My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mortar Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Giant
Giant Snowball
Minions Goblin Gang Barbarians
Zap
Minions Goblin Gang Mortar Royal Giant
Barbarian Barrel
Knight Goblin Gang Mortar Barbarians
The Log
Goblin Gang Barbarians Royal Giant
Earthquake
Goblin Gang Mortar Barbarians
Arrows
Minions Goblin Gang
Royal Delivery
Knight Minions Goblin Gang Barbarians
Fireball
Minions Goblin Gang Mortar Barbarians
Poison
Minions Goblin Gang Mortar Barbarians
Lightning
Knight Mortar
Rocket
Mortar Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Knight Minions Goblin Gang Mortar Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Knight Minions

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Knight Minions Mortar Royal Giant
Knight
Minions Goblin Gang Mortar Zap
Minions
Knight Royal Giant Zap Mortar
Goblin Gang
Knight Mortar Royal Giant Mirror
Mortar
Knight Royal Giant Zap Minions Goblin Gang
Barbarians
Royal Giant
Minions Mortar Zap Goblin Gang Mirror
Mirror
Zap Goblin Gang Royal Giant

Defense Synergies 3 11

Zap
Mirror Knight Minions Goblin Gang Mortar Barbarians
Knight
Minions Goblin Gang Zap Mortar
Minions
Knight Zap Mortar
Goblin Gang
Knight Zap Mortar Barbarians Mirror
Mortar
Zap Knight Minions Goblin Gang Mirror
Barbarians
Zap Goblin Gang
Royal Giant
Mirror
Zap Goblin Gang Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Mortar
Barbarians Zap Knight Minions Goblin Gang Mortar
Goblin Gang Mortar Barbarians Knight Minions
Barbarians Knight Minions Goblin Gang Mortar
Barbarians
Goblin Gang Zap Minions
Minions Zap Goblin Gang Mortar
Zap Barbarians
Barbarians Minions Goblin Gang Mortar
Knight Goblin Gang Barbarians
Minions Goblin Gang Barbarians Zap Knight
Minions Zap Goblin Gang
Mortar Barbarians Zap Knight Minions Goblin Gang
Zap Minions Goblin Gang Mortar Barbarians
Barbarians Knight Goblin Gang Mortar
Barbarians Zap Goblin Gang Mortar
Barbarians Knight Minions Goblin Gang Mortar
Mortar Zap Knight Minions Goblin Gang Barbarians
Zap Mortar Knight Minions Barbarians
Barbarians Mortar
Goblin Gang Knight Minions Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Barbarians Zap
Zap Knight Goblin Gang Mortar
Goblin Gang Barbarians Zap Knight Minions
Goblin Gang Zap Knight Barbarians
Barbarians Knight Goblin Gang
Zap Minions Goblin Gang
Goblin Gang Knight Minions Barbarians
Knight Barbarians
Zap Knight Minions Mortar Barbarians
Goblin Gang Barbarians
Knight Minions Barbarians
Zap Barbarians
Barbarians Knight Goblin Gang
Barbarians
Goblin Gang Barbarians Zap Knight Minions Mortar
Minions Zap Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar
Mortar Zap
Knight Barbarians
Zap Mortar
Zap Minions
Mortar
Zap
Zap Mortar
Minions Goblin Gang
Zap Knight Mortar
Zap
Knight Mortar
Minions Mortar
Zap Mortar
Zap Mortar
Mortar
Mortar
Minions
Zap Mortar
Zap Mortar
Minions
Zap Mortar Barbarians
Zap Mortar
Mortar Zap
Zap Mortar
Zap Mortar
Zap
Zap Minions
Zap Mortar
Zap
Zap Minions Goblin Gang Barbarians
Zap
Knight Goblin Gang
Zap Mortar
Zap
Zap Minions Goblin Gang
Zap
Zap Mortar

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