My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats
Barbarian Barrel
Elite Barbarians Executioner
The Log
Elite Barbarians Hog Rider
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Elite Barbarians Hog Rider Executioner P.E.K.K.A
Fireball
Elite Barbarians Hog Rider Executioner
Poison
Bats Executioner
Lightning
Elite Barbarians Executioner
Rocket
Elite Barbarians Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage The Log Fireball Hog Rider Executioner Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage The Log Fireball

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Elite Barbarians Rage P.E.K.K.A
Elite Barbarians
Rage Bats Fireball Hog Rider The Log
Fireball
Hog Rider Elite Barbarians The Log
Hog Rider
Bats Fireball Rage The Log Elite Barbarians Executioner
Rage
Elite Barbarians Hog Rider Bats
Executioner
Hog Rider P.E.K.K.A The Log
P.E.K.K.A
Bats Executioner The Log
The Log
Hog Rider Elite Barbarians Fireball Executioner P.E.K.K.A

Defense Synergies 2 4

Bats
P.E.K.K.A The Log
Elite Barbarians
The Log
Fireball
The Log
Hog Rider
Rage
Executioner
The Log
P.E.K.K.A
The Log Bats
The Log
Fireball P.E.K.K.A Bats Elite Barbarians Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner The Log
Elite Barbarians P.E.K.K.A Bats Executioner The Log
P.E.K.K.A Bats Elite Barbarians Executioner
Elite Barbarians P.E.K.K.A Bats
Elite Barbarians Fireball P.E.K.K.A The Log
Fireball The Log Bats Executioner
Bats Fireball Executioner
Fireball P.E.K.K.A The Log
P.E.K.K.A Elite Barbarians
Elite Barbarians
Bats Executioner Fireball The Log
Executioner Bats Fireball
P.E.K.K.A Bats Elite Barbarians Fireball The Log
Fireball Executioner Bats P.E.K.K.A The Log
Elite Barbarians P.E.K.K.A
Elite Barbarians Fireball P.E.K.K.A The Log
Bats Elite Barbarians Fireball Executioner P.E.K.K.A
Fireball Bats Elite Barbarians Executioner The Log
Executioner The Log Bats Fireball
P.E.K.K.A Elite Barbarians
Bats Elite Barbarians Fireball Executioner P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball P.E.K.K.A
Fireball Elite Barbarians Executioner The Log
P.E.K.K.A Bats Elite Barbarians The Log
P.E.K.K.A Bats Elite Barbarians Fireball The Log
P.E.K.K.A Elite Barbarians Executioner
Fireball Executioner Bats
P.E.K.K.A Bats Elite Barbarians Fireball
P.E.K.K.A Elite Barbarians
P.E.K.K.A Bats Elite Barbarians Fireball The Log
P.E.K.K.A
P.E.K.K.A Bats Elite Barbarians
P.E.K.K.A Elite Barbarians Fireball The Log
Elite Barbarians P.E.K.K.A Fireball Executioner
Fireball Executioner
Elite Barbarians Bats Fireball Executioner P.E.K.K.A The Log
Bats Executioner Elite Barbarians Fireball P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Executioner The Log
Fireball The Log
Fireball The Log
Fireball Executioner The Log
Fireball Executioner Bats
Executioner The Log
Fireball The Log Executioner
Fireball The Log
Bats Elite Barbarians Fireball
Fireball The Log
Fireball Executioner
Elite Barbarians Fireball Executioner The Log
Fireball
Elite Barbarians Fireball The Log
Fireball Executioner The Log
Fireball Executioner The Log
Fireball
Bats
Fireball Executioner The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Executioner
Fireball The Log Executioner
Fireball The Log
Fireball The Log
Elite Barbarians Bats Fireball Executioner
Bats Fireball
Elite Barbarians Fireball
Fireball The Log
Fireball
P.E.K.K.A
Fireball The Log
Bats Fireball
Fireball Executioner
The Log Fireball
Fireball Executioner
The Log Fireball Executioner
Fireball
Elite Barbarians Executioner P.E.K.K.A
Bats Elite Barbarians Fireball The Log
Bats Fireball Executioner
Fireball Executioner The Log

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