My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Gang Royal Giant
Giant Snowball
Fire Spirit Archers Minions Goblin Gang
Zap
Fire Spirit Archers Minions Goblin Gang Royal Giant
Barbarian Barrel
Fire Spirit Archers Goblin Gang
The Log
Fire Spirit Archers Goblin Gang Royal Giant Mini P.E.K.K.A
Earthquake
Archers Goblin Gang
Arrows
Fire Spirit Archers Minions Goblin Gang
Royal Delivery
Fire Spirit Archers Minions Goblin Gang Mini P.E.K.K.A
Fireball
Archers Minions Goblin Gang
Poison
Archers Minions Goblin Gang
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Archers Minions Goblin Gang Mini P.E.K.K.A Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Archers

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Mini P.E.K.K.A
Zap
Fire Spirit Archers Minions Royal Giant Mini P.E.K.K.A The Log
Archers
Zap Royal Giant Mini P.E.K.K.A
Minions
Royal Giant Zap Mini P.E.K.K.A
Goblin Gang
Royal Giant Mini P.E.K.K.A
Royal Giant
Fire Spirit Minions Zap Archers Goblin Gang The Log
Mini P.E.K.K.A
Fire Spirit Zap Archers Minions Goblin Gang The Log
The Log
Zap Royal Giant Mini P.E.K.K.A

Defense Synergies 2 14

Fire Spirit
Zap Mini P.E.K.K.A The Log
Zap
Mini P.E.K.K.A Fire Spirit Archers Minions Goblin Gang The Log
Archers
Zap Minions Goblin Gang Mini P.E.K.K.A The Log
Minions
Zap Archers The Log
Goblin Gang
Zap Archers Mini P.E.K.K.A The Log
Royal Giant
Mini P.E.K.K.A
Zap The Log Fire Spirit Archers Goblin Gang
The Log
Mini P.E.K.K.A Fire Spirit Zap Archers Minions Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions The Log
Mini P.E.K.K.A Zap Minions Goblin Gang The Log
Goblin Gang Mini P.E.K.K.A Fire Spirit Archers Minions
Mini P.E.K.K.A Minions Goblin Gang
Mini P.E.K.K.A The Log
Goblin Gang The Log Fire Spirit Zap Archers Minions
Minions Fire Spirit Zap Archers Goblin Gang
Zap The Log
Mini P.E.K.K.A Minions Goblin Gang
Goblin Gang Fire Spirit Archers Mini P.E.K.K.A
Archers Minions Goblin Gang Zap The Log
Minions Zap Archers Goblin Gang
Mini P.E.K.K.A Fire Spirit Zap Minions Goblin Gang The Log
Fire Spirit Zap Minions Goblin Gang Mini P.E.K.K.A The Log
Mini P.E.K.K.A Goblin Gang
Zap Goblin Gang Mini P.E.K.K.A The Log
Minions Goblin Gang Mini P.E.K.K.A
Fire Spirit Zap Archers Minions Goblin Gang The Log
Zap The Log Fire Spirit Archers Minions
Mini P.E.K.K.A
Goblin Gang Fire Spirit Archers Minions Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Archers
Zap Archers Goblin Gang Mini P.E.K.K.A The Log
Goblin Gang Zap Minions Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A Zap The Log
Goblin Gang Mini P.E.K.K.A
Fire Spirit Zap Archers Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A Archers Minions
Mini P.E.K.K.A
Zap Minions Mini P.E.K.K.A The Log
Goblin Gang
Minions Mini P.E.K.K.A
Zap The Log
Mini P.E.K.K.A Goblin Gang
Archers
Goblin Gang Zap Archers Minions Mini P.E.K.K.A The Log
Minions Zap Archers Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Fire Spirit Zap The Log
Fire Spirit Zap Minions
Fire Spirit Archers The Log
The Log Fire Spirit Zap
The Log Zap
Fire Spirit Minions Goblin Gang Mini P.E.K.K.A
Zap The Log
Fire Spirit Zap Archers
Fire Spirit The Log
Minions
Zap The Log
Zap The Log
The Log
Minions Mini P.E.K.K.A
Fire Spirit Zap Archers Mini P.E.K.K.A The Log
Fire Spirit Zap The Log
Minions The Log
The Log
Zap The Log
Zap The Log Fire Spirit
The Log Zap
Zap The Log
Zap The Log
Fire Spirit Zap Archers
Zap Minions
Mini P.E.K.K.A
Zap The Log
Zap
The Log
Zap Fire Spirit Archers Minions Goblin Gang
Fire Spirit Zap Archers
The Log
Goblin Gang Mini P.E.K.K.A
The Log Zap
Zap
Zap Minions Goblin Gang The Log
Zap
Zap The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: