My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Bowler Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Mega Minion
Zap
Royal Giant
Barbarian Barrel
Ice Wizard
The Log
Royal Giant Mini P.E.K.K.A
Earthquake
Arrows
Royal Delivery
Mega Minion Mini P.E.K.K.A Bowler Ice Wizard
Fireball
Mega Minion Bowler Ice Wizard
Poison
Mega Minion Ice Wizard
Lightning
Mega Minion Mini P.E.K.K.A Bowler Ice Wizard
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Mini P.E.K.K.A Bowler Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Mega Minion Ice Wizard Fireball Mini P.E.K.K.A Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Mega Minion Ice Wizard

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mega Minion Fireball Royal Giant Mini P.E.K.K.A Bowler Ice Wizard
Arrows
Zap Royal Giant Fireball Mega Minion Mini P.E.K.K.A Bowler
Royal Giant
Arrows Fireball Ice Wizard Zap Mega Minion Bowler
Mega Minion
Zap Arrows Royal Giant Fireball Bowler
Fireball
Zap Arrows Royal Giant Mega Minion
Mini P.E.K.K.A
Zap Arrows Bowler Ice Wizard
Bowler
Zap Arrows Royal Giant Mega Minion Mini P.E.K.K.A Ice Wizard
Ice Wizard
Royal Giant Zap Mini P.E.K.K.A Bowler

Defense Synergies 3 14

Zap
Mega Minion Fireball Mini P.E.K.K.A Arrows Bowler Ice Wizard
Arrows
Zap Mega Minion Fireball Mini P.E.K.K.A Bowler Ice Wizard
Royal Giant
Mega Minion
Zap Arrows Ice Wizard
Fireball
Zap Arrows Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A
Zap Arrows Fireball Bowler Ice Wizard
Bowler
Zap Arrows Mini P.E.K.K.A Ice Wizard
Ice Wizard
Zap Arrows Mega Minion Fireball Mini P.E.K.K.A Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Mega Minion Fireball
Mini P.E.K.K.A Zap Mega Minion Ice Wizard
Mini P.E.K.K.A Bowler Mega Minion Ice Wizard
Mini P.E.K.K.A Mega Minion Bowler Ice Wizard
Arrows Fireball Mini P.E.K.K.A Bowler
Arrows Fireball Bowler Zap Mega Minion Ice Wizard
Mega Minion Zap Arrows Fireball Ice Wizard
Bowler Zap Arrows Fireball
Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A Bowler Ice Wizard
Ice Wizard Zap Arrows Mega Minion Fireball Bowler
Arrows Mega Minion Zap Fireball Ice Wizard
Mini P.E.K.K.A Bowler Zap Fireball Ice Wizard
Fireball Bowler Zap Arrows Mega Minion Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Bowler
Arrows Fireball Mini P.E.K.K.A Bowler
Arrows Fireball Zap Mega Minion Bowler Ice Wizard
Zap Arrows Mega Minion Fireball Bowler Ice Wizard
Mini P.E.K.K.A
Bowler Arrows Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Bowler
Fireball Zap Arrows Mega Minion Mini P.E.K.K.A Bowler
Zap Mini P.E.K.K.A Bowler
Mini P.E.K.K.A Bowler Zap Fireball
Mini P.E.K.K.A Bowler
Arrows Fireball Zap Ice Wizard
Mini P.E.K.K.A Mega Minion Fireball Bowler Ice Wizard
Mini P.E.K.K.A
Zap Mega Minion Fireball Mini P.E.K.K.A
Mega Minion
Mega Minion Mini P.E.K.K.A Bowler
Zap Arrows Fireball Bowler
Mini P.E.K.K.A Bowler Fireball
Fireball Bowler
Zap Mega Minion Fireball Mini P.E.K.K.A Bowler
Arrows Bowler Zap Mega Minion Fireball Mini P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Zap Bowler Ice Wizard
Arrows Fireball
Arrows Fireball
Fireball Zap Arrows Bowler
Arrows Fireball Zap Mega Minion Ice Wizard
Arrows Bowler
Arrows Fireball Zap Bowler Ice Wizard
Arrows Fireball Zap
Fireball Mini P.E.K.K.A Bowler
Zap Arrows Fireball Bowler
Fireball Zap Arrows
Fireball Bowler
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball Bowler
Arrows Fireball Bowler
Arrows Fireball
Mini P.E.K.K.A
Zap Arrows Mega Minion Fireball Mini P.E.K.K.A Bowler
Zap Arrows Fireball Bowler
Fireball Bowler
Arrows Fireball
Bowler
Zap Arrows Fireball
Zap Arrows Fireball Bowler Ice Wizard
Mega Minion
Arrows Fireball Zap Bowler Ice Wizard
Fireball Zap Arrows Bowler
Fireball Zap Arrows
Zap Arrows Fireball Ice Wizard
Zap Mega Minion Fireball
Mega Minion Fireball Mini P.E.K.K.A Bowler
Zap Arrows Fireball
Zap Arrows Fireball
Arrows Fireball Bowler
Zap Fireball
Fireball Zap Arrows Mega Minion Ice Wizard
Arrows Fireball
Fireball Mega Minion Mini P.E.K.K.A Bowler
Arrows Zap Fireball Bowler
Zap Arrows Fireball
Mega Minion
Zap Fireball Bowler
Zap Fireball
Zap Fireball Bowler

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