My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Wizard Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Mini P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant
Giant Snowball
Goblins Bomber Princess
Zap
Goblins Bomber Royal Giant Princess
Barbarian Barrel
Goblins Bomber Wizard Princess Electro Wizard
The Log
Goblins Bomber Royal Giant Mini P.E.K.K.A Princess
Earthquake
Bomber
Arrows
Goblins Bomber Princess
Royal Delivery
Goblins Bomber Mini P.E.K.K.A Wizard Princess Electro Wizard
Fireball
Bomber Wizard Princess Electro Wizard
Poison
Bomber Wizard Princess Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Princess Fireball Mini P.E.K.K.A Electro Wizard Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Bomber Princess Fireball

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant
Bomber
Royal Giant Mini P.E.K.K.A
Royal Giant
Bomber Fireball Goblins Wizard Princess Electro Wizard
Fireball
Royal Giant Princess Electro Wizard
Mini P.E.K.K.A
Bomber Wizard Princess Electro Wizard
Wizard
Royal Giant Mini P.E.K.K.A
Princess
Royal Giant Fireball Mini P.E.K.K.A
Electro Wizard
Royal Giant Fireball Mini P.E.K.K.A

Defense Synergies 1 12

Goblins
Bomber Wizard Princess Electro Wizard
Bomber
Goblins Mini P.E.K.K.A Electro Wizard
Royal Giant
Fireball
Mini P.E.K.K.A Princess Electro Wizard
Mini P.E.K.K.A
Electro Wizard Bomber Fireball Wizard Princess
Wizard
Goblins Mini P.E.K.K.A Electro Wizard
Princess
Goblins Fireball Mini P.E.K.K.A
Electro Wizard
Mini P.E.K.K.A Goblins Bomber Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Wizard Electro Wizard
Mini P.E.K.K.A Goblins Bomber Electro Wizard
Mini P.E.K.K.A Goblins Bomber Electro Wizard
Mini P.E.K.K.A Goblins Bomber Electro Wizard
Bomber Fireball Mini P.E.K.K.A Princess
Fireball Goblins Bomber Electro Wizard
Electro Wizard Fireball Wizard Princess
Fireball Electro Wizard
Mini P.E.K.K.A Goblins Princess
Goblins Bomber Mini P.E.K.K.A Electro Wizard
Goblins Electro Wizard Bomber Fireball Wizard Princess
Fireball Wizard Princess Electro Wizard
Mini P.E.K.K.A Bomber Fireball Wizard Electro Wizard
Bomber Fireball Wizard Goblins Mini P.E.K.K.A Princess Electro Wizard
Mini P.E.K.K.A Electro Wizard
Fireball Mini P.E.K.K.A Electro Wizard
Wizard Goblins Bomber Fireball Mini P.E.K.K.A Electro Wizard
Fireball Goblins Bomber Wizard Electro Wizard
Wizard Bomber Fireball Princess Electro Wizard
Mini P.E.K.K.A Electro Wizard
Bomber Wizard Goblins Fireball Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Fireball Electro Wizard
Fireball Electro Wizard Bomber Mini P.E.K.K.A Wizard
Goblins Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Fireball Electro Wizard
Mini P.E.K.K.A
Fireball Wizard Princess Electro Wizard
Mini P.E.K.K.A Goblins Fireball Electro Wizard
Mini P.E.K.K.A
Electro Wizard Goblins Fireball Mini P.E.K.K.A
Mini P.E.K.K.A
Fireball Electro Wizard
Mini P.E.K.K.A Fireball Wizard
Wizard Bomber Fireball Princess
Electro Wizard Goblins Bomber Fireball Mini P.E.K.K.A
Bomber Fireball Mini P.E.K.K.A Wizard Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess
Fireball Princess Electro Wizard
Fireball
Fireball
Bomber Fireball Wizard
Fireball Wizard Princess
Bomber Wizard Princess
Fireball Wizard Princess
Fireball Wizard
Goblins Fireball Mini P.E.K.K.A Electro Wizard
Fireball Wizard Princess Electro Wizard
Fireball Wizard Princess
Fireball Princess
Fireball Princess
Princess Fireball
Bomber Fireball Wizard Princess
Fireball Wizard Princess
Fireball
Bomber Mini P.E.K.K.A
Bomber Fireball Mini P.E.K.K.A Wizard Princess Electro Wizard
Bomber Fireball Wizard Princess
Fireball
Fireball Wizard Princess
Fireball
Bomber Fireball Wizard Princess
Fireball Wizard Princess Electro Wizard
Fireball Wizard Princess
Fireball
Fireball Wizard Princess Electro Wizard
Electro Wizard Fireball Wizard
Fireball Mini P.E.K.K.A
Bomber Fireball Wizard
Fireball Princess Electro Wizard
Fireball Wizard Princess
Electro Wizard Fireball Princess
Fireball Wizard Princess Electro Wizard
Fireball
Fireball Mini P.E.K.K.A Wizard Princess Electro Wizard
Bomber Fireball Wizard Princess
Fireball
Fireball Princess Electro Wizard
Fireball Princess Electro Wizard
Fireball Princess Electro Wizard

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