My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Battle Ram Baby Dragon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Battle Ram Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram
Giant Snowball
Goblin Gang Battle Ram Baby Dragon
Zap
Goblin Gang Battle Ram
Barbarian Barrel
Ice Spirit Goblin Gang Battle Ram Electro Wizard
The Log
Ice Spirit Goblin Gang Battle Ram
Earthquake
Goblin Gang
Arrows
Ice Spirit Goblin Gang
Royal Delivery
Ice Spirit Goblin Gang Battle Ram Baby Dragon P.E.K.K.A Electro Wizard
Fireball
Goblin Gang Battle Ram Baby Dragon Electro Wizard
Poison
Goblin Gang Electro Wizard
Lightning
Battle Ram Baby Dragon Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Tornado Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Battle Ram Tornado Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Goblin Gang Tornado Battle Ram Baby Dragon Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Goblin Gang Tornado

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Battle Ram P.E.K.K.A Baby Dragon
Goblin Gang
Battle Ram Baby Dragon P.E.K.K.A
Battle Ram
Ice Spirit The Log Goblin Gang Tornado Baby Dragon P.E.K.K.A Electro Wizard
Tornado
Baby Dragon P.E.K.K.A Battle Ram The Log
Baby Dragon
Tornado Ice Spirit Goblin Gang Battle Ram P.E.K.K.A Electro Wizard
P.E.K.K.A
Ice Spirit Tornado Electro Wizard Goblin Gang Battle Ram Baby Dragon The Log
The Log
Battle Ram Tornado P.E.K.K.A
Electro Wizard
P.E.K.K.A Battle Ram Baby Dragon

Defense Synergies 3 15

Ice Spirit
Goblin Gang Tornado Baby Dragon P.E.K.K.A The Log Electro Wizard
Goblin Gang
Ice Spirit P.E.K.K.A The Log Electro Wizard
Battle Ram
Tornado
P.E.K.K.A Ice Spirit Baby Dragon The Log Electro Wizard
Baby Dragon
Ice Spirit Tornado P.E.K.K.A The Log
P.E.K.K.A
Tornado The Log Ice Spirit Goblin Gang Baby Dragon Electro Wizard
The Log
P.E.K.K.A Ice Spirit Goblin Gang Tornado Baby Dragon Electro Wizard
Electro Wizard
Ice Spirit Goblin Gang Tornado P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon The Log Electro Wizard
P.E.K.K.A Ice Spirit Goblin Gang The Log Electro Wizard
Goblin Gang Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Tornado P.E.K.K.A The Log
Goblin Gang Tornado The Log Baby Dragon Electro Wizard
Tornado Electro Wizard Ice Spirit Goblin Gang Baby Dragon
Baby Dragon P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblin Gang Tornado
Goblin Gang Tornado Ice Spirit Electro Wizard
Goblin Gang Electro Wizard Tornado Baby Dragon The Log
Goblin Gang Tornado Baby Dragon Electro Wizard
P.E.K.K.A Ice Spirit Goblin Gang The Log Electro Wizard
Ice Spirit Goblin Gang Tornado Baby Dragon P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Tornado Ice Spirit Goblin Gang P.E.K.K.A The Log Electro Wizard
Goblin Gang Tornado P.E.K.K.A Electro Wizard
Ice Spirit Goblin Gang Tornado Baby Dragon The Log Electro Wizard
Tornado Baby Dragon The Log Ice Spirit Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Goblin Gang Baby Dragon P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang P.E.K.K.A Electro Wizard
Electro Wizard Goblin Gang Baby Dragon The Log
Goblin Gang P.E.K.K.A Ice Spirit The Log Electro Wizard
Goblin Gang P.E.K.K.A Tornado The Log Electro Wizard
P.E.K.K.A Goblin Gang
Ice Spirit Goblin Gang Tornado Baby Dragon Electro Wizard
Goblin Gang P.E.K.K.A Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Ice Spirit Tornado Baby Dragon The Log
P.E.K.K.A Goblin Gang
P.E.K.K.A
P.E.K.K.A Tornado The Log Electro Wizard
P.E.K.K.A Goblin Gang
Baby Dragon
Goblin Gang Electro Wizard Ice Spirit Tornado Baby Dragon P.E.K.K.A The Log
Baby Dragon P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Tornado Baby Dragon The Log Electro Wizard
Baby Dragon The Log
The Log
Baby Dragon The Log
Ice Spirit Tornado Baby Dragon
Tornado Baby Dragon The Log
The Log Ice Spirit Tornado Baby Dragon
The Log Tornado
Goblin Gang Tornado Electro Wizard
Tornado The Log Electro Wizard
Tornado Baby Dragon
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Tornado
Baby Dragon The Log Electro Wizard
Tornado Baby Dragon The Log
Baby Dragon The Log
Tornado
Tornado The Log
Baby Dragon The Log
Tornado The Log Ice Spirit Baby Dragon
The Log Tornado Baby Dragon Electro Wizard
Tornado Baby Dragon The Log
Tornado Baby Dragon The Log
Tornado Baby Dragon Electro Wizard
Electro Wizard Ice Spirit
The Log
Ice Spirit Electro Wizard
P.E.K.K.A
The Log
Electro Wizard Ice Spirit Goblin Gang
Tornado Baby Dragon Electro Wizard
The Log
Goblin Gang Baby Dragon Electro Wizard
The Log Baby Dragon
Tornado
P.E.K.K.A
Ice Spirit Goblin Gang Tornado Baby Dragon The Log Electro Wizard
Tornado Electro Wizard
Tornado Baby Dragon The Log Electro Wizard

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