My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Skeleton Army
Giant Snowball
Minions Hog Rider Skeleton Army
Zap
Minions Skeleton Army
Barbarian Barrel
Skeleton Army Executioner Electro Wizard
The Log
Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Hog Rider Skeleton Army Executioner P.E.K.K.A Electro Wizard
Fireball
Minions Hog Rider Skeleton Army Executioner Electro Wizard
Poison
Minions Skeleton Army Executioner Electro Wizard
Lightning
Executioner Electro Wizard
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Poison Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Poison Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Skeleton Army Hog Rider Poison Electro Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Skeleton Army Hog Rider

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider P.E.K.K.A
Hog Rider
Minions The Log Poison Executioner Electro Wizard
Skeleton Army
Poison
P.E.K.K.A Hog Rider The Log
Executioner
Hog Rider P.E.K.K.A The Log
P.E.K.K.A
Poison Electro Wizard Minions Executioner The Log
The Log
Hog Rider Poison Executioner P.E.K.K.A
Electro Wizard
P.E.K.K.A Hog Rider

Defense Synergies 1 11

Minions
P.E.K.K.A The Log Electro Wizard
Hog Rider
Skeleton Army
Executioner The Log Electro Wizard
Poison
The Log Electro Wizard
Executioner
Skeleton Army The Log
P.E.K.K.A
The Log Minions Electro Wizard
The Log
P.E.K.K.A Minions Skeleton Army Poison Executioner Electro Wizard
Electro Wizard
Minions Skeleton Army Poison P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Executioner The Log Electro Wizard
Skeleton Army P.E.K.K.A Minions Executioner The Log Electro Wizard
Skeleton Army P.E.K.K.A Minions Executioner Electro Wizard
Skeleton Army P.E.K.K.A Minions Electro Wizard
Skeleton Army Poison P.E.K.K.A The Log
Skeleton Army The Log Minions Executioner Electro Wizard
Minions Electro Wizard Poison Executioner
Poison P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Minions Skeleton Army
Skeleton Army Electro Wizard
Minions Skeleton Army Poison Executioner Electro Wizard The Log
Minions Executioner Poison Electro Wizard
Skeleton Army P.E.K.K.A Minions The Log Electro Wizard
Skeleton Army Executioner Minions Poison P.E.K.K.A The Log Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A The Log Electro Wizard
Minions Skeleton Army Poison Executioner P.E.K.K.A Electro Wizard
Minions Skeleton Army Executioner The Log Electro Wizard
Poison Executioner The Log Minions Electro Wizard
P.E.K.K.A Electro Wizard
Skeleton Army Minions Poison Executioner P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army P.E.K.K.A Electro Wizard
Poison Electro Wizard Executioner The Log
Skeleton Army P.E.K.K.A Minions The Log Electro Wizard
Skeleton Army P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Skeleton Army Executioner
Poison Executioner Minions Electro Wizard
Skeleton Army P.E.K.K.A Minions Electro Wizard
P.E.K.K.A Skeleton Army
P.E.K.K.A Electro Wizard Minions Skeleton Army Poison The Log
P.E.K.K.A Skeleton Army
P.E.K.K.A Minions
Skeleton Army P.E.K.K.A Poison The Log Electro Wizard
Skeleton Army P.E.K.K.A Executioner
Skeleton Army Executioner
Skeleton Army Electro Wizard Minions Poison Executioner P.E.K.K.A The Log
Minions Poison Executioner P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison Executioner The Log Electro Wizard
Poison The Log
Poison The Log
Poison Executioner The Log
Poison Executioner Minions
Poison Executioner The Log
Poison The Log Executioner
Poison The Log
Minions Poison Electro Wizard
Poison The Log Electro Wizard
Poison Executioner
Poison Executioner The Log
Minions Poison
Poison The Log
Poison Executioner The Log
Poison Executioner The Log
Poison
Minions
Poison Executioner The Log Electro Wizard
Poison The Log
Minions Poison The Log
Poison
The Log
Poison The Log
Poison The Log Executioner
Poison The Log Executioner Electro Wizard
Poison The Log
Poison The Log
Poison Executioner Electro Wizard
Electro Wizard Minions Poison
Poison The Log
Poison Electro Wizard
P.E.K.K.A
Poison The Log
Electro Wizard Minions Skeleton Army
Poison Executioner Electro Wizard
The Log
Poison Executioner Electro Wizard
The Log Poison Executioner
Poison
Executioner P.E.K.K.A
Minions Poison The Log Electro Wizard
Poison Executioner Electro Wizard
Poison Executioner The Log Electro Wizard

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