My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Goblin Barrel
Giant Snowball
Minions Barbarians Hog Rider Goblin Barrel
Zap
Minions Goblin Barrel
Barbarian Barrel
Barbarians Valkyrie Wizard Goblin Barrel Electro Wizard
The Log
Barbarians Hog Rider Goblin Barrel
Earthquake
Barbarians Hog Rider Goblin Barrel
Arrows
Minions Goblin Barrel
Royal Delivery
Minions Barbarians Valkyrie Hog Rider Wizard Goblin Barrel Electro Wizard
Fireball
Minions Barbarians Hog Rider Wizard Goblin Barrel Electro Wizard
Poison
Minions Barbarians Wizard Electro Wizard
Lightning
Valkyrie Wizard Electro Wizard
Rocket
Barbarians Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Barrel Valkyrie Hog Rider Poison Electro Wizard Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Goblin Barrel Valkyrie Hog Rider

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Valkyrie
Barbarians
Hog Rider
Valkyrie
Hog Rider Goblin Barrel Minions Wizard Electro Wizard
Hog Rider
Minions Valkyrie Barbarians Wizard Goblin Barrel Poison Electro Wizard
Wizard
Valkyrie Hog Rider
Goblin Barrel
Valkyrie Hog Rider
Poison
Hog Rider
Electro Wizard
Valkyrie Hog Rider

Defense Synergies 1 5

Minions
Valkyrie Electro Wizard
Barbarians
Valkyrie
Minions Wizard Electro Wizard
Hog Rider
Wizard
Valkyrie Electro Wizard
Goblin Barrel
Poison
Electro Wizard
Electro Wizard
Minions Valkyrie Wizard Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Wizard Electro Wizard
Barbarians Minions Valkyrie Electro Wizard
Barbarians Minions Valkyrie Electro Wizard
Barbarians Minions Valkyrie Electro Wizard
Barbarians Valkyrie Poison
Minions Valkyrie Electro Wizard
Minions Electro Wizard Wizard Poison
Barbarians Valkyrie Poison Electro Wizard
Barbarians Minions
Barbarians Valkyrie Electro Wizard
Minions Barbarians Valkyrie Poison Electro Wizard Wizard
Minions Wizard Poison Electro Wizard
Barbarians Minions Valkyrie Wizard Electro Wizard
Valkyrie Wizard Minions Barbarians Poison Electro Wizard
Barbarians Electro Wizard
Barbarians Electro Wizard
Barbarians Wizard Minions Valkyrie Poison Electro Wizard
Minions Barbarians Valkyrie Wizard Electro Wizard
Valkyrie Wizard Poison Minions Barbarians Electro Wizard
Barbarians Electro Wizard
Valkyrie Wizard Minions Barbarians Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Electro Wizard
Poison Electro Wizard Valkyrie Wizard
Barbarians Minions Valkyrie Electro Wizard
Valkyrie Barbarians Electro Wizard
Barbarians Valkyrie
Wizard Poison Minions Electro Wizard
Minions Barbarians Valkyrie Electro Wizard
Barbarians Valkyrie
Electro Wizard Minions Barbarians Valkyrie Poison
Barbarians
Minions Barbarians Valkyrie
Barbarians Valkyrie Poison Electro Wizard
Barbarians Valkyrie Wizard
Wizard Barbarians Valkyrie
Barbarians Electro Wizard Minions Valkyrie Poison
Minions Valkyrie Poison Barbarians Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie
Poison Electro Wizard
Poison
Barbarians Valkyrie Poison
Wizard Poison Valkyrie
Wizard Poison Minions
Wizard Poison
Poison Wizard
Poison Wizard
Minions Poison Electro Wizard
Poison Valkyrie Wizard Electro Wizard
Poison Wizard
Poison
Minions Poison
Poison
Wizard Poison
Wizard Poison
Poison
Minions
Wizard Poison Electro Wizard
Valkyrie Wizard Poison
Minions Poison
Wizard Poison
Barbarians Poison
Poison Valkyrie Wizard
Poison Wizard Electro Wizard
Wizard Poison
Poison
Poison Wizard Electro Wizard
Electro Wizard Minions Wizard Poison
Poison Wizard
Poison Electro Wizard
Wizard Poison
Electro Wizard Minions Barbarians
Poison Wizard Electro Wizard
Poison Valkyrie Wizard Electro Wizard
Wizard Poison
Poison
Minions Poison Electro Wizard
Poison Electro Wizard
Poison Electro Wizard

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