My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Royal Giant Furnace Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant
Giant Snowball
Bats Goblin Gang Furnace
Zap
Bats Goblin Gang Royal Giant Furnace
Barbarian Barrel
Knight Goblin Gang Furnace Electro Wizard
The Log
Goblin Gang Royal Giant Furnace
Earthquake
Goblin Gang Furnace
Arrows
Bats Goblin Gang Furnace
Royal Delivery
Bats Knight Goblin Gang Electro Wizard
Fireball
Goblin Gang Furnace Electro Wizard
Poison
Bats Goblin Gang Furnace Electro Wizard
Lightning
Knight Furnace Electro Wizard
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Goblin Gang Fireball Furnace Electro Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Goblin Gang

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Royal Giant Zap
Zap
Fireball Electro Wizard Bats Knight Royal Giant Furnace
Knight
Bats Goblin Gang Zap Fireball Furnace Electro Wizard
Goblin Gang
Knight Royal Giant
Royal Giant
Bats Fireball Furnace Zap Goblin Gang Electro Wizard
Fireball
Zap Royal Giant Knight Electro Wizard
Furnace
Royal Giant Zap Knight
Electro Wizard
Zap Knight Royal Giant Fireball

Defense Synergies 5 11

Bats
Knight Zap Electro Wizard
Zap
Fireball Electro Wizard Bats Knight Goblin Gang Furnace
Knight
Bats Goblin Gang Electro Wizard Zap Fireball Furnace
Goblin Gang
Knight Zap Furnace Electro Wizard
Royal Giant
Fireball
Zap Knight Electro Wizard
Furnace
Zap Knight Goblin Gang Electro Wizard
Electro Wizard
Zap Knight Bats Goblin Gang Fireball Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Electro Wizard
Bats Zap Knight Goblin Gang Furnace Electro Wizard
Goblin Gang Furnace Bats Knight Electro Wizard
Bats Knight Goblin Gang Furnace Electro Wizard
Fireball
Goblin Gang Fireball Bats Zap Furnace Electro Wizard
Bats Furnace Electro Wizard Zap Goblin Gang Fireball
Zap Fireball Electro Wizard
Goblin Gang Furnace
Knight Goblin Gang Electro Wizard
Bats Goblin Gang Electro Wizard Zap Knight Fireball Furnace
Bats Zap Goblin Gang Fireball Furnace Electro Wizard
Furnace Bats Zap Knight Goblin Gang Fireball Electro Wizard
Fireball Bats Zap Goblin Gang Furnace Electro Wizard
Knight Goblin Gang Furnace Electro Wizard
Zap Goblin Gang Fireball Furnace Electro Wizard
Bats Knight Goblin Gang Fireball Furnace Electro Wizard
Fireball Bats Zap Knight Goblin Gang Furnace Electro Wizard
Zap Furnace Bats Knight Fireball Electro Wizard
Electro Wizard
Goblin Gang Bats Knight Fireball Furnace Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Fireball Furnace Electro Wizard
Fireball Electro Wizard Zap Knight Goblin Gang
Goblin Gang Bats Zap Knight Furnace Electro Wizard
Goblin Gang Bats Zap Knight Fireball Electro Wizard
Knight Goblin Gang
Fireball Furnace Bats Zap Goblin Gang Electro Wizard
Goblin Gang Bats Knight Fireball Furnace Electro Wizard
Knight
Zap Electro Wizard Bats Knight Fireball
Goblin Gang
Bats Knight
Zap Fireball Electro Wizard
Knight Goblin Gang Fireball
Fireball Furnace
Goblin Gang Electro Wizard Bats Zap Knight Fireball Furnace
Bats Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap Electro Wizard
Fireball
Knight Fireball
Fireball Zap Furnace
Fireball Bats Zap Furnace
Furnace
Fireball Zap
Fireball Zap
Bats Goblin Gang Fireball Electro Wizard
Zap Knight Fireball Electro Wizard
Fireball Zap
Knight Fireball
Fireball
Zap Fireball Furnace
Zap Fireball Furnace
Fireball Furnace
Fireball
Bats
Zap Fireball Electro Wizard
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball Furnace
Fireball Zap Electro Wizard
Fireball Zap
Fireball Zap
Bats Zap Fireball Furnace Electro Wizard
Zap Electro Wizard Bats Fireball
Fireball
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Bats Goblin Gang Fireball
Fireball Zap Electro Wizard
Fireball
Fireball Knight Goblin Gang Electro Wizard
Zap Fireball
Zap Fireball
Zap Bats Goblin Gang Fireball Electro Wizard
Bats Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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