My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Prince Giant Skeleton
Giant Snowball
Goblin Gang Minion Horde Witch
Zap
Goblin Gang Minion Horde Witch Prince
Barbarian Barrel
Goblin Gang Wizard Witch Giant Skeleton
The Log
Goblin Gang Witch Prince Giant Skeleton
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Minion Horde Witch
Royal Delivery
Goblin Gang Minion Horde Wizard Witch Prince Giant Skeleton
Fireball
Goblin Gang Minion Horde Wizard Witch
Poison
Goblin Gang Minion Horde Wizard Witch
Lightning
Wizard Witch Prince
Rocket
Minion Horde Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Prince Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Tornado Minion Horde Wizard Witch Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Gang Tornado Minion Horde

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Prince Giant Skeleton
Goblin Gang
Prince Giant Skeleton
Minion Horde
Prince Giant Skeleton
Wizard
Tornado Prince Giant Skeleton
Tornado
Wizard Witch Giant Skeleton
Witch
Tornado Prince Giant Skeleton
Prince
Arrows Goblin Gang Minion Horde Wizard Witch
Giant Skeleton
Arrows Goblin Gang Minion Horde Wizard Tornado Witch

Defense Synergies 1 13

Arrows
Tornado Prince Giant Skeleton
Goblin Gang
Prince Giant Skeleton
Minion Horde
Tornado
Wizard
Tornado Prince Giant Skeleton
Tornado
Wizard Arrows Minion Horde Witch Prince Giant Skeleton
Witch
Tornado Prince Giant Skeleton
Prince
Arrows Goblin Gang Wizard Tornado Witch
Giant Skeleton
Arrows Goblin Gang Wizard Tornado Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Minion Horde Goblin Gang Witch Prince
Goblin Gang Minion Horde Tornado Witch Prince Giant Skeleton
Minion Horde Witch Prince Goblin Gang
Arrows Tornado Prince Giant Skeleton
Arrows Goblin Gang Tornado
Minion Horde Tornado Arrows Goblin Gang Wizard Witch
Arrows Giant Skeleton
Minion Horde Witch Goblin Gang Tornado Prince
Goblin Gang Tornado Minion Horde Prince Giant Skeleton
Goblin Gang Minion Horde Witch Arrows Wizard Tornado Giant Skeleton
Arrows Minion Horde Goblin Gang Wizard Tornado Witch
Minion Horde Prince Goblin Gang Wizard Witch Giant Skeleton
Wizard Arrows Goblin Gang Minion Horde Tornado Witch Prince
Goblin Gang Minion Horde Prince
Minion Horde Tornado Goblin Gang Prince
Minion Horde Wizard Arrows Goblin Gang Tornado Witch Prince
Arrows Goblin Gang Minion Horde Wizard Tornado Witch Prince
Arrows Wizard Tornado Witch Giant Skeleton
Tornado Prince
Goblin Gang Wizard Arrows Minion Horde Witch Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Witch Prince Giant Skeleton
Arrows Goblin Gang Wizard Prince
Goblin Gang Giant Skeleton Minion Horde Witch Prince
Goblin Gang Prince Giant Skeleton Minion Horde Tornado
Giant Skeleton Goblin Gang Minion Horde Witch Prince
Arrows Wizard Goblin Gang Minion Horde Tornado Witch
Goblin Gang Prince Minion Horde Witch Giant Skeleton
Giant Skeleton Minion Horde Prince
Minion Horde Giant Skeleton Tornado Witch Prince
Witch Goblin Gang Minion Horde
Minion Horde Witch Prince Giant Skeleton
Arrows Tornado Prince Giant Skeleton
Prince Giant Skeleton Goblin Gang Minion Horde Wizard Witch
Wizard Minion Horde Witch
Goblin Gang Witch Minion Horde Tornado Prince Giant Skeleton
Arrows Minion Horde Wizard Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Giant Skeleton
Arrows Tornado
Arrows Minion Horde Giant Skeleton
Arrows Prince Giant Skeleton
Wizard Arrows Minion Horde
Arrows Wizard Minion Horde Tornado Witch
Arrows Minion Horde Wizard Tornado Witch
Arrows Wizard Tornado
Arrows Wizard Tornado
Goblin Gang Minion Horde Tornado Prince
Arrows Minion Horde Wizard Tornado Prince
Arrows Wizard Tornado
Arrows Minion Horde
Arrows Prince
Arrows Minion Horde Wizard Witch
Arrows Minion Horde Wizard
Arrows Tornado
Minion Horde
Arrows Wizard Prince
Arrows Wizard Tornado Witch
Minion Horde Prince Giant Skeleton
Arrows Wizard Tornado
Tornado Prince
Arrows Minion Horde
Arrows Tornado Wizard Witch
Minion Horde Witch
Arrows Wizard Tornado Witch
Arrows Wizard Tornado Witch Prince
Arrows Tornado
Arrows Minion Horde Wizard Tornado Witch
Minion Horde Wizard Witch
Minion Horde
Arrows Minion Horde Wizard
Arrows Minion Horde
Minion Horde Prince Giant Skeleton
Arrows Wizard
Minion Horde Goblin Gang Witch Prince
Arrows Wizard Tornado Witch
Arrows
Goblin Gang Minion Horde Wizard Prince
Arrows Wizard
Arrows Tornado Giant Skeleton
Minion Horde Prince
Goblin Gang Minion Horde Tornado Witch Giant Skeleton
Tornado Witch
Tornado Witch Prince Giant Skeleton

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