Royal Giant Elite Barbarians Fireball
Electro Wizard
Zap Royal Giant Fireball

Defense Synergies 4 11

Zap
Mega Minion Fireball Electro Wizard Minions Elite Barbarians The Log
Minions
Zap The Log Electro Wizard
Royal Giant
Elite Barbarians
Zap Mega Minion The Log
Mega Minion
Zap Elite Barbarians The Log Electro Wizard
Fireball
Zap The Log Electro Wizard
The Log
Fireball Zap Minions Elite Barbarians Mega Minion Electro Wizard
Electro Wizard
Zap Minions Mega Minion Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Mega Minion Fireball The Log Electro Wizard
Elite Barbarians Zap Minions Mega Minion The Log Electro Wizard
Minions Elite Barbarians Mega Minion Electro Wizard
Elite Barbarians Minions Mega Minion Electro Wizard
Elite Barbarians Fireball The Log
Fireball The Log Zap Minions Mega Minion Electro Wizard
Minions Mega Minion Electro Wizard Zap Fireball
Zap Fireball The Log Electro Wizard
Minions Elite Barbarians
Elite Barbarians Electro Wizard
Minions Electro Wizard Zap Mega Minion Fireball The Log
Minions Mega Minion Zap Fireball Electro Wizard
Zap Minions Elite Barbarians Fireball The Log Electro Wizard
Fireball Zap Minions Mega Minion The Log Electro Wizard
Elite Barbarians Electro Wizard
Zap Elite Barbarians Fireball The Log Electro Wizard
Minions Elite Barbarians Fireball Electro Wizard
Fireball Zap Minions Elite Barbarians Mega Minion The Log Electro Wizard
Zap The Log Minions Mega Minion Fireball Electro Wizard
Elite Barbarians Electro Wizard
Minions Elite Barbarians Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball Electro Wizard
Fireball Electro Wizard Zap Elite Barbarians Mega Minion The Log
Zap Minions Elite Barbarians The Log Electro Wizard
Zap Elite Barbarians Fireball The Log Electro Wizard
Elite Barbarians
Fireball Zap Minions Electro Wizard
Minions Elite Barbarians Mega Minion Fireball Electro Wizard
Elite Barbarians
Zap Electro Wizard Minions Elite Barbarians Mega Minion Fireball The Log
Mega Minion
Minions Elite Barbarians Mega Minion
Zap Elite Barbarians Fireball The Log Electro Wizard
Elite Barbarians Fireball
Fireball
Elite Barbarians Electro Wizard Zap Minions Mega Minion Fireball The Log
Minions Zap Elite Barbarians Mega Minion Fireball The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball Zap The Log
Fireball Zap Minions Mega Minion
The Log
Fireball The Log Zap
Fireball The Log Zap
Minions Elite Barbarians Fireball Electro Wizard
Zap Fireball The Log Electro Wizard
Fireball Zap
Elite Barbarians Fireball The Log
Minions Fireball
Zap Elite Barbarians Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Minions
Zap Mega Minion Fireball The Log Electro Wizard
Zap Fireball The Log
Minions Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball
Mega Minion
Fireball The Log Zap Electro Wizard
Fireball Zap The Log
Fireball Zap The Log
Elite Barbarians Zap Fireball Electro Wizard
Zap Electro Wizard Minions Mega Minion Fireball
Elite Barbarians Mega Minion Fireball
Zap Fireball The Log
Zap Fireball Electro Wizard
Fireball The Log
Zap Electro Wizard Minions Fireball
Fireball Zap Mega Minion Electro Wizard
The Log Fireball
Fireball Mega Minion Electro Wizard
The Log Zap Fireball
Zap Fireball
Elite Barbarians Mega Minion
Zap Minions Elite Barbarians Fireball The Log Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball The Log Electro Wizard

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