My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Elixir Collector P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Miner
Giant Snowball
Archers Barbarians Miner
Zap
Archers
Barbarian Barrel
Archers Barbarians Wizard
The Log
Archers Barbarians
Earthquake
Archers Barbarians Elixir Collector
Arrows
Archers
Royal Delivery
Archers Barbarians Wizard P.E.K.K.A Miner
Fireball
Archers Barbarians Wizard Elixir Collector
Poison
Archers Barbarians Wizard Elixir Collector
Lightning
Wizard Elixir Collector
Rocket
Barbarians Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Miner Fireball Barbarians Wizard Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Miner Fireball

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Miner Archers
Archers
Zap P.E.K.K.A Miner
Barbarians
Fireball
Zap Miner
Wizard
P.E.K.K.A Miner
Elixir Collector
P.E.K.K.A
Zap Archers Wizard
Miner
Zap Archers Fireball Wizard

Defense Synergies 1 7

Zap
Fireball Archers Barbarians P.E.K.K.A Miner
Archers
Zap P.E.K.K.A
Barbarians
Zap
Fireball
Zap Miner
Wizard
P.E.K.K.A
Elixir Collector
P.E.K.K.A
Zap Archers Wizard
Miner
Zap Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard
Barbarians P.E.K.K.A Zap
Barbarians P.E.K.K.A Archers
Barbarians P.E.K.K.A
Barbarians Fireball P.E.K.K.A
Fireball Zap Archers
Zap Archers Fireball Wizard
Zap Barbarians Fireball P.E.K.K.A
Barbarians P.E.K.K.A
Archers Barbarians Miner
Archers Barbarians Zap Fireball Wizard
Zap Archers Fireball Wizard
Barbarians P.E.K.K.A Zap Fireball Wizard
Fireball Wizard Zap Barbarians P.E.K.K.A
Barbarians P.E.K.K.A
Barbarians Zap Fireball P.E.K.K.A
Barbarians Wizard Fireball P.E.K.K.A
Fireball Zap Archers Barbarians Wizard
Zap Wizard Archers Barbarians Fireball
Barbarians P.E.K.K.A
Wizard Archers Barbarians Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Archers Fireball P.E.K.K.A
Fireball Zap Archers Wizard Miner
Barbarians P.E.K.K.A Zap
P.E.K.K.A Zap Barbarians Fireball
Barbarians P.E.K.K.A
Fireball Wizard Zap Archers
P.E.K.K.A Archers Barbarians Fireball
P.E.K.K.A Barbarians
Zap P.E.K.K.A Barbarians Fireball
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians
P.E.K.K.A Zap Barbarians Fireball
Barbarians P.E.K.K.A Fireball Wizard
Wizard Archers Barbarians Fireball
Barbarians Zap Archers Fireball P.E.K.K.A
Zap Archers Barbarians Fireball Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Miner
Fireball Miner
Barbarians Fireball
Fireball Wizard Zap
Fireball Wizard Zap
Archers Wizard
Fireball Zap Wizard
Fireball Miner Zap Wizard
Fireball
Miner Zap Fireball Wizard
Fireball Zap Archers Wizard
Fireball Miner
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Zap Archers Fireball Wizard
Zap Fireball Wizard Miner
Fireball
Fireball Wizard
Zap Barbarians Fireball
Zap Fireball Wizard
Fireball Miner Zap Wizard
Fireball Zap Wizard Miner
Fireball Miner Zap
Zap Archers Fireball Wizard
Zap Fireball Wizard
Fireball
Zap Fireball Wizard Miner
Zap Fireball
P.E.K.K.A
Fireball Wizard
Zap Archers Barbarians Fireball
Fireball Zap Archers Wizard
Fireball
Fireball Miner Wizard
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Zap Fireball
Zap Fireball
Zap Fireball Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: