My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Furnace Baby Dragon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Miner
Giant Snowball
Archers Furnace Baby Dragon Miner
Zap
Archers Furnace
Barbarian Barrel
Archers Knight Furnace Electro Wizard
The Log
Archers Furnace
Earthquake
Archers Furnace
Arrows
Archers Furnace
Royal Delivery
Archers Knight Baby Dragon P.E.K.K.A Miner Electro Wizard
Fireball
Archers Furnace Baby Dragon Electro Wizard
Poison
Archers Furnace Electro Wizard
Lightning
Knight Furnace Baby Dragon Electro Wizard
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Furnace Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Poison P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Miner Furnace Baby Dragon Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Knight Miner Furnace

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Baby Dragon P.E.K.K.A Miner
Knight
Archers Baby Dragon Furnace Poison Miner Electro Wizard
Furnace
Miner Knight Baby Dragon P.E.K.K.A
Baby Dragon
Knight Archers Furnace Poison P.E.K.K.A Miner Electro Wizard
Poison
P.E.K.K.A Miner Knight Baby Dragon
P.E.K.K.A
Poison Electro Wizard Archers Furnace Baby Dragon
Miner
Furnace Poison Archers Knight Baby Dragon Electro Wizard
Electro Wizard
P.E.K.K.A Knight Baby Dragon Miner

Defense Synergies 2 12

Archers
Knight Furnace Baby Dragon P.E.K.K.A Electro Wizard
Knight
Archers Electro Wizard Furnace Baby Dragon Poison
Furnace
Archers Knight Baby Dragon Electro Wizard
Baby Dragon
Archers Knight Furnace P.E.K.K.A
Poison
Knight Electro Wizard
P.E.K.K.A
Archers Baby Dragon Electro Wizard
Miner
Electro Wizard
Knight Archers Furnace Poison P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Baby Dragon Electro Wizard
P.E.K.K.A Knight Furnace Electro Wizard
Furnace P.E.K.K.A Archers Knight Electro Wizard
P.E.K.K.A Knight Furnace Electro Wizard
Poison P.E.K.K.A
Archers Furnace Baby Dragon Electro Wizard
Furnace Electro Wizard Archers Baby Dragon Poison
Baby Dragon Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Furnace
Knight Archers Miner Electro Wizard
Archers Poison Electro Wizard Knight Furnace Baby Dragon
Archers Furnace Baby Dragon Poison Electro Wizard
Furnace P.E.K.K.A Knight Electro Wizard
Furnace Baby Dragon Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Furnace Electro Wizard
Furnace P.E.K.K.A Electro Wizard
Knight Furnace Poison P.E.K.K.A Electro Wizard
Archers Knight Furnace Baby Dragon Electro Wizard
Furnace Baby Dragon Poison Archers Knight Electro Wizard
P.E.K.K.A Electro Wizard
Archers Knight Furnace Baby Dragon Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Furnace P.E.K.K.A Electro Wizard
Poison Electro Wizard Archers Knight Baby Dragon Miner
P.E.K.K.A Knight Furnace Electro Wizard
P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight
Furnace Poison Archers Baby Dragon Electro Wizard
P.E.K.K.A Archers Knight Furnace Electro Wizard
P.E.K.K.A Knight
P.E.K.K.A Electro Wizard Knight Baby Dragon Poison
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Poison Electro Wizard
P.E.K.K.A Knight
Archers Furnace Baby Dragon
Electro Wizard Archers Knight Furnace Baby Dragon Poison P.E.K.K.A
Poison Archers Baby Dragon P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Baby Dragon
Poison Baby Dragon Miner Electro Wizard
Baby Dragon Poison Miner
Knight Poison
Poison Furnace Baby Dragon
Poison Furnace Baby Dragon
Archers Furnace Baby Dragon Poison
Poison Baby Dragon
Poison Miner
Poison Electro Wizard
Poison Miner Knight Electro Wizard
Poison Archers Baby Dragon
Poison Knight Baby Dragon Miner
Baby Dragon Poison
Furnace Baby Dragon Poison
Furnace Baby Dragon Poison
Furnace Baby Dragon Poison
Poison
Archers Baby Dragon Poison Electro Wizard
Baby Dragon Poison Miner
Baby Dragon Poison
Poison
Baby Dragon Poison
Poison Furnace Baby Dragon
Poison Miner Baby Dragon Electro Wizard
Baby Dragon Poison Miner
Poison Miner Baby Dragon
Poison Archers Furnace Baby Dragon Electro Wizard
Electro Wizard Poison
Poison Miner
Poison Electro Wizard
P.E.K.K.A
Poison
Electro Wizard Archers
Poison Archers Baby Dragon Electro Wizard
Poison Miner Knight Baby Dragon Electro Wizard
Baby Dragon Poison
Poison
P.E.K.K.A
Baby Dragon Poison Electro Wizard
Poison Electro Wizard
Poison Baby Dragon Miner Electro Wizard

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