My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Great!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Giant Mega Minion Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Mortar Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Goblins Mega Minion
Zap
Goblins Mortar Royal Giant
Barbarian Barrel
Ice Spirit Goblins Mortar Ice Wizard
The Log
Ice Spirit Goblins Royal Giant
Earthquake
Mortar
Arrows
Ice Spirit Goblins
Royal Delivery
Ice Spirit Goblins Mega Minion Ice Wizard
Fireball
Mortar Mega Minion Ice Wizard
Poison
Mortar Mega Minion Ice Wizard
Lightning
Mortar Mega Minion Ice Wizard
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Mortar The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mega Minion Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins Zap The Log Mega Minion Ice Wizard Mortar Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Goblins Zap The Log

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Royal Giant Goblins Mortar Royal Giant Mega Minion
Goblins
Ice Spirit Zap Royal Giant
Zap
Ice Spirit Mega Minion Goblins Mortar Royal Giant The Log Ice Wizard
Mortar
Royal Giant Ice Spirit Zap Mega Minion The Log
Royal Giant
Ice Spirit Mortar Ice Wizard Ice Spirit Goblins Zap Mega Minion The Log
Mega Minion
Zap Ice Spirit Mortar Royal Giant
The Log
Zap Mortar Royal Giant
Ice Wizard
Royal Giant Zap

Defense Synergies 2 19

Ice Spirit
Zap Goblins Mortar Mega Minion The Log Ice Wizard
Goblins
Ice Spirit Zap Mortar Mega Minion The Log Ice Wizard
Zap
Ice Spirit Mega Minion Goblins Mortar The Log Ice Wizard
Mortar
Ice Spirit Goblins Zap Mega Minion The Log Ice Wizard
Royal Giant
Mega Minion
Zap Ice Spirit Goblins Mortar The Log Ice Wizard
The Log
Ice Spirit Goblins Zap Mortar Mega Minion Ice Wizard
Ice Wizard
Ice Spirit Goblins Zap Mortar Mega Minion The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Mega Minion The Log
Ice Spirit Goblins Zap Mortar Mega Minion The Log Ice Wizard
Mortar Goblins Mega Minion Ice Wizard
Goblins Mortar Mega Minion Ice Wizard
The Log
The Log Goblins Zap Mega Minion Ice Wizard
Mega Minion Ice Spirit Zap Mortar Ice Wizard
Zap The Log
Goblins Mortar Ice Wizard
Ice Spirit Goblins Ice Wizard
Goblins Ice Wizard Zap Mega Minion The Log
Mega Minion Zap Ice Wizard
Mortar Ice Spirit Zap The Log Ice Wizard
Ice Spirit Goblins Zap Mortar Mega Minion The Log
Mortar
Ice Spirit Zap Mortar The Log
Goblins Mortar
Ice Spirit Mortar Goblins Zap Mega Minion The Log Ice Wizard
Zap Mortar The Log Ice Spirit Mega Minion Ice Wizard
Mortar
Goblins The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap
Zap Mortar Mega Minion The Log
Ice Spirit Goblins Zap The Log
Zap The Log
Ice Spirit Zap Ice Wizard
Goblins Mega Minion Ice Wizard
Zap Ice Spirit Goblins Mortar Mega Minion The Log
Mega Minion
Mega Minion
Zap The Log
Ice Spirit Goblins Zap Mortar Mega Minion The Log
Zap Mega Minion The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar The Log
Mortar Zap The Log Ice Wizard
The Log
The Log
Zap Mortar The Log
Ice Spirit Zap Mega Minion Ice Wizard
Mortar The Log
The Log Ice Spirit Zap Ice Wizard
The Log Zap Mortar
Goblins
Zap Mortar The Log
Zap
Mortar The Log
Mortar
Zap Mortar The Log
Zap Mortar The Log
Mortar The Log
Mortar
Zap Mortar Mega Minion The Log
Zap Mortar The Log
The Log
The Log
Zap Mortar The Log
Zap The Log Ice Spirit Mortar Ice Wizard
Mega Minion
Mortar The Log Zap Ice Wizard
Zap Mortar The Log
Zap Mortar The Log
Zap Ice Wizard
Zap Ice Spirit Mega Minion
Mega Minion
Zap Mortar The Log
Zap Ice Spirit
The Log
Zap Ice Spirit
Zap Mega Minion Ice Wizard
The Log
Mega Minion
The Log Zap Mortar
Zap
Mega Minion
Zap Ice Spirit The Log
Zap
Zap Mortar The Log

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