My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Mega Minion Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Mini P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Bandit
Giant Snowball
Mega Minion
Zap
Royal Giant Bandit
Barbarian Barrel
Knight Bandit
The Log
Royal Giant Mini P.E.K.K.A Bandit
Earthquake
Arrows
Royal Delivery
Knight Mega Minion Mini P.E.K.K.A Bandit
Fireball
Mega Minion Bandit
Poison
Mega Minion
Lightning
Knight Mega Minion Mini P.E.K.K.A Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Minion Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Mega Minion Bandit Fireball Mini P.E.K.K.A Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Mega Minion

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mega Minion Fireball Knight Royal Giant Mini P.E.K.K.A Bandit
Arrows
Zap Royal Giant Fireball Knight Mega Minion Mini P.E.K.K.A Bandit
Knight
Mega Minion Zap Arrows Fireball
Royal Giant
Arrows Fireball Zap Mega Minion Bandit
Mega Minion
Zap Knight Arrows Royal Giant Fireball
Fireball
Zap Arrows Royal Giant Knight Mega Minion
Mini P.E.K.K.A
Zap Arrows
Bandit
Zap Arrows Royal Giant

Defense Synergies 4 13

Zap
Mega Minion Fireball Mini P.E.K.K.A Arrows Knight Bandit
Arrows
Zap Knight Mega Minion Fireball Mini P.E.K.K.A Bandit
Knight
Mega Minion Zap Arrows Fireball Mini P.E.K.K.A
Royal Giant
Mega Minion
Zap Knight Arrows Bandit
Fireball
Zap Arrows Knight Mini P.E.K.K.A Bandit
Mini P.E.K.K.A
Zap Arrows Knight Fireball
Bandit
Zap Arrows Mega Minion Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mega Minion Fireball
Mini P.E.K.K.A Zap Knight Mega Minion Bandit
Mini P.E.K.K.A Knight Mega Minion Bandit
Mini P.E.K.K.A Knight Mega Minion Bandit
Arrows Fireball Mini P.E.K.K.A
Arrows Fireball Zap Mega Minion Bandit
Mega Minion Zap Arrows Fireball
Zap Arrows Fireball Bandit
Mini P.E.K.K.A
Knight Mini P.E.K.K.A Bandit
Zap Arrows Knight Mega Minion Fireball Bandit
Arrows Mega Minion Zap Fireball
Mini P.E.K.K.A Zap Knight Fireball Bandit
Fireball Zap Arrows Mega Minion Mini P.E.K.K.A
Mini P.E.K.K.A Knight Bandit
Zap Fireball Mini P.E.K.K.A Bandit
Arrows Knight Fireball Mini P.E.K.K.A
Arrows Fireball Zap Knight Mega Minion Bandit
Zap Arrows Knight Mega Minion Fireball Bandit
Mini P.E.K.K.A
Arrows Knight Fireball Mini P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Fireball Bandit
Fireball Bandit Zap Arrows Knight Mega Minion Mini P.E.K.K.A
Bandit Zap Knight Mini P.E.K.K.A
Mini P.E.K.K.A Zap Knight Fireball Bandit
Knight Mini P.E.K.K.A Bandit
Arrows Fireball Zap
Mini P.E.K.K.A Knight Mega Minion Fireball Bandit
Mini P.E.K.K.A Knight
Zap Knight Mega Minion Fireball Mini P.E.K.K.A Bandit
Mega Minion
Knight Mega Minion Mini P.E.K.K.A
Zap Arrows Fireball
Mini P.E.K.K.A Knight Fireball Bandit
Fireball
Zap Knight Mega Minion Fireball Mini P.E.K.K.A
Arrows Zap Mega Minion Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Bandit
Arrows Fireball Zap Bandit
Arrows Fireball Bandit
Arrows Knight Fireball
Fireball Zap Arrows
Arrows Fireball Zap Mega Minion
Arrows
Arrows Fireball Zap
Arrows Fireball Zap Bandit
Fireball Mini P.E.K.K.A
Zap Arrows Knight Fireball Bandit
Fireball Zap Arrows
Knight Fireball Bandit
Arrows Fireball Bandit
Zap Arrows Fireball
Zap Arrows Fireball Bandit
Arrows Fireball Bandit
Arrows Fireball
Mini P.E.K.K.A
Zap Arrows Mega Minion Fireball Mini P.E.K.K.A Bandit
Zap Arrows Fireball
Fireball
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball
Mega Minion
Arrows Fireball Zap Bandit
Fireball Zap Arrows Bandit
Fireball Zap Arrows Bandit
Zap Arrows Fireball
Zap Mega Minion Fireball
Mega Minion Fireball Mini P.E.K.K.A
Zap Arrows Fireball Bandit
Zap Arrows Fireball
Arrows Fireball
Zap Fireball Bandit
Fireball Zap Arrows Mega Minion
Arrows Fireball
Fireball Knight Mega Minion Mini P.E.K.K.A
Arrows Zap Fireball
Zap Arrows Fireball
Mega Minion
Zap Fireball
Zap Fireball
Zap Fireball Bandit

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