My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Royal Giant Inferno Tower
Barbarian Barrel
Goblin Gang Valkyrie Inferno Tower
The Log
Goblin Gang Royal Giant
Earthquake
Goblin Gang Inferno Tower
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Valkyrie
Fireball
Goblin Gang Inferno Tower
Poison
Bats Goblin Gang Inferno Tower
Lightning
Valkyrie Inferno Tower
Rocket
Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Inferno Tower Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Tornado Fireball Valkyrie Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Tornado

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Valkyrie Zap
Zap
Fireball Tornado Bats Royal Giant Valkyrie
Goblin Gang
Royal Giant Valkyrie
Royal Giant
Bats Fireball Zap Goblin Gang Tornado
Fireball
Zap Royal Giant Tornado
Valkyrie
Bats Zap Goblin Gang Tornado
Inferno Tower
Tornado
Zap Fireball Royal Giant Valkyrie

Defense Synergies 3 13

Bats
Zap Valkyrie Inferno Tower
Zap
Fireball Bats Goblin Gang Valkyrie Inferno Tower Tornado
Goblin Gang
Inferno Tower Zap Valkyrie
Royal Giant
Fireball
Zap Tornado Valkyrie Inferno Tower
Valkyrie
Bats Zap Goblin Gang Fireball Inferno Tower Tornado
Inferno Tower
Goblin Gang Bats Zap Fireball Valkyrie Tornado
Tornado
Fireball Zap Valkyrie Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Inferno Tower
Inferno Tower Bats Zap Goblin Gang Valkyrie
Goblin Gang Inferno Tower Tornado Bats Valkyrie
Inferno Tower Bats Goblin Gang Valkyrie
Fireball Valkyrie Tornado
Goblin Gang Fireball Tornado Bats Zap Valkyrie
Bats Inferno Tower Tornado Zap Goblin Gang Fireball
Zap Fireball Valkyrie Inferno Tower
Inferno Tower Goblin Gang Tornado
Goblin Gang Tornado Valkyrie Inferno Tower
Bats Goblin Gang Valkyrie Zap Fireball Tornado
Inferno Tower Bats Zap Goblin Gang Fireball Tornado
Inferno Tower Bats Zap Goblin Gang Fireball Valkyrie
Fireball Valkyrie Bats Zap Goblin Gang Tornado
Inferno Tower Goblin Gang
Inferno Tower Tornado Zap Goblin Gang Fireball
Bats Goblin Gang Fireball Valkyrie Inferno Tower Tornado
Fireball Bats Zap Goblin Gang Valkyrie Tornado
Zap Valkyrie Tornado Bats Fireball
Inferno Tower Tornado
Goblin Gang Valkyrie Bats Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Fireball Inferno Tower
Fireball Zap Goblin Gang Valkyrie
Goblin Gang Bats Zap Valkyrie Inferno Tower
Goblin Gang Valkyrie Bats Zap Fireball Inferno Tower Tornado
Inferno Tower Goblin Gang Valkyrie
Fireball Bats Zap Goblin Gang Tornado
Goblin Gang Bats Fireball Valkyrie Inferno Tower
Inferno Tower Valkyrie
Zap Bats Fireball Valkyrie Inferno Tower Tornado
Inferno Tower Goblin Gang
Bats Valkyrie Inferno Tower
Zap Fireball Valkyrie Tornado
Goblin Gang Fireball Valkyrie Inferno Tower
Fireball Valkyrie
Goblin Gang Inferno Tower Bats Zap Fireball Valkyrie Tornado
Bats Valkyrie Zap Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap Tornado
Fireball
Fireball Valkyrie
Fireball Zap Valkyrie
Fireball Bats Zap Tornado
Tornado
Fireball Zap Tornado
Fireball Zap Tornado
Bats Goblin Gang Fireball Tornado
Zap Fireball Valkyrie Tornado
Fireball Zap Tornado
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball Tornado
Bats
Zap Fireball
Zap Fireball Valkyrie Tornado
Fireball
Fireball Tornado
Tornado
Zap Fireball
Zap Tornado Fireball Valkyrie
Fireball Zap Tornado
Fireball Zap Tornado
Fireball Zap Tornado
Bats Zap Fireball Tornado
Zap Bats Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Bats Goblin Gang Fireball
Fireball Zap Tornado
Fireball
Fireball Goblin Gang Valkyrie
Zap Fireball
Zap Fireball Tornado
Zap Bats Goblin Gang Fireball Tornado
Bats Zap Fireball Tornado
Zap Fireball Tornado

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