My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Mega Minion Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Knight Tesla Royal Giant Mega Minion Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Inferno Dragon
Giant Snowball
Archers Mega Minion Inferno Dragon
Zap
Archers Royal Giant Inferno Dragon
Barbarian Barrel
Ice Spirit Archers Knight Tesla
The Log
Ice Spirit Archers Royal Giant
Earthquake
Archers Tesla
Arrows
Ice Spirit Archers
Royal Delivery
Ice Spirit Archers Knight Mega Minion Inferno Dragon
Fireball
Archers Tesla Mega Minion Inferno Dragon
Poison
Archers Mega Minion
Lightning
Knight Tesla Mega Minion Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Mega Minion Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Archers Knight Mega Minion Tesla Inferno Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Archers Knight

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Royal Giant Archers Royal Giant Mega Minion Inferno Dragon
Zap
Ice Spirit Mega Minion Archers Knight Royal Giant
Archers
Knight Ice Spirit Zap Royal Giant Inferno Dragon
Knight
Ice Spirit Archers Mega Minion Zap
Tesla
Royal Giant
Ice Spirit Ice Spirit Zap Archers Mega Minion
Mega Minion
Zap Knight Ice Spirit Royal Giant
Inferno Dragon
Ice Spirit Archers

Defense Synergies 5 13

Ice Spirit
Zap Archers Knight Tesla Mega Minion Inferno Dragon
Zap
Ice Spirit Mega Minion Archers Knight Tesla Inferno Dragon
Archers
Knight Ice Spirit Zap Tesla Mega Minion
Knight
Archers Tesla Mega Minion Ice Spirit Zap
Tesla
Knight Ice Spirit Zap Archers Mega Minion Inferno Dragon
Royal Giant
Mega Minion
Zap Knight Ice Spirit Archers Tesla
Inferno Dragon
Ice Spirit Zap Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla Mega Minion
Inferno Dragon Ice Spirit Zap Knight Tesla Mega Minion
Tesla Archers Knight Mega Minion Inferno Dragon
Tesla Inferno Dragon Knight Mega Minion
Zap Archers Tesla Mega Minion
Tesla Mega Minion Inferno Dragon Ice Spirit Zap Archers
Zap Tesla
Tesla Inferno Dragon
Knight Ice Spirit Archers Tesla
Archers Zap Knight Tesla Mega Minion
Tesla Mega Minion Inferno Dragon Zap Archers
Tesla Ice Spirit Zap Knight
Ice Spirit Zap Tesla Mega Minion
Inferno Dragon Knight Tesla
Ice Spirit Zap Tesla Inferno Dragon
Tesla Knight
Ice Spirit Tesla Zap Archers Knight Mega Minion
Zap Ice Spirit Archers Knight Tesla Mega Minion Inferno Dragon
Tesla Inferno Dragon
Archers Knight Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Tesla
Zap Archers Knight Tesla Mega Minion Inferno Dragon
Ice Spirit Zap Knight
Zap Knight Tesla
Knight Tesla Inferno Dragon
Ice Spirit Zap Archers Tesla
Archers Knight Tesla Mega Minion
Knight Tesla Inferno Dragon
Zap Ice Spirit Knight Mega Minion Inferno Dragon
Tesla Mega Minion Inferno Dragon
Inferno Dragon Knight Tesla Mega Minion
Zap
Knight Tesla
Archers Tesla
Tesla Ice Spirit Zap Archers Knight Mega Minion Inferno Dragon
Zap Archers Tesla Mega Minion Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap
Knight
Zap
Ice Spirit Zap Mega Minion
Archers
Ice Spirit Zap
Zap
Zap Knight
Zap Archers
Knight
Zap
Zap
Zap Archers Mega Minion
Zap
Zap
Zap Ice Spirit
Mega Minion Inferno Dragon
Zap
Zap
Zap
Zap Archers
Zap Ice Spirit Mega Minion
Mega Minion
Zap
Zap Ice Spirit
Zap Ice Spirit Archers
Zap Archers Mega Minion
Knight Mega Minion
Zap
Zap
Mega Minion
Zap Ice Spirit
Zap
Zap

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