My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

4 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Giant Elite Barbarians Skeleton Army
Giant Snowball
Minions Goblin Gang Skeleton Army
Zap
Minions Goblin Gang Royal Giant Inferno Tower Skeleton Army
Barbarian Barrel
Goblin Gang Elite Barbarians Inferno Tower Skeleton Army
The Log
Goblin Gang Royal Giant Elite Barbarians Skeleton Army
Earthquake
Goblin Gang Inferno Tower Skeleton Army
Arrows
Minions Goblin Gang Skeleton Army
Royal Delivery
Minions Goblin Gang Elite Barbarians Skeleton Army
Fireball
Minions Goblin Gang Elite Barbarians Inferno Tower Skeleton Army
Poison
Minions Goblin Gang Inferno Tower Skeleton Army
Lightning
Elite Barbarians Inferno Tower
Rocket
Elite Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Goblin Gang Skeleton Army Inferno Tower Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Minions Goblin Gang

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Elite Barbarians
Minions
Royal Giant Elite Barbarians
Goblin Gang
Royal Giant
Royal Giant
Arrows Minions Goblin Gang Elite Barbarians The Log
Elite Barbarians
Arrows Minions Royal Giant The Log
Inferno Tower
Skeleton Army
The Log
Royal Giant Elite Barbarians

Defense Synergies 3 7

Arrows
Inferno Tower
Minions
Inferno Tower The Log
Goblin Gang
Inferno Tower Skeleton Army The Log
Royal Giant
Elite Barbarians
The Log
Inferno Tower
Goblin Gang Skeleton Army The Log Arrows Minions
Skeleton Army
Inferno Tower Goblin Gang The Log
The Log
Inferno Tower Minions Goblin Gang Elite Barbarians Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Inferno Tower The Log
Elite Barbarians Inferno Tower Skeleton Army Minions Goblin Gang The Log
Goblin Gang Inferno Tower Skeleton Army Minions Elite Barbarians
Elite Barbarians Inferno Tower Skeleton Army Minions Goblin Gang
Arrows Elite Barbarians Skeleton Army The Log
Arrows Goblin Gang Skeleton Army The Log Minions
Minions Inferno Tower Arrows Goblin Gang
Arrows Inferno Tower The Log
Inferno Tower Minions Goblin Gang Elite Barbarians Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army Inferno Tower
Minions Goblin Gang Skeleton Army Arrows The Log
Arrows Minions Inferno Tower Goblin Gang
Inferno Tower Skeleton Army Minions Goblin Gang Elite Barbarians The Log
Skeleton Army Arrows Minions Goblin Gang The Log
Elite Barbarians Inferno Tower Skeleton Army Goblin Gang
Inferno Tower Skeleton Army Goblin Gang Elite Barbarians The Log
Arrows Minions Goblin Gang Elite Barbarians Inferno Tower Skeleton Army
Arrows Minions Goblin Gang Elite Barbarians Skeleton Army The Log
Arrows The Log Minions
Elite Barbarians Inferno Tower
Goblin Gang Skeleton Army Arrows Minions Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Elite Barbarians Inferno Tower
Arrows Goblin Gang Elite Barbarians The Log
Goblin Gang Skeleton Army Minions Elite Barbarians Inferno Tower The Log
Goblin Gang Skeleton Army Elite Barbarians Inferno Tower The Log
Inferno Tower Goblin Gang Elite Barbarians Skeleton Army
Arrows Minions Goblin Gang
Goblin Gang Skeleton Army Minions Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians Skeleton Army
Minions Elite Barbarians Inferno Tower Skeleton Army The Log
Inferno Tower Goblin Gang Skeleton Army
Minions Elite Barbarians Inferno Tower
Skeleton Army Arrows Elite Barbarians The Log
Elite Barbarians Skeleton Army Goblin Gang Inferno Tower
Skeleton Army
Goblin Gang Elite Barbarians Inferno Tower Skeleton Army Minions The Log
Arrows Minions Elite Barbarians Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Minions
Arrows The Log
Arrows The Log
Arrows The Log
Minions Goblin Gang Elite Barbarians
Arrows The Log
Arrows
Elite Barbarians The Log
Arrows Minions
Arrows Elite Barbarians The Log
Arrows The Log
Arrows The Log
Arrows
Minions
Arrows The Log
Arrows The Log
Minions The Log
Arrows
The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Elite Barbarians Arrows
Minions
Elite Barbarians
Arrows The Log
Arrows
Arrows The Log
Minions Goblin Gang Skeleton Army
Arrows
Arrows The Log
Goblin Gang
Arrows The Log
Arrows
Elite Barbarians
Minions Goblin Gang Elite Barbarians The Log
The Log

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